Einstein once said:" only 2 things are infinite.
The universe and the lack of skill of some Lotro players."
And he was not sure about the universe.
Art: Beiträge; Benutzer: Gildintar; Suchbegriff(e):
Einstein once said:" only 2 things are infinite.
The universe and the lack of skill of some Lotro players."
And he was not sure about the universe.
This Add-on is the Problem.....
Landscape Essence Grind and BiS Gear in old Content ?
Thx SSG, I will buy it with Loltro Points when the interesting content appears.
It is an impudence to ask for an add on money, increase...
I didn´t tank in this beta
But that the Aggro generation is weakening, I already notice it the last two level caps
I would estimate the fixed threat values ??of the skills didn´t scale well...
LOL
https://i.imgflip.com/2k6f35.jpg
Always the same ....
If all buffs are removed from the rk, all buffs must also be removed from the hunter.
remove DNF? give hunters the same casttime as the rk has
And in the end, the range of...
Also haben wir dafür das wir keine täglichen Instanz locks bekommen das Spiel entgültig zu Pay2win gemacht.
Es ist natürlich anzunehmen das Aschefarmen auf Quest- und Instanzwege unglaublich Zeit...
It is important and correct to show what is possible with all items.
But the same player should make a comparison without this items
After 80% they can use this Trick, an exact time does not seem to exist.
They lift their hand and casting it for maybe 2-3 sec. It can be interrupted with a combo.
I've seen it on 10 players. I...
With these changes, the group game doesn´t get better ...
Tanks can´t hold enough targets, champs who kill themselves even more and are later completely excluded from raids because aoe is not...
Wouldn´t it be easier to remove the aggro transmission from the challenge and Fray the edge?
To keep the targets the same and increase the targets of Shield Spott?
In addition, an increase in...
It's not about every class gets some nice buffs but balancing classes.
It was also said at the beginning that not all class changes will come with this update.
Considering that this year, a level cap increase comes, you should consider how the balance between the classes with a level increase suitably remains.
Equalize the weapen dmg / tactical dmg / heal...
Then the Raid must be designed to be managed by several tanks.
You have several instances where you need to tank many targets.
As long as enough healing and emergency skills are available, groups...
Sounds good, except for a few things.
The rating increases are not great, simply because they have been badly scaled so far.
Dosen´t change the position of Guardian's Pledge, you need an...
Trash:
remove the random aggro from the bloated pits crawler (?)
Boss 1:
reduces the heal of the spirits to 1%
There is a problem that debuffs resist too often (115k finess and 30-50%...
Guard yellow Skill Tree is a tank Tree, on the armor here are just dmg things on it......
I think all 3 Set bonis are bad ...
30 sec. Charge reduce .....
+10% Strong Burst Dmg is a joke,...
with an instance cluster like this ( one boring 3man and one buggy as hell 6man )
you can´t bring loot looks .....
How to fix this Instance:
1. The boss makes up to 95% only autohits
2. Add a way to chose 4 Players how can ported in cages
3. Chains of malice only trigger with direct heal and 5 sec...
The german translation is different.
I would like a response from a developer on this topic
We all play the game together and want to make it better, there is nothing to argue constantly.
A...
have you checked :
The Keen Blade
Prey on the Weak Dmg does not trigger with every attack (Seems only to trigger with parry skills) ?
Oh yes because there are so many bugs that makes tanking ability better.
I see only 1 bug in Blue linie that make the Guard in 1 of 1000 situations for maybe 5 sec. better.
When you really need...
OMG .....
20 or 30 seconds stun immunity is such a big deal when you any way must be stunned to use that skill .....
Its bugged and a dev must look at it.
In my opinion, it should be like on...
You can use Traits from other Skilllinies on every other class, why should it be different by an red guard ? When they designed radiate they want the dmg effect on that trait, but i don´t understand...
You don´t have compared an old t 1 instance with countless mobs and mordor landscape ?
We both know how strong self heals can be, but in an realistic environment with 1-3 mobs its not in this...