This is the definition of "exersize of futility" but sure why not..
Since I really only play warg I'll give some pipe dreams.
I see burg as our freepside counterpart for obvious reasons. They have insane amount of cc at their disposal with heaps of escape possibilities. We had our main escape skill nerfed with a longer CD over and over and over again, originally 2min, to 3 min, to 3m30s even when traited. Meanwhile our freepside counterpart can disappear a multitude of times in that same time frame. I'm not asking for the OP burg version, but I'd like to see it at 2min when traited, or 3 min with the possibility of a cd reset. Speaking of disappear, it only works less than 50% of the time in heavy lag situations, and about 80% of the time in open field combat. I've never seen a burg have the same issues with broken skills. Sprint is fine at 3m but it would be nice to have that down to 2min also.
Currently we can be perma-slowed by several classes, including guard which is only negated with sprint.. it's not cured by a pot, or brand.. and it lasts literally the entire time we are in combat. THIS IS ABSURD.
Please FINALLY scale our warg heal. It's not game breaking to have this scaled back to ~10% total heal. This is usually an out of combat heal anyway, and it's long duration between ticks doesn't make this a major factor in most fights. It's just nice to get back to full health in between fights.
Im sure there's PLENTY more they could do to fix the warg, although I enjoy it the way it is and wouldn't want it drastically changed. I would like to just see some things WORK AS INTENDED.
~ Third Marshal Anaxander -R12 Warden, Chieftain Karukh -R12 Warg ~ Formerly of Elendilmir