Accuracy from passives and agility removed - what replaces it?
I hope this carries over well. This is meant as constructive criticism.
Since RoI, where all the passive accuracy skills were removed, all my chars are missing in their attacks far more often vs normal mobs.
(Miss rate vs elites and higher is another topic, as I see it, since you have a team to make up for it).
Be it a hunter, guardian, champion or warden, all my chars are very negatively impacted in their ability to go through solo content by the reduced accuracy and increased miss chance they now have.
My playstyle is one where I tend to solo 90% of the time, I stay a long time in the same zone, where I find myself to be at least outleveling the landscape mobs, as I go through almost all the deeds and quests available in the region. So I'm very often 2-3 levels above the mobs I'm hunting. And yet my chars are missing their attacks more than ever.
Post-RoI, the removal of the passive accuracy skills is really hurting the speed at which my characters finish off mobs. I mean, I miss regularly vs green mobs (4-5 levels below mine), whereas before they were nigh insta-kills. It's flabbergasting.
What's more, before RoI I could grab 6-7 even level or higher level landscape mobs with my guardian, champion or warden and have a scrapping fun time killing them without dying! Sure, it was challenging and rightly so!
I had to use the right skills, use my major cooldowns and pop a potion or two. And it was fun!
Post-RoI, I have to do the same thing when I'm fighting 2 even levels mobs! It is far worse when they outlevel me! Popping my major cooldowns to survive that kind of fight is not something rare, it's mandatory. The worst examples are my Guardian and Warden characters. They have tons of survivability issues. Mitigating damage is fine and good, but you have to be able to hit your target to eventually defeat them!
I can understand why the accuracy passive skills were removed. Among other things, it allowed a new gameplay mechanic (finesse) to be introduced and simplified things where combining the inherent accuracy bonus of Agility to a high Finesse rating would have made anyone with very high Agility get something near 100% hit rating (since mobs would also have less chance to BPE an attack with high Finesse).
But right now, it's just ridiculous. Instead of removing the accuracy passive skills and the bonus to accuracy from Agility, it could have been subjected to Diminishing Returns, no?
As I see it, the lack of Accuracy rating and increased misses is slowing doing solo fighting in a very, very concrete way. Longer fights, especially in solo combat equals slower deeds, slower tasks, slower questing and general frustration all around.
Right now I'm averaging 30-40% misses on all my melee/ranged chars. That's a miss at least once every 3 or 4 hits/skill uses. It's slowing down combat and simply put, it's killing my fun. I know I'm not alone in this sentiment.
I'd much rather see a mob BPE my attack more often (which can then be dealt by adding finesse), rather than have a set % of my attacks missing, and on top of the increases misses,then applying vs the BPE of the mob. We're get double misses right now and its killing the enjoyment of playing this game.
I don't accept the excuse of the mobs having a fighting chance here. The idea is for players to have fun beating the living daylights out of mobs, not slowing down combat to a crawl by making them utterly miss their attacks more often than before vs the same mobs.
In addition, this point is perhaps the best reason why accuracy should still be in the game or have something to replace it : The faster that people can kill mobs solo, the faster they will gain levels to get to the endgame.
I hope this resonates with some other players, because honestly, solo combat is really bad right now, comparatively to what it was pre-RoI.
In summary, missing an attack is the worst thing to see in combat. It shouldn't happen often, certainly not as often as the current ratio. There are other ways to make combat exciting and challenging. This one makes it frustrating.
Please fix it or at least clarify how we can increase our accuracy/reduce our miss chance.