Need Help Understanding Reaver: Critical Rating and Tactical Damage Type
So the "critical rating" stat states that it "Increases the critical hit chance and magnitude of your melee, ranged, and tactical attacks". I've played the game for a long time, but it has only been recently that I've started actually paying attention to these sorts of stats other than the broader ones. As far as I know, tactical attacks are essentially "elemental" damage, focusing on fire, light, acid, shadow, etc... types of damage.
Reaver has a class trait that can change all orc-craft damage to fire, which changes them to tactical damage right? But they also class as melee, and each damage "class" has their own crit chance according to the critical rating (my melee having a 23.2% chance to crit, and my tactical attacks having a 22.4% critical chance to crit).
What I'm trying to ask is since my melee attacks ALSO do fire damage, does the game recognize it as tactical damage & melee when calculating a critical hit? Would I essentially get "two chances" to crit with burning blades if it did take that into account? Or does it simply just focus on melee?