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  1. #51
    Join Date
    May 2007
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    57

    Re: Game System: Tavern Revelries

    Did I mention this is a great idea, I was also thinking maybe one of the "buffs" could be a bonus to hope but would only show up and stack with some other source of hope buff. So if you had been doing revelries and used say a +4 15min token the revelrie buff could add +1 and 5min to the token or in the case of a Captain pet hope buff it would add +1 to the pet hope buff for like 30min. Hey did I mention this is a great idea as it stands

  2. #52
    Join Date
    Sep 2010
    Posts
    40

    Re: Game System: Tavern Revelries

    Where did this guy come from?
    And why is he not working at Tturbine?

    I love the idea.

    Someone said something about PM'in a dev, what about repoting this. Would that not do the job?

  3. #53
    Join Date
    Jul 2007
    Posts
    155

    Re: Game System: Tavern Revelries

    I love the idea.
    [LEFT][COLOR=Plum][B][charsig=http://lotrosigs.level3.turbine.com/032020000000acbad/01002/signature.png]Kaelie[/charsig]
    [/B][/COLOR][/LEFT]

  4. #54
    Join Date
    Feb 2007
    Posts
    161

    Re: Game System: Tavern Revelries

    A plea to the community and the devs:

    Please do not let this suggestion get buried, it's just far to good. I don't expect it would be implemented as written, but the core concept is absolutely the best idea I've heard for LOTRO since STbeta.

    Set this game apart from other MMO's even further devs! Take ideas like this to heart!

  5. #55

    Re: Game System: Tavern Revelries

    Quote Originally Posted by Miz_Sparrow View Post
    Furthermore, when *I* walk into a party I'm pretty much "merry" as soon as they open the door and I see all my buddies in there. It makes sense that at a big preorganized party/event that merriment would go up instantly and stay up for a while after leaving.
    Yeah, for Events I can certainly see the Dev's allowing that at times.

    One other thing that I thought of was that it would be nice that if a revelry bonus was on, your fellowship got a longer amount of time to complete their fellowship maneuver.
    Interesting. I guess that would be up to the timing. The current queuing time for maneuvers is about the same as a stun on the target. Were it longer, someone might get beat on a bit before the timer was up. Still, that would be a useful perk in many situations.


    Quote Originally Posted by Kilmor1 View Post
    I was also thinking maybe one of the "buffs" could be a bonus to hope but would only show up and stack with some other source of hope buff.
    Possible. I would like to reserve such a buff for the more complex combos, but it would depend on how it balances out with our current Hope mechanics.


    Quote Originally Posted by DDM_Dragonlord View Post
    Someone said something about PM'in a dev, what about repoting this. Would that not do the job?
    LOL. Please don't report me.

  6. #56
    Join Date
    Sep 2010
    Posts
    40

    Re: Game System: Tavern Revelries

    Quote Originally Posted by Hayoo View Post
    LOL. Please don't report me.
    It was not meant as a bad thing, reports can be both good and bad.
    I was merely making a suggestion as to how to get the devs attention on this great idea of yours.

    In any case, anyone know how to get the devs attention on this?

  7. #57
    Join Date
    May 2007
    Posts
    384

    Re: Game System: Tavern Revelries

    INCREDIBLY inventive idea!!!

    Mucho Kudos!!

    (IE. Turbine lookey lookey...)
    85 Burg; Brunnhilda -High Chieftain Sineater and Overlord Vulfen

    Vote for Neverwinter!! Vote today!! Vote for TESO!! Vote today!!

  8. #58

    Re: Game System: Tavern Revelries

    Quote Originally Posted by DDM_Dragonlord View Post
    It was not meant as a bad thing, reports can be both good and bad.
    I was merely making a suggestion as to how to get the devs attention on this great idea of yours.

    In any case, anyone know how to get the devs attention on this?
    oh, i kid, i kid. Thank you.

    I suppose if one wanted to get Berephon's attention someone could start arguing about whether Balrog's have wings or not. Or talk about In-game Fishing to draw Patience's eye? heheh.

    They don't usually post on this board, really. They don't like to get everyone's hopes up unnecessarily. But I'm assuming at least one of them will see the idea eventually and perhaps voice a comment or two about it at the water cooler or while sketching on a napkin or something....maybe.

  9. #59
    Join Date
    Apr 2007
    Posts
    506

    Re: Game System: Tavern Revelries

    Quote Originally Posted by Hayoo View Post
    I suppose if one wanted to get Berephon's attention someone could start arguing about whether Balrog's have wings or not. Or talk about In-game Fishing to draw Patience's eye? heheh.
    But it's gotta be on-topic... for example, let's discuss how in campsite Merriment, the Fishing maneuver adds a combat boost that debuffs the balrogs dreaded wingflap attack...
    Lindoryn 105r11 mns, Lindorien 85r7 lrm, Lindbergh 75r7 brg, Drakur 56r1 grd
    Cuspid, r6 warg

  10. #60
    Join Date
    Mar 2007
    Posts
    561

    Re: Game System: Tavern Revelries

    Why Aren't you working for Turbine!?!? And fishing Balrogs DO have wings.

    /signed with 14 flourishes and an Eagle Feather Quill


    -John Hancock

  11. #61
    Join Date
    Aug 2007
    Posts
    43

    Re: Game System: Tavern Revelries

    Simply the greatest and most well thought out suggestion I've ever seen. I think this would be a great addition to the game. All suggestions on the forum should be like this.

  12. #62
    Join Date
    Sep 2010
    Posts
    40

    Re: Game System: Tavern Revelries

    Quote Originally Posted by Sepultura View Post
    Simply the greatest and most well thought out suggestion I've ever seen. I think this would be a great addition to the game. All suggestions on the forum should be like this.
    The devs would have a helluva time keeping up with the suggestions if that was the case.

    But the again the game would just be that much better to play.

    I sincerely hope the dev will look into this

  13. #63

    Re: Game System: Tavern Revelries

    Quote Originally Posted by Moriaiwe View Post
    I sent a PM to five of the devs, not sure who would be the one to look into this. PLEASE Devs, this is a fantastic idea. Take this one to heart!
    I just noticed this morning that the thread as some shiny stars!

    My thanks to all for their enthusiasm and kind words.
    Last edited by Hayoo; Aug 31 2007 at 12:37 PM.

  14. #64
    Join Date
    Mar 2007
    Posts
    561

    Re: Game System: Tavern Revelries

    Hey, I helped with the stars! XD

    Seriously, this post is the most well thought out idea I've ever seen, heard, read, or read about. Why aren't you working for turbine? I was convinced halfway through the post that a dev had accidentally posted a system to come out with the next patch. Absolutely astounding.

    /impressed
    /astounded
    /amazed
    /blacking out
    Sole possessor of the [URL="http://lorebook.lotro.com/wiki/BanFan"][color=orange][BanFan][/color]s.[/URL]
    ๔[u]∭[color=black]▓▓▓▓▓[/color]∭[color=red]◎[/color]∭[i]▇[/u][color=orange]▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇)[/i][/color]

  15. #65
    Join Date
    May 2007
    Posts
    1,473

    Re: Game System: Tavern Revelries

    When I first read it I had to go check who the poster was half way through cause I though it was an announcement of something already implemented. I would be nice for a dev to jump in here and at least say, 'I have read this thread' so I dont have to worry about it being ignored. And yes . . . I'm worried, I really want this in LOTRO!

    If this doesn't get implemented in Book 11 or at least 12, I will cry. Yes cry in real life. And I'll post a picture of me crying on the forums.

  16. #66

    Re: Game System: Tavern Revelries

    Thanks guys, but I can't claim all credit for how it looks. I used the beginning of Turbine's Maneuvers overview as a template and expanded the format from there to illustrate my ideas.

    Even if they did like this concept, I doubt it could be ready by even Book 12. They'd have to debate its impact, design the system, balance the numbers, create the artwork, generate appropriate effects, attach sounds, and all that.

  17. #67
    Join Date
    Feb 2007
    Posts
    782

    Re: Game System: Tavern Revelries

    Wow! I think this is an amazing concept and great idea to add to the game. This would be a nice break from trying to level to 50, and, every once in a while, just strolling around on my horse looking at scenary or attending a party. I would love to go into a Tavern, and get into a bar fight over some spilt Ale.

    Truthfully, I think this is probably the best idea I've ever seen. Great job on how much work you put into it. I really hope this, or something like this but with the same basic priorities, is added.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000022a9/01008/signature.png]Falthorn[/charsig]

  18. #68
    Join Date
    May 2007
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    3,393

    Re: Game System: Tavern Revelries

    It looks really good, but I do have one SLIGHT suggestion... why would fighting give agility (especially drunk fighting), and dancing Vit, and feasting might? Dancing should give AGI, feasting VIT, and brawling Might...


    Just my two cents worth.
    Lamdori [Landroval] Sumadven [Firefoot]{F2P}

  19. #69
    Join Date
    Apr 2007
    Posts
    4,482

    Re: Game System: Tavern Revelries

    I don't care if this takes a year to implement- I still think it's freaking brilliant. It uses a concept that is already ingame (Fellowship Manuveurs) and makes them really interesting and heck, fitting to the lore.

    RIP ELENDILMIR • Jingle Jangle
    Landroval
    : LAERLIN (Bio + Drawings) • LAERWEN • OLORIEL • AETHELIND (Bio + Drawing) • NETHAEL

  20. #70
    Join Date
    Apr 2007
    Posts
    33

    Re: Game System: Tavern Revelries

    this is one of the best ideas ive seen so far you sjhould work for turbine very deatailed also /signed
    Make every moment a mosh pit!!

  21. #71
    Join Date
    May 2007
    Posts
    189

    Thumbs up Re: Game System: Tavern Revelries

    Dude, you are amazing.. has Turbine called you yet?

    My only 2 cents is to add drinking games, and thats just b/c I saw beerfest..

    Or make the drinking games a separate system.. like an in-game beer pong / cards, not sure how to make it 'lore-feasible' though. But we could totally worry about that later!!!

    I'm subscribing to this thread.. and it keeping it alive forever!

    You are the farking MAN!


    PS I like to fish with the winged Balrogs!
    QUOTE=Armedeus You are not a team power supply.
    ""You are one hell of a crafty and situationally powerful force to be rekoned with."

  22. #72
    Join Date
    Mar 2007
    Posts
    561

    Re: Game System: Tavern Revelries

    There is No way I am letting this post fade away. The work Hayoo put into this, on top of the brilliant Idea itself... I want to see justice done to this thread, and if I have to fish with Winged Balrogs to get that to happen, So be it.
    Sole possessor of the [URL="http://lorebook.lotro.com/wiki/BanFan"][color=orange][BanFan][/color]s.[/URL]
    ๔[u]∭[color=black]▓▓▓▓▓[/color]∭[color=red]◎[/color]∭[i]▇[/u][color=orange]▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇)[/i][/color]

  23. #73
    Join Date
    Apr 2007
    Posts
    205

    Re: Game System: Tavern Revelries

    I agree they should put this in to give true use to drinks and pipeweed.

  24. #74
    Join Date
    May 2007
    Posts
    57

    Re: Game System: Tavern Revelries

    Man this is a great idea

  25. #75
    Join Date
    Apr 2007
    Posts
    22

    Re: Game System: Tavern Revelries

    Awesome.
    /Sign
    Elrion - 50 Captain
    [URL="http://www.paxthalion.com/"][B]Pax Thalion[/B][/URL]

 

 
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