- You have very little armor
- You have very little (to no, when you start) crowd-control
- You have very little health
- You have very little damage evasion/parry/block when you start

What do you have?
- Range
Long range is the next best thing to being there. Always pull at max distance whenever possible

- Self-healing
You get your 1st healing spell early on, and for a while, it will be your only healing spell. It can heal nearly your entire health bar in a shot, however as you get hit you lose time on your cast bar, making it take longer. Be sure to cast your heal sooner rather than later so that you can lose some time due to enemies hitting you and still come out okay. By the time half your health bar is gone you should definitely be casting.

- Immediate attacks
Your normal ballads are instant. Not only do they take no cast time, but they hit immediately (unlike a Ranger's arrows). This also means you can cast them on the move. This is a tremendous advantage. Open up at max range and move to the side while casting your ballads. It's likely your target will be close to dead, if not dead, by the time it reaches you. You can use line-of-sight to great effect. Put a solid object like a tree or rock between you and a monster, and it will stop attacking and have to get you in view before it can attack again. Hit and run tactics can work against tougher opponents.


In Summary:
1. always be moving - you can cast on the move, make use of it
2. always be casting - you can regenerate power all day if you survive, keep casting, keep your buffs up
3. heal early - if you heal too early you waste some power, oh well, if you heal too late, you succumb
(your heal is the only thing that requires a cast time and for you to stand in one place early on... try to duck behind a tree or rock to break line of sight and heal while you're not being attacked)