Re: An Update: On Upcoming Changes to Hunters

Originally Posted by
marlwyn
I didnt find a 'new hunter skill suggestions' anywhere so i post my ideas here.
Improved camouflage:
The first attack you do from camouflage does 20% more damage
Improved penetrating shot:
Makes penetrating shot shoot 2 arrows instead of one(would possibly be a legendary trait)
Improved merciful shot:
Would become like Champions merciful strike, needs enemy to have 20% morale left and each point of focus you have would increase the damage
For improved camo I would like to see it work more like the warden's stealth. So while stationary the hunter remains in stealth, but when they move there is a 30 second cooldown timer that will remove the hunter from stealth. Each attack the hunter makes shortens the timer by 10 seconds.
I would like merciful shot to work like this anyway. Change merciful shot such that it has the maximum health requirement as it does now. The shot costs a minimum of 1 focus to use and for every pip of focus above 1 the damage is increased. All focus would be consumed on use.
An improvement to penetrating shot could provide a small armour rend.
Bright campfire still needs to scale properly. An improved version could provide an in combat regen as it used to.
If too much damage is included with improvements then overall dps of the hunter would need to be nerfed. The hunter is setting pretty good damage wise. We can't ask for more damage without throwing balance out of whack. Moria was a good lesson with regards to this.
Last edited by FyreBrand; Jul 30 2011 at 12:58 PM.
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