Quote Originally Posted by Alad. View Post
I wish that were true. I think you misunderstood. It would be a dream come true, but I don't think that "with the exact same rating you get an additional +20%".

Same misunderstanding here, I think. And the offence percentage is very capped, to +50%, according to the dev diary, which I reproduced here: (unless it is different in beta than what is described here, in which case it could be just a bug in beta)
i'm editting my post you quoted to include the following, after logging into BR on my copied RK to make sure of the numbers. with the NDA lifted, i'm not allowed to quote exact numbers, mind you, but i'm allowed to relay my experiences,

edit: everything on BR is subject to change of course... and my numbers are off based on change... healing rating appears to give the same percentages on live, but offense ratings definitely give more percentage across the board to everyone. also, offense rating is not capped at 50% anymore, and devs confirmed this when beta was launched.

so now, for healing rating, it removes the handicap if you're overcapped. and with the new set bonuses for healing, the net healing is still higher... but for offense, you remove handicap PLUS you get more percentage damage bonus. so instead of +30% damage from teh amount of rating, you get , say, +45% damage.