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  1. #51
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    Jun 2011
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    196
    I mostly run in red/yellow line as well, since I find blue a bit lame with just heal stacking and prob will make you rusty due to the lack of need for mouseturning.
    The most annoying class for lm is most deffinately a good warg that jumps you when u got 0 wl on, with a 10 sec immunity pot when he pops up spamming fears and interrupts to render a lm nearly useless for a short while (even when casting call to the valar for no interrupts / pots for fear).
    Will see if I can record a good warg jumping me unprepared (though start recording it will prob kill me:P)







  2. #52
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    Sep 2013
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    Thanks very much, Napoleon, Spilo and Haruno for your responses!! Really helpful ideas and advice. I'm much obliged. No need to apologise for going into detail, Napoleon. All of what you said was very much to the point and so very helpful. Lord knows I waffle on for ages, sorry.
    Yeah, Spilo, Laurelin spars are often no holds barred. Though we sometimes offer certain concessions. (I've offered eg to spar wargs in red/yellow without pet etc. But usually, if we get to chat before, higher ranked creeps will ask me to go all out. As a friend of mine said, it's most satisfying to win when you know your opponent has given their all.) Having said this, I'd like to learn to 1v1 without over-using self-heals. I try to avoid wisdom of the council whenever possible (seems like a bit of a cheat really to me unless jumped completely unawares by a good warg), and I'd like to be able to survive longer without using waterlore.
    I already have a red-yellow build with firelore and the other things suggested. If I'm not solo, this is the build I go with, but I think I should invest more time into learning to spar in this build against high ranked reavers and wargs. I've always mouse-turned since I started playing lotro (years ago, before I ever discovered Ettenmoors' existence). I must admit, I've always found key-turning cumbersome. My problem is, I guess, that I've never got out of the habit of mouse-clicking my skills. I assume that other LMs on this thread have configured their key commands and skills so they can trigger these via the keyboard (?)
    So I'm going to have a careful look at Napoleon's rotations and re-arrange my skill bars, keys etc, to give me better freedom to kite. I also must learn to watch out for reavers' stun immune etc icons, as Spilo kindly advised.
    Lenkathir (now rank 8, yay, but still rather hapless)

  3. #53
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    Feb 2014
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    3,931
    Quote Originally Posted by Lenkamir View Post
    Thanks very much, Napoleon, Spilo and Haruno for your responses!! Really helpful ideas and advice. I'm much obliged. No need to apologise for going into detail, Napoleon. All of what you said was very much to the point and so very helpful. Lord knows I waffle on for ages, sorry.
    Yeah, Spilo, Laurelin spars are often no holds barred. Though we sometimes offer certain concessions. (I've offered eg to spar wargs in red/yellow without pet etc. But usually, if we get to chat before, higher ranked creeps will ask me to go all out. As a friend of mine said, it's most satisfying to win when you know your opponent has given their all.) Having said this, I'd like to learn to 1v1 without over-using self-heals. I try to avoid wisdom of the council whenever possible (seems like a bit of a cheat really to me unless jumped completely unawares by a good warg), and I'd like to be able to survive longer without using waterlore.
    I already have a red-yellow build with firelore and the other things suggested. If I'm not solo, this is the build I go with, but I think I should invest more time into learning to spar in this build against high ranked reavers and wargs. I've always mouse-turned since I started playing lotro (years ago, before I ever discovered Ettenmoors' existence). I must admit, I've always found key-turning cumbersome. My problem is, I guess, that I've never got out of the habit of mouse-clicking my skills. I assume that other LMs on this thread have configured their key commands and skills so they can trigger these via the keyboard (?)
    So I'm going to have a careful look at Napoleon's rotations and re-arrange my skill bars, keys etc, to give me better freedom to kite. I also must learn to watch out for reavers' stun immune etc icons, as Spilo kindly advised.
    Lenkathir (now rank 8, yay, but still rather hapless)
    Great to hear that you already mouse-turn, and that the suggestions were helpful! Feel free to continue to ask questions on here- myself and many other LMs would be happy to answer any and all questions.

    If it's all out, I wouldn't hesitate to use all your skills, I would just suggest traiting in red/yellow to make you work on your rotations. If you need suggestions on trait builds, then feel free to ask.

    I do a lot better answering-question-wise if I get asked specific questions such as "best rotation for wargs," "fighting reavers," "coping with warg interrupts," "best pet to use," etc. If you need to know any of those or any additional ones, feel free to ask.

    And definitely learn to use keyboard for pressing skills- far more efficient!
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  4. #54
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    Sep 2013
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    Want advice on rotations vs wargs

    My query is about what people do when attacked solo by a single warg (particularly a fast, animation-interrupting warg, built for high, burst damage). And specifically when you don't have any waterlore or SI active. Yeah, I know that in theory, we should always roam prepared, but there are a fair few lulls on Laurelin when people get chatting instead and my guard goes down; or this is a spar with the warg (it's usually no holds barred on this server, but pre-stacking WL is not considered sporting).

    I'm especially interested in the opening seconds - for me the period that usually seems to make the most difference. Do people have a specific rotation for these moments? (Obviously, this maybe different depending on if the warg is stun immune at the start or not, if you're feared etc). What are the very first things you think should be done?

    I am interested in hearing from people who trait red-yellow blue-red or any other build you like to use.

    Personally, I've tried a few builds including: red main with some yellow including fire lore, storm lore, healing buffs and 3 ancient craft (this is how I'm usually set up); red main with some blue for increased speed, and 1 fire lore; blue main with some red including all lightning, and 1 fire lore.

    Are there other things that people feel can help in these situations? I wear bb jewellery except ring from epic with extra 1k or so morale, and bracelet with tact and phys mits. Does anyone prefer any crafted jewellery or anything else besides? What do people reckon is the best pet for such situations?

    I've been lucky enough to have a little success in these situations against such wargs but I'm yet to understand what really works best- especially what to do at the very beginning. It feels like my wins rely a little on pot luck from the opening seconds (happening to do things in the right order, rather than knowing what this is) and I need to have a clearer idea of the initial priorities.

    Many thanks,
    Lenkathir, r8 (also Angijak, r5 pup)

    PS
    I've watched the spar videos from Napoleon and am seriously impressed! These gave me some ideas, and led me to re-arrange my skill bars and key-mapping.
    Last edited by Lenkamir; Dec 20 2014 at 07:33 AM.

  5. #55
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    Aug 2012
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    267
    As you said if the warg has the pre-pot up its a little bit different.Once you get out of the stun don't immediately SI in any case.Let it be you will have some seconds still of immunity.If you are roaming in red/yellow I would say SOP Command>Fire-Lore>Wizard's Fire just to proc the attack duration debuff.You are usually silenced by now but even if you are not you may have to SI.The thing is you only have to make it through the prepot and the first silence while not exposing your back much.I would say if the warg has prepotted you should feel free to use parable to stop you from getting interrupted.Either after the stun or after the debuffs I would use Water Lore.Chances are the first Eye Rake was used in the dps rotation already and so did Pounce so you may simply be able to begin with a free induction,parable here with lore and sticky gourd would be a good start.Not all wargs play the same though and not all fights are the same,it is honestly completely dependent on how the warg will approach the beginning of it until you gain the control.
    That said if there is no prepot cc will give you the time you need or space even.
    Since it's a melee class you play against sticky gourd kiting would be the best,trying to keep him in by moving appropriately and generating embers on the warg.
    In all honesty,too many things to take into consideration cant be played out beforehand in the same way it can be with reavers.
    Rank 10 and higher wargs (or store friendly) with access to two silences on top of the induction reduction and good movement to break LOS with a prepot and beginning the fight with a stun is the hardest LM fight for me personally.Reavers it follows the same pattern every time,BAs is your easiest matchup and spiders it pretty much is all about /pet release all

    P.S. If you can,use the brand to get out of the stun its much faster.Actually even the breakout skill is faster than stun pots that have a nasty delay.

    P.S. 2 I currently use 1 essence piece with phys mits and morale after re-organizing a bit my virtues and it helps a lot having capped OC/FW mits.If you have the resources and you do not mind I would highly suggest that.
    Tilimir ~ Crickhollow

  6. #56
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    Feb 2014
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    I roam in a red/yellow combo like this: http://www.lotrottp.lotrostatus.com/l.php?c=Wh, except with the additional five trait points, I have AC Lightning storm for the +5% armor (not much, but it's better than my other options in the line) and +.75% stun duration. Obviously blue or yellow line would be optimal against wargs (at least speed wise) but my tips will be coming from what I would recommend play in that line.


    First off, don't take it hard that you are unprepared with SI- if you are riding any longer than 20 seconds, SI will be gone anyway. Same goes with Water-lore, which I hardly ever pre-stack in landscape anyways (makes you look like a scared nub ).

    Step 1: You are knocked off your horse, I suggest using your escape skill or brand, do NOT pot it, as pots are totally bugged on the timng (as Til sad).
    Step 2: Pop Call To Valar. It's a five minute cooldown skill, but better to use it than be sorry you didn't- you don't donate unused skills to charity. Immediately turn to face the warg (fast turning is critical with wargs), and Pop Water Lore.
    Step 3: Use Fire Lore, and follow it with a Burning embers DoT. That first Burning Embers DoT is critical- if you do not slow the warg, you are dead meat.
    Step 4: At this point I usually start to kite. The warg will be slower than you, so he shouldn't get much positional damage on you. While kiting, get SOP Command and Wizard's Fire up.
    Step 5: All good wargs will prepot before jumping a LM. If they do not have that terrible little blue circle of pre-potting on their vitals, then immediately use storm lore, and the fight will go much smoother. If they have pre-potted, at this point in the fight, that Immunity will have worn off. Make a sharp turn in your kiting- aim directly at the warg and use staff strike for the stun.
    Step 6: Continue moving past the warg to get a little bit of distance. Turn and apply another Burning embers, blinding flash, etc.


    That's basically it. Sprint can be another tough thing to handle with, but the most important things to remember is to keep fire lore up, get that burning embers initial slow on it at all costs, avoid positional damage at all costs, and use your dang interrupt immunity.

    Hope that helps. As Til said, a good warg is a demon to handle. Keep fear pots for silences, disease pots for fleas, and use SI if it's off cooldown to cure silences as well.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  7. #57
    Join Date
    Jun 2011
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    196
    Quote Originally Posted by Spilo View Post
    I roam in a red/yellow combo like this: http://www.lotrottp.lotrostatus.com/l.php?c=Wh, except with the additional five trait points, I have AC Lightning storm for the +5% armor (not much, but it's better than my other options in the line) and +.75% stun duration. Obviously blue or yellow line would be optimal against wargs (at least speed wise) but my tips will be coming from what I would recommend play in that line.


    First off, don't take it hard that you are unprepared with SI- if you are riding any longer than 20 seconds, SI will be gone anyway. Same goes with Water-lore, which I hardly ever pre-stack in landscape anyways (makes you look like a scared nub ).

    Step 1: You are knocked off your horse, I suggest using your escape skill or brand, do NOT pot it, as pots are totally bugged on the timng (as Til sad).
    Step 2: Pop Call To Valar. It's a five minute cooldown skill, but better to use it than be sorry you didn't- you don't donate unused skills to charity. Immediately turn to face the warg (fast turning is critical with wargs), and Pop Water Lore.
    Step 3: Use Fire Lore, and follow it with a Burning embers DoT. That first Burning Embers DoT is critical- if you do not slow the warg, you are dead meat.
    Step 4: At this point I usually start to kite. The warg will be slower than you, so he shouldn't get much positional damage on you. While kiting, get SOP Command and Wizard's Fire up.
    Step 5: All good wargs will prepot before jumping a LM. If they do not have that terrible little blue circle of pre-potting on their vitals, then immediately use storm lore, and the fight will go much smoother. If they have pre-potted, at this point in the fight, that Immunity will have worn off. Make a sharp turn in your kiting- aim directly at the warg and use staff strike for the stun.
    Step 6: Continue moving past the warg to get a little bit of distance. Turn and apply another Burning embers, blinding flash, etc.


    That's basically it. Sprint can be another tough thing to handle with, but the most important things to remember is to keep fire lore up, get that burning embers initial slow on it at all costs, avoid positional damage at all costs, and use your dang interrupt immunity.

    Hope that helps. As Til said, a good warg is a demon to handle. Keep fear pots for silences, disease pots for fleas, and use SI if it's off cooldown to cure silences as well.
    I think the main problem is that most good warg start withthat fancy phail of akúlhun's fury pot, making them immune in the first 10 sec to slows as well, so what I often do is cattv->BE->SOP->fire lore (and pray to the gods it doesnt resists)->wizards fire->SI and then hope the pot expired by then, so u can apply another BE, but this time it will slow, so then u can start kiting. Biggest problem are wargs that combine the first pot with another r15 brand, so your hope to kite your dear beloved warg is grinded into dust. This is usualy the moment you just have to mouseturn like mad and make sure you always face him, so you dont get positional damage on you, and you can get off all your skills

    On Eldar we got some wargs with an absurd mouseturn skill, that do use the rotation I just described above, and they are probably your worst nightmare as a lm in the moors....
    Only thing that would make it slighty easier is the lovely r15 freep insigna to give u 10 sec immunity for fears as well (great combo with cttv, if u want to be 100% sure you want to be able to get your skill casted and applied), but since the insigna's arent included in your Christmas box this year, u either have to work ur way all the way up to 15, or just only use it during your nightmare, when wargs are bothering you again in ur sleep:P







  8. #58
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    Sep 2013
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    Thanks so much to the three of you for the detailed advice. This is just what I was hoping for and I'm much obliged! I look forward to trying these things out We only have 1 active R15 warg on Laurelin, and to be honest it's some others who present the sort of challenge I'm thinking of. So they may not have the R15 item mentioned, but they are still incredible by my reckoning. As for meeting them in my nightmares, that made me chuckle I think when that happens, it's time to take a little break from the game.

    I have another question. Sorry if this has been answered before. What legacies do you go for - in particular on your book(s), for PvMP? I was able to get 4 major legacies on mine (FA, now maxed) and chose the 3 non-resist legacies, fire crit, storm lore and will. Anything anyone thinks I should do differently? I'm wondering about burning embers pulses legacy eg. I now have the luxury of a second book (FA) and am wondering what I could best do with this (for PvMP too)?

    Many thanks,
    Lenkathir

  9. #59
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    Quote Originally Posted by Haruno View Post
    I think the main problem is that most good warg start withthat fancy phail of akúlhun's fury pot, making them immune in the first 10 sec to slows as well, so what I often do is cattv->BE->SOP->fire lore (and pray to the gods it doesnt resists)->wizards fire->SI and then hope the pot expired by then, so u can apply another BE, but this time it will slow, so then u can start kiting. Biggest problem are wargs that combine the first pot with another r15 brand, so your hope to kite your dear beloved warg is grinded into dust. This is usualy the moment you just have to mouseturn like mad and make sure you always face him, so you dont get positional damage on you, and you can get off all your skills

    On Eldar we got some wargs with an absurd mouseturn skill, that do use the rotation I just described above, and they are probably your worst nightmare as a lm in the moors....
    Only thing that would make it slighty easier is the lovely r15 freep insigna to give u 10 sec immunity for fears as well (great combo with cttv, if u want to be 100% sure you want to be able to get your skill casted and applied), but since the insigna's arent included in your Christmas box this year, u either have to work ur way all the way up to 15, or just only use it during your nightmare, when wargs are bothering you again in ur sleep:P
    Yep, that's why that first WL is often important- you can't kite away your damage


    Lenkamir, check this thread out for recommendations: https://www.lotro.com/forums/showthr...e-master-build
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  10. #60
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    Jun 2011
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    Quote Originally Posted by Lenkamir View Post
    Thanks so much to the three of you for the detailed advice. This is just what I was hoping for and I'm much obliged! I look forward to trying these things out We only have 1 active R15 warg on Laurelin, and to be honest it's some others who present the sort of challenge I'm thinking of. So they may not have the R15 item mentioned, but they are still incredible by my reckoning. As for meeting them in my nightmares, that made me chuckle I think when that happens, it's time to take a little break from the game.

    I have another question. Sorry if this has been answered before. What legacies do you go for - in particular on your book(s), for PvMP? I was able to get 4 major legacies on mine (FA, now maxed) and chose the 3 non-resist legacies, fire crit, storm lore and will. Anything anyone thinks I should do differently? I'm wondering about burning embers pulses legacy eg. I now have the luxury of a second book (FA) and am wondering what I could best do with this (for PvMP too)?

    Many thanks,
    Lenkathir
    u could have the r15 brands some years ago from the lootboxes as well, was mentioning those, as for the freep version, keep hoping, like the coming back of the old lm si, but hey, thats never going to happen:P







  11. #61
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    Sep 2013
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    Ah, I wondered if that's what you meant about the brands. There is one particular warg on our server who seems to have been wrecking havoc (in rather awesome style) since time began. So I wouldn't be too surprised if he had one. As for the chances of an equivalent insignia dropping from a loot box, I guess as you say it's similar to the old SI coming back As for what may drop these days, a friend of mine "won" a solitary lump of coal...

  12. #62
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    Jul 2012
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    1 question about equip on PvP pls:
    I still have a golden "Cloak of the Erebor Lore-Master" which has +2,7percent fire dmg over time.
    Just curious if it still useable or not.
    Stat:
    Armour: 656,+162will.,+1267finesse,+40 8crit.rat.,+56fate,+2,7percent fire dmg over time.
    Now I wear lvl 100 cloak Greater Resolute of Tactics. Stat: Armour:1198,+239will,+205vital ity,+768tact.mastery,+614 crit.rating.

    For buy out those +2,7percent fire dmg over time. is worth still or not? I cant just decide...
    "To fight and conquer in all your battles is not supereme excellence.
    Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.

  13. #63
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    Quote Originally Posted by Elgrind View Post
    1 question about equip on PvP pls:
    I still have a golden "Cloak of the Erebor Lore-Master" which has +2,7percent fire dmg over time.
    Just curious if it still useable or not.
    Stat:
    Armour: 656,+162will.,+1267finesse,+40 8crit.rat.,+56fate,+2,7percent fire dmg over time.
    Now I wear lvl 100 cloak Greater Resolute of Tactics. Stat: Armour:1198,+239will,+205vital ity,+768tact.mastery,+614 crit.rating.

    For buy out those +2,7percent fire dmg over time. is worth still or not? I cant just decide...
    Honestly I would go with the tacts as you are passing up on 615 morale to get that +2.7% fire damage.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  14. #64
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    Sep 2013
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    Many thanks for your very detailed advice earlier about equipment etc, Spilo. It's proved very helpful to me. As someone who continually tinkers with their set-up, I've ended up bartering for quite a lot more than 6 audacity pieces! This has wasted a lot of commendations, but it's also allowed me to try out some different permutations when wearing 4, 5 or 6 audacity pieces.

    The mix that seems to work best for me is 6 audacity - 4 Storm Caller's and 2 Tradition. Specifically, gloves and circlet from Tradition, rest S.C. I chose this mix for the fire damage and also for the finesse. My finesse is about 16.5k. Previously I was seeing a lot of resists, but since the gear swap, I've so far seen almost none when I remember to check the Combat history and/or info from Combat Analysis plugin. (The only one I've seen was on a mob - a resist to a single application of WF by a goblin.) I will test this more thoroughly (on full audacity creeps). I'd be interested to hear from other lm's about how often they get resisted. (I've not been using the -resist legacies recently). Has anyone found a magic number in terms of finesse where creeps mostly stop resisting a) debuff and b) attacks? I sacrifice a bit of crit and mastery for this finesse gain, but crit is still about 22% (with bonuses from legacies) and my upgraded dots still burn very nicely. (2 ops and mastery is over 50k still).

    One thing I've worked out:

    (Assuming my maths are correct) I went for the virtues (including Charity and not Wisdom), LI titles and relics and the mits bracelet Spilo mentioned. This gives me a 35.5% OC/FW mitigation (without traiting blue)- a little more than I had before. In other words, from 100 OC/FW damage, I would receive 64.5 damage before audacity (un-buffed). 64.5-30% = 45.15 damage taken.

    If I used essences to max OC/FW mitigations, then even wearing 5 pieces of audacity armour, I would only see a 0.51% gain in OC/FW damage reduction (while shadow and other tactical damage types and cc reduction suffer). 100 oc/fw damage = 60 damage after mits. 60 - 25.6% = 44.64 damage taken.

    So far, this set-up seems to work better than anything I've tried before, both 1v1 and with numbers on both sides. In a raid v raid, where I always give my SI to a healer, the reduced CC helps a great deal. We're getting a lot of action on Laurelin at the mo (raid v raid even in the morning sometimes) so I've had little opportunity to test this in 1v1, though I look forward to doing so...

    Lenkathir (as of today, rank 9)
    Last edited by Lenkamir; Jan 14 2015 at 06:57 PM.

  15. #65
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    Quote Originally Posted by Lenkamir View Post
    Many thanks for your very detailed advice earlier about equipment etc, Spilo. It's proved very helpful to me. As someone who continually tinkers with their set-up, I've ended up bartering for quite a lot more than 6 audacity pieces! This has wasted a lot of commendations, but it's also allowed me to try out some different permutations when wearing 4, 5 or 6 audacity pieces.

    The mix that seems to work best for me is 6 audacity - 4 Storm Caller's and 2 Tradition. Specifically, gloves and circlet from Tradition, rest S.C. I chose this mix for the fire damage and also for the finesse. My finesse is about 16.5k. Previously I was seeing a lot of resists, but since the gear swap, I've so far seen almost none when I remember to check the Combat history and/or info from Combat Analysis plugin. (The only one I've seen was on a mob - a resist to a single application of WF by a goblin.) I will test this more thoroughly (on full audacity creeps). I'd be interested to hear from other lm's about how often they get resisted. (I've not been using the -resist legacies recently). Has anyone found a magic number in terms of finesse where creeps mostly stop resisting a) debuff and b) attacks? I sacrifice a bit of crit and mastery for this finesse gain, but crit is still about 22% (with bonuses from legacies) and my upgraded dots still burn very nicely. (2 ops and mastery is over 50k still).

    One thing I've worked out:

    (Assuming my maths are correct) I went for the virtues (including Charity and not Wisdom), LI titles and relics and the mits bracelet Spilo mentioned. This gives me a 35.5% OC/FW mitigation (without traiting blue)- a little more than I had before. In other words, from 100 OC/FW damage, I would receive 64.5 damage before audacity (un-buffed). 64.5-30% = 45.15 damage taken.

    If I used essences to max OC/FW mitigations, then even wearing 5 pieces of audacity armour, I would only see a 0.51% gain in OC/FW damage reduction (while shadow and other tactical damage types and cc reduction suffer). 100 oc/fw damage = 60 damage after mits. 60 - 25.6% = 44.64 damage taken.

    So far, this set-up seems to work better than anything I've tried before, both 1v1 and with numbers on both sides. In a raid v raid, where I always give my SI to a healer, the reduced CC helps a great deal. We're getting a lot of action on Laurelin at the mo (raid v raid even in the morning sometimes) so I've had little opportunity to test this in 1v1, though I look forward to doing so...

    Lenkathir (as of today, rank 9)
    Sounds like you've made some great progress, kudos to you, sir.


    In regards to resist, CC and Damaging skill resist on full audacity creeps at a infinitesimal rate. I can remember only two instances in the past 3 months in which either a CC or a damaging skill was resisted. This is with about 15-20% finesse.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  16. #66
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    Thank you for clearing that up. 2 resists in 3 months sounds pretty good! I've been able to swap around audacity pieces for a little more crit (and also tact mastery). So far, sitting on just under 10k finesse (and no -resist legacies) seems to be absolutely fine for creeps...

  17. #67
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    Let us not forget the spreading resist issue...

    Quote Originally Posted by Spilo View Post
    Sounds like you've made some great progress, kudos to you, sir.


    In regards to resist, CC and Damaging skill resist on full audacity creeps at a infinitesimal rate. I can remember only two instances in the past 3 months in which either a CC or a damaging skill was resisted. This is with about 15-20% finesse.
    Spilo, you are correct that CC skill resist on full audacity creeps are much less than they used to be, however I would just like to clarify that the spreading of those CC skills (Fire-Lore/Frost-Lore) still resist like crazy over 80% of the time (at least for me). This is a ridiculous amount of resist to be able to spread the skills to other creeps as I usually have to use Wind-Lore approximately 4-7 times to get it on every creep in that vicinity; by which time the creeps have already moved out of the area and rendered my spreading useless.

    Furthermore, the Ancient Master AoE method of spreading CC's resists like crazy as well, but not as bad as the Wind-Lore spreading and I think it is just less tolling on us because of the ability to have no cool-down and just spam the skill until it's finally on as many creeps as we can get it on.

    I know you already know this Spilo as you have spoken about it in this thread and many other threads throughout this forum; I just felt that I should add-on to your statement so that Lenkamir is aware that there is still an issue with spreading our two CC skills.

    Thank you

  18. #68
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    A little thing I discovered which I find very satisfying...
    I finally got the 200 brands needed for the gold pocket item that can be bartered for via the Roving Threat quest NPCs. Using this, it's possible with one phys mit essence to max OC/FW mits (combined with certain relics), while still wearing 6 audacity pieces.


    Personally, I am rethinking the full audacity vs some essence question again. For quite a while, I used full audacity. Now, I'm experimenting with 4 aud, 2 nadhin. I'm slotting the following essences, 1 crit def, 1 phys mit (to over-max OC/FW mits in defence against sundering blow etc), and 6 morale. When I swap the remaining major morale essences for greater ones, this will take me above 27k HP un-buffed (and in red-yellow build). Tact mits are also maxed, and offensive stats are healthy.
    I'm going to keep an eye on Combat Analysis after solo fights, particularly to see how much incoming damage and damage taken there is. I have gained a substantial amount of morale by wearing 2 nadhin. I want to see how often the increased damage taken (from lower audacity) exceeds the morale gain.

    Apologies for all the stats below...
    Wearing this particular 4 aud, 2 nadhin combination, I gain about 4.3k morale and lose 5.34% damage reduction. I'm interested in the damage taken after mits and the 21.1% audacity (without buffs) have had effect. As far as I understand, it's if this figure reached about 81k and above that the additional 5.34% damage reduction (on 81k), by wearing full audacity, would be greater than the 4.3k morale gain.
    So I want to see how often I reach 81k+ damage taken in a single fight (vs 1 or more foes, before either I or it/they are dead). Of course, this is ignoring the CC reduction etc of the extra audacity, but I am curious to see how this works in terms of increased damage taken vs extra morale. (Naturally, I have plenty of experience of being CC'd to death by a group of creeps.)
    Has anyone else experimented with such a comparison? I hope I haven't mis-calculated the above numbers.
    Lenkathir
    Last edited by Lenkamir; Mar 06 2015 at 07:47 PM.

  19. #69
    Join Date
    Sep 2011
    Posts
    297
    What type of jewelry are you guys using?

  20. #70
    Join Date
    Sep 2013
    Posts
    227
    I wear the following in terms of jewellery:
    Via Epic Battles (some gold pieces, some awaiting upgrading)...
    First earring and Necklace (for fire damage bonus), Fourth bracelet (if I remember right) - though I'd like to swap it for a bangle of the deep waters;
    Shining bracelet of the price (for mits) via quest in Central Gondor;
    (Crafted) Tactical Earring of the Deep;
    2x greater resolute ring of penetration (reward from library, I think);
    Gold bracelet as mentioned in my previous post (with phys mit and morale essences slotted).
    These are just my preferences, others may have their own. (I got the idea for the rings and the bangle from Spilo btw - thanks!)

  21. #71
    Join Date
    Feb 2014
    Posts
    3,931
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  22. #72
    Join Date
    Sep 2011
    Posts
    297
    Thanks for the replies. Spilo, I'm curious as to where your crit rating sits at. based on your title/relic choices it sounds like you have about 12-13k. Do you feel thats enough? I prefer having at least 16k crit rating.

  23. #73
    Join Date
    Jul 2012
    Posts
    402
    Quote Originally Posted by Girum19 View Post
    Thanks for the replies. Spilo, I'm curious as to where your crit rating sits at. based on your title/relic choices it sounds like you have about 12-13k. Do you feel thats enough? I prefer having at least 16k crit rating.
    I am sitting with 13,5-14k crit rating and it works fine. I prefere at this moment Tact.Mastery, with 1 DA piece+moors pieces of armours, i have around 59-60k(2blue OP).
    "upgraded SE dots" crit pretty well and I rather "upgraded SE dots base dmg" than have it low and rely on crit (SE has around 2,1k-2,2k base dmg).
    I have only 1 crit relic on my legendary +1,2k crit T10.
    "To fight and conquer in all your battles is not supereme excellence.
    Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.

  24. #74
    Join Date
    Sep 2013
    Posts
    227
    Quote Originally Posted by Elgrind View Post
    I am sitting with 13,5-14k crit rating and it works fine. I prefere at this moment Tact.Mastery, with 1 DA piece+moors pieces of armours, i have around 59-60k(2blue OP).
    "upgraded SE dots" crit pretty well and I rather "upgraded SE dots base dmg" than have it low and rely on crit (SE has around 2,1k-2,2k base dmg).
    I have only 1 crit relic on my legendary +1,2k crit T10.
    What's your HP, OC/FW and tact mits and finesse stats? That's an impressive mastery score! I'd be interested to know what else you use/wear to give these stats.

    In case anyone was wondering, other stuff I currently use/wear:
    Robe, trousers, pauldrons and circlet from storm-callers, and 2 Nadhin (with essences as listed before).
    LI titles: crit def on staff, fire damage and crit rating on book (both via Central Gondor).
    LI relics: True Settings of the North, Westemnet Gems of Hope, True Runes of the Dark Wood, Westemnet devices of Tactics.
    Virtues: Zeal, Fidelity, Innocence, Compassion, Tolerance (instead of charity - needed due to relic choices).

    All this means I sacrifice a little bit of critical defence (crit def on about 46%), to gain extra fire damage (from storm-callers) and some crit rating and mastery (from crafted relics) - tact mastery on about 47k.

    Lenkathir

  25. #75
    Join Date
    Feb 2014
    Posts
    3,931
    Quote Originally Posted by Girum19 View Post
    Thanks for the replies. Spilo, I'm curious as to where your crit rating sits at. based on your title/relic choices it sounds like you have about 12-13k. Do you feel thats enough? I prefer having at least 16k crit rating.
    As far as percentage, I'm at about 23%, iirc.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

 

 
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