Similarly, in the beginning, Lord of the Rings: Online could have been the best PvP MMO out there. There is nothing more epic than the Battle in Middle Earth and Turbine could have made oodles of money off this game had PvP not been broken since the start. The amount of people who like to PvP in MMOs who will outright laugh in your face if you mention LotRO is a clear indication that something is wrong. If Turbine added 1 or 2 devs dedicated to PvP, they'd make back the cash it costs to pay those employees if those two devs fixed PvP and brought players back. We all know a large portion of PvP-only players per server have left, and more follow every year. They loved the game, but the PvP sucks because of imbalance, bugs, exploits, stupid mechanics (I'm looking at you, autoflips), but I would be willing to bet all my gold that a good portion of them would return if PvP was more enticing for both sides.
Agree with everything you say, good post. I only play creep, have done for 7 years. I rage-quit a while ago when I think it was the L85 udpdates that really killed oUr server (Laurelin). We tried to keep it going but it really was a lost cause. I think the problem is that LoTRO is ostensibly a PvE game with a bit of PvP thrown in. However, the system is probably the best out there. A lot of friends (and me) tried GW2 Archeage etc. etc, in the search to find something as good as Lotro, but returned to the fold. I mean, you can still do it but creepside you need a seriuosly balanced raid with a top quality leader to even dent the current setups. A lot have returned but again since the L100 updates a lot of people (mainly creeps) are leaving (again). Since the player transfers the Moors are banging again and Turbine really have a good reason to cater for us.
Nobody would want ANY freep classes to be nerfed, just give me warg a bit of protection against the 7k bleeds *howl*