The above post explains the current problem perfectly.

SSG decided we needed caps to prevent people from being able to jump to the head of the line.

The problem with that is the caps for most everything except embers (which people work around by buying boxes and holding them) there is nothing for an end game/level cap player to purchase. Sort of like skirmish marks. Nothing out there unless someone in kin needs a class quest item or maybe a special crafting ingredient at lower levels. We don't have caps on skirmish marks and I have not seen wide spread abuse of those class and crafting items. People share with others. We don't have caps on the Moria tokens and the only purpose they serve is to help lower level characters obtain armor and progress through game content. No one is hurt by my level 60 having decent armor while leveling.

How does one get to the front of the end game content line buying housing and cosmetic items with some of the special currencies? How does buying recipes in case a lower level character may someday use that crafted item? Gating all of those items with currency caps makes little sense. People tend to hoard and not help others when they have to watch caps.

Ancient script is great for lower level characters because you can actually buy legendary item parts with the script. Does SSG really care if my level 60 in Moria is better equipped than another level 60 in Moria? Does SSG really care that my lower level character will be able to easily upgrade a weapon and not have to stop and do dailies before moving on to level cap?

Ancient script does not help a level cap player because the level cap player really doesn't want to buy yellow and purple traceries and cannot buy any improvements above that with their script.

The reason people have so many boxes of script in storage now is because at end game there is nothing to buy with the script.

You can solve the box problem by making them go away but that would probably alienate a major portion of the player base. Why bother earning stuff you can't keep?

Give folks something to buy and the box hoarding problem goes away.

Remove the cap and the box hoarding problem goes away. I for one really do not care if someone else will have better traceries on day 1 of the next cap increase because they obviously earned them through game play and saving their ancient script for a rainy day.

There are characters being put in "storage" and people just not playing anymore because of these caps.

Maybe a dev could post here exactly what purpose the caps serve? If the folks at SSG could start a post explaining the various caps and why we need them, maybe you could start an exchange of information and all of us would have a better understanding as to what is needed and why the caps are/are not useful and important?