Hello.
As no skinning pack update has been released since update 25, it is a bit complicated to publish an update of the skins to fit with the new codes without owning a palantiri...
Concerning an update to include the brawler mettle bar, here is the state of what I know and what I don't :
Toolbar code ok :
Code:
<Element ID="GamePlay_MettlePipDisplay" X="xxx" Y="yyy" Width="www" Height="hhh"></Element>
Mettle pictures : Ok from 1 to 8 but not for full mettle. The default picture is animated !
Code:
<Mapping ArtAssetID="mettle_9_Pips_empty" FileName="fervor_9_Pips_empty.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_1pips" FileName="fervor_9_Pips_1pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_2pips" FileName="fervor_9_Pips_2pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_3pips" FileName="fervor_9_Pips_3pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_4pips" FileName="fervor_9_Pips_4pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_5pips" FileName="fervor_9_Pips_5pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_6pips" FileName="fervor_9_Pips_6pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_7pips" FileName="fervor_9_Pips_7pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_8pips" FileName="fervor_9_Pips_8pips.tga"></Mapping>
<Mapping ArtAssetID= is buggy/broken/not supported FileName="fervor_9_Pips_8pips.tga"></Mapping>
mettle_9_Pips_9pips assertID do not display a custom picture ingame, the default animated picture is not replaced.