Originally Posted by
SSG_Orion
I know that I have been a little more vocal here, rather than in other forums, and that my focus is solely here - tis is not true, though I am certain that many likely believe that it is.
This week, I wanted to peel the curtain back on where we currently sit with what I suggested might be coming at the outset of the year - Ettenmoors Siege!
Siege! IS NOT:
Big battles.
Required.
Siege! Is:
The addition of Siegecraft.
A new way to take Lugazag, Tirith Rhaw, and Tol Ascarnen
A way to make the battles at these locations more dynamic.
A way to further reduce the number of NPCs at these locations.
A way to allow you, the players, to drive more of the action at these locations.
Siege! Overview
Defenders
To start with, new quests will open at Tirith Rhaw, Lugazag, and Tol Ascarnen at the outset of some future update. These quests will use items readily found throughout the Ettenmoors to fuel the fires that create the doors that bar access into the inner portions of the locales. By completing an initial quest, players or monster players will place a gate at the entrance to the tower or keep. For TR and Lug, this means that we will be blocking the main entry way. For Tol Ascarnen, there are a few areas where you can push through and each of these are covered by the quest to fortify the outer courtyard. A second quest, allows you to put a door up within the inner bounds of the tower or keep. Once a door is constructed, there are three other quests that can be completed to further reinforce the doors and slow down progress into the tower or keep. Each of these requires materials, again, found in the Ettenmoors.
There are a number of hotspots, in and around the tower or keep, previously occupied by archers. These hotspots allow the assembly of siege equipment (more on this later) at these specific locations denoted by a glowing reticle on the ground/structure where they can be placed. These glow white for the players and red for the monster players.
Only one siege machine can be placed on a single location.
Unlike big battles, these siege machines are summon and then forget. They act autonomously and require nothing of their summoner once they are placed into the game world. They will seek out valid targets and begin assaulting them as they see fit.
We rid ourselves of the concept of having a back door teleport into the towers and keeps. Rather, the side of the battle that currently controls the tower or keep will be able to freely enter and exit the door way. They cannot cast spells through the doors, but moving in and out is possible.
Attackers
Attackers, like defenders, have specific locations where they can deploy siege machines. These locations just the same as the defender's siege deploy locations. In the field, attackers can deploy might catapults that heave fiery rocks toward the enemies. At the doorways, attackers deploy mighty battering rams that tear through the doorways and expose the next layer of the battle to the attackers.
Attackers and defenders can always assist their siege machinery without fear of getting hurt. Your enemy's attacking siege, on the other hand, well...that's going to leave a mark.
What is the siege equipment?
Ballista
Deployed above the battlefield, the ballista is loaded with large single bolts meant to destroy other siege equipment first, and then look for tasty monster player or player targets next. The damage output from these weapons is considerable, but mostly a deterrent. The range on the ballista is very, very, long.
Currently, there is only one variant of the ballista that can be assembled.
Catapult
Deployed on the battlefield at greater distance, the catapult heaves giant flaming boulders at targets surrounding the towers and keeps. Primarily, the catapult will target other siege weapons first, then guards, then players. The attack will land on the single target and explode outward dealing more damage to targets surrounding that target so that none are truly safe from the catapult blast.
Currently, there is only one variant of the catapult that can be assembled.
Battering Ram
Deployed at the doors, these specialized war machines are meant for one thing and one thing only, breaking down the doors that slow progress. The Battering Ram only ever targets the doors that stand before it.
Currently, there is only one variant of the battering ram that can be assembled.
Getting the goodies!
To participate in summoning the siege weapons players will purchase schematics using commendations. Schematics stack up to five times and allow the player to summon the aligned siege weapon at a location on the battlefield.
Currently, the schematics are only available through commendations.
Siege! When?
No definitive release is set yet, but we are hoping to bring early testing of this new mechanic in the Ettenmoors to an earlier Bullroarer! Even if the final implementation ends up being held off a little longer.