our classes are meant to evolve and enemies are meant to evolve with us. So we can have all the traits unlocked and still have a challenge if the devs make difficult mobs for us to face.
Originally Posted by Chodelet
I see no need for more trait points to improve the ability of players to complete current PVE or PVP content. Please feel free to identify any content you can think of for which current trait point levels are inadequate and the newly added trait points will meaningfully address your ability to complete the content.
Originally Posted by DiogoVP
bla bla bla unsubscribing.
Friend, no need to unsub in frustration. Just support your viewpoint.
What current content requires more trait points?
(We can even make it easy for you: you don't even have to justify their implementation alongside improved LIs, new essence armor, essence jewelry, and essence cloaks!)
Originally Posted by Scirocco
[evidence of mathematical prowess]
It's silly to worry about the effects of partially filling a trait tree 16 years from now.
[further evidence of mathematical prowess]
I think it's safe to say that you don't have to worry about too many trait points for at least a couple of decades.
Through your mathematical prowess you've proven that we won't see the simultaneous use of every trait in every trait tree tomorrow or next week. Nice!
Unfortunately your mathematical prowess does not demonstrate that increased access to traits 1) is necessary at this time or 2) improves the playability of the game (makes things easier, more funtional?) while maintaining an overall challenging environment for players.
Same question to you as to my friend above:
What current content requires more trait points?
(We can even make it easy for you: you don't even have to justify their implementation alongside improved LIs, new essence armor, essence jewelry, and essence cloaks!)
Originally Posted by Gilean-EU
That is either only for min-maxers, or for those with lack of imagination. "Most" people will probably be happy that they can pick skill X now as well, although they are traited in Y. That "X" varies across players. For me, I actually check what each skill actually does, and see if that skill benefits MY playstyle or not. I don't care if someone else thinks the skill I chose is rubbish, that's their opinion, but if I want that skill, I can pick and choose it (but probably have to leave something else out).
A parallel anecdote for you: just yesterday in world chat someone linked two of the new gold cloaks and asked, "Which is best for a fire rk?" One had a finesse focus, one had a crit defense focus. Of course, a few people replied "Finesse!" and a few others replied "Crit d!" Nobody asked, "Is this for PVE or PVP?" Nobody stated, "Nobody can give you good advice about whether you need finesse or crit d more without knowing what your current stats already are." Nobody asked any questions... There was just a shared assumption that a fire rk had a "right" way to build, and that option A or option B - irrespective of the player's current build, playstyle, and the content he completes - would improve the character. To emphasize, these were "end game" players who'd reached the level 100 cap and who should theoretically be the more sophisticated end of the spectrum.
My anecdote concerns statistics and not trait points, and it's a single instance and not necessarily representative of everyone. Of course. Yet, IMO this same kind of mentality is found in players discussing trait builds as well and it is widespread. You might be one of the few people who thinks for himself, but I wouldn't project that 'most' people do so because you do.
Originally Posted by Gilean-EU
We are still far from the situation where we can choose every trait there is... And even then, we cannot have but one group of passives out of three at any given time (although we can of course switch when not in combat at any given time as well).
Same question to you as to my friends above:
What current content requires more trait points?
(We can even make it easy for you: you don't even have to justify their implementation alongside improved LIs, new essence armor, essence jewelry, and essence cloaks!)