Quote Originally Posted by zaboch View Post
Which is not true at all. This poster has advocated for a lot more extremes on both nerfs and buffs and have seen him around for a while now.
Honestly I'm not sure what's funnier, the fact that they're now looking for stuff like that or the fact that there's probably nothing I can do to convince them it's not me.


Quote Originally Posted by Strider5548 View Post
It is strange, but the comment he posted (aside from the extreme tone) is pretty valid. Some of this stuff I don't even understand...compare the raid set bonus for blue warden vs cappy tank. Cappies get a CD decrease on the strongest skill in the game, Wardens get an extra 5% room for their morale to drop before never surrender kicks in. I don't believe the devs don't understand the problem.
That Warden set bonus works out to be a rough -15% incoming damage reduction that you almost always have up. It's not a bad set bonus by any means.

Quote Originally Posted by Strider5548 View Post
IMO, we need to buff the other tanks first, and can tweak cappies from there.
Why? If you've buffed every other tank to the level of Captains you don't need to adjust Captains because that's the new baseline. The whole point of nerfing Captains is that Captains are the single biggest outlier and thus bringing them back into line is less work than anything else since it mostly just involves neutering their support abilities whilst in yellow. Nerfs are not inherently bad and buffs are not inherently good, they're just two ways to accomplish the same goal.