Pull up a chair, friend. It's been a while since we talked. Yes, yes, I know I should have been here sooner. I'm sorry, it is my nature to sit back and listen when perhaps I should talk. But no matter, you are not here to hear of my personal problems, are you? No, you want to know more about your precious, don't you...
NDA has been lifted, but Dev Diaries are not all out yet. You've heard about all the fantastic and frightening changes to items and stats. You've read about what overpowered things that vile other class received and some of the hideous nerfs the hated ZC is forcing on you, hmmm?
Well, I can't promise you the sun and stars, but I have been and will always try to be transparent. During these dark times before the expansion hits and you see first hand what the future brings, there is the unknown. And the unknown is scary, isn't it? Of course it is, it's our nature to fear the unknown, to fear change! And rightly so. For all the good it can bring, change also bring closer the entropy that ends all, eh? As beings of order in a universe of chaos, we all must strive to maintain the world about us! We are not horrible creatures from beyond the veil of... eh... what was i talking about again?
Right, MMO classes. Hunter changes in Rise of Isengard. Philosophies of the class you know and love. Intentions for the future. Regrets of the past. My shoe size. Ask anything you wish, but be ignored at your own peril! I'll be on and off over the weekend, chatting when I can.
The only significant change to timing issues for the Hunter in this update was the beta version of Improved Quick Shot. Upon player testing, it was changed to no longer have an "aftercast" delay. RoI does not include a massive overhaul to our combat code, but it should not exacerbate any of the issues you have listed.
RoI includes SIGNIFICANT changes to stats, and therefor damage, of all classes. It is our intention that Hunters be on par with Rune-keepers and Champions when it comes to DPS. Sustainability is a different issue, and one with as many or more variables. Do you use SotE? Do you swap into Endurance Stance when the fight gets long? The Hunter has tools to deal with long fights, and it is my hope that the new Hunters Art skills gives one more. But you have to be willing to pay for the additional Power...
I see variations of this question come up often, so let me say loudly and clearly: The Hunter is primarily a DPS class. This means he should be, when properly geared and played, on par with the Champion and RK. There will always be fluctuations based on personal gear/traits, length of fight, target type, AOE vs single target, group composition (for buffs/debufs) and player skill. Between those 3 classes, each brings different toys to the table. With RoI, we are extending the support role Trapper plays, adding utility to swaping stances based on opponents, and giving some more AOE capabilities.
Because the trait was essentially mandatory, and with it Penetrating Shot was always the correct way to spend Focus. Bringing the cost up to 3 allows us to buff Penetrating Shot and makes other Focus gated skills worth using.
Strong Draws former glory was that every Hunter, regardless of traitline or role, had to use it if they wanted to be efficient. It will never be returned to that level of potency, nor will any trait remain that potent if I can help it.
(Split Shot) Because conservative constraints on area of effect and target count allow up to be more liberal with damage amounts and power cost. Also, the AOE legacy now works on the skill, and the Hunstman line increases the targets by 1.
To a certain degree, yes. Few classes in LOTRO have only one role across all 3 traitlines. But as mentioned above, such migrations do not change that the Hunter should be a master of the dps trade.
This is not something I spent time on for RoI. I will take a look at it moving forward. I would like to direct you at the changes I made to Fleetness; the animation and delay were removed. These are changes we are willing and able to make on a skill by skill basis.
If the Trapper's debuffs were as potent as the LM/burg, the line would be blatantly overpowered. The Hunter deals far too much damage, especially in RoI with the damage penalty on the line being fully removed. Focus on thinking about the Trapper as a damage dealer who ALSO brings support and raid-wide damage increases.
No. Burglar DPS < Hunter DPS.
Now this is a deep and relevant question. A direction we are going in as a team, is to allow more classes to preform a competent secondary DPS role. This has a danger: besides an occasional CC, our damage dealing classes have little utility. As such, bringing a class like the Bulgar to Hunter DPS levels would make for horrible imbalance, unless the Hunter simultaneously received a suite of tools and tricks as deep as the Burglars. It is unlikely we would want to make a change that impactful, so the secondary DPS classes will have to remain secondary. That said, getting closer to top tier damage then they were before has been one of our goals for such classes.
Yes, it is a difficult balancing act: buff them too far, and pure damage dealers become less valuable. However, it is a balancing act that we are moving forward with. This means a few things. First, as can be seen in this update with the changes to stances, additional AOE capabilities, depth added to the Trapper line and the changes to the Champion, we are adding more options to our DPS classes. We're not turning them into hybrids by any stretch, but peppering in some additional variety. Second, the dps on "secondary" classes will be inched up on a class by class basis. Third, the primary damage dealers should always be capable of a respectable step above the secondaries. I very much understand the concerns you bring up here, and I share them.
Until a few weeks after launch, try not to put too much faith proclamations made on these forums about how much or little damage one class or another does (exhibit A: claims that 65 RK's out damage 75 Hunters.) RoI has a lot of deep level changes to the whole game. While we have our own internal testing as well as beta, you all will be the ones who really figure out how to make these classes run optimally. If after that, Hunters are getting out dpsed by Burglars (or any other non-dps class) then we will make appropriate changes.
Short answer, no. Longer answer, pushback from the Hunter community when even a new AOE skill is introduced tells me that messing with Stealth would be looked down upon. Keeping Camouflage as a thematic one-of skill feels like the right place to be for now.
Aaaaand we're done here! When the dev diary comes out in (some unknown amount of time) I'll be around for more questions. Lata!
Edit: Dev Diary (http://www.lotro.com/gameinfo/devdia...eveloper-diary) and Discussion (http://forums.lotro.com/showthread.p...eveloper-Diary) are now up!