Re: Accuracy from passives and agility removed - what replaces it?
For what it's worth, I am grossly underqualified to participate in any substantive way in this debate. I offer only these:
First, this game is currently my primary source of entertainment. I don't play it as a job. I am an altoholic, and won't likely make the time/effort to quickly maximize each of my 'toons. I don't really think that's necessary at this time..
Playing my classes as I have, I have hit some rough patches in Dunland that have been quite frustrating. I have been reminded, though, that I do need to reevaluate my virtues & things. That's all fine and good, but I've just found it difficult to rebuild my characters within the constraints built in with much success. I come to understand that I need to be patient until I get to level cap to see how it's -supposed- to work/be, but that doesn't feel valid to me. I have to relearn a bunch of things I have put behind me for months on 8 level-capped 'toons and start over. I have/had read a few things on the update, and have conferred with kin (and admittedly not gone hog-wild doing everything everyone else was focused on, in part due to my altoholism). At 71 (on a few alts, 70 on others), I have done what I can and on some (Minstrel, RK) it's been cake, while on others (LM, Warden & Hunter) it's been a shocking and frustrating exercise in futility. I am hopeful it irons out soon, but either way, I'm enjoying the story, so I'll be here for the time.. I'd just liked to have seen a little more concrete info from Turbine about how I might be expected to re-fit the classes, and/or that the gear provided in-game at release would allow for it to be done smoothly.. Call me a n00b. It's been tough on those latter three..
Thanks for your input on all sides of this debate. It's been enlightening..
[I][COLOR=#daa520][FONT=comic sans ms]~ Occasional Taunter of Masked Badgers[/FONT][FONT=comic sans ms] ~[/FONT][/COLOR][/I]