Re: Accuracy from passives and agility removed - what replaces it?
I'm curious as to why balancing is even necessary in PvE? Removing the ability of players to hit PvE mobs doesn't even make sense. That's the whole reason we play the game. And then, to design it such that only certain classes become favored by it (Agility classes like the Hunter and Burglar), seems very very odd to me, unless it was the intent to favor those classes.
Prior to ROI there was no issue at all. Now though, it seems that the only way for classes to correct these issues is to reach into their wallet and buy stat tomes, or gimp their combat. A longer fight due to lower damage (less might in favor of more agility) is the same as a longer fight due to more misses (more might in favor of less agility). No change from where I sit.
Was this done to increase store sales of stat tomes and damage/defense scrolls? Because if that's not the reason, it's surely not to provide more choice in how we get frustrated. What are we missing? Some other reason, maybe the PvMP? What?