Quote Originally Posted by furtim View Post
Semantics, maybe, but an exploit that hasn't been fixed is still an exploit. It just hasn't been a priority before, since there wasn't any benefit to putting yourself into an infinite induction loop.
Again, how is it an exploit? What I'm talking about (breaking an induction without moving) is definitely intended, restarting the induction quickly just comes down to how fast you click the skill. The problem is the potency of the trait Deviled_Egg made, not how someone can end an induction, as this would have a very meaningful impact on how induction classes play.

This has absolutely nothing to do with the fast/immediate skill exploit that has been a major topic of discussion in the PvMP forums.

You players of induction classes really don't know how to break an induction without moving?