I added some "when target changes" event behaviors. You can now make a bar that will "Reset when target changes", containing nothing but an if-then-else conditional that generates two different user events, based on whether the target's morale > 0. The condition will be false for inanimate objects and stationary NPCs. It will be true for hostile mobs and monster players. But unfortunately it will also be true for mobile NPCs (e.g. town guards) and friendly players. You can use the two user events to show/hide a different set of bars depending on the condition when the target changes.
Just the job.
Originally Posted by Thurallor
Plugins can't detect anything on the screen. As far as I know, there is no way for a plugin to detect if a target is out of range.
Pity.
Originally Posted by Thurallor
Version 3.00 is awaiting approval, should be available momentarily.