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  1. #1
    Join Date
    Jan 2016
    Posts
    145

    Question On Crafting Resources

    I was wondering.....

    I keep looting various things for crafting, Things outside my specialty. Resins, materials for dyes, scrips et al. I am pretty low level so I imagine this is pretty run of the mill stuff I am picking up. I can of course sell it for silver, but considering how generous the community has been to me, is there any value in offering these things for free over the chat to any low level crafters? Or is this stuff a dime a dozen?

    Just looking for a way to pay back

  2. #2
    Join Date
    Sep 2010
    Posts
    65
    You could put them in the auction house with a really minimal buy out price. But, I would only do that with items which rarely drop like ore or wood. Scholar mats drop a lot and don't require a separate skill to gather.

  3. #3
    Join Date
    May 2011
    Posts
    1,482
    Quote Originally Posted by HardestyGrimwall View Post
    I was wondering.....

    I keep looting various things for crafting, Things outside my specialty. Resins, materials for dyes, scrips et al. I am pretty low level so I imagine this is pretty run of the mill stuff I am picking up. I can of course sell it for silver, but considering how generous the community has been to me, is there any value in offering these things for free over the chat to any low level crafters? Or is this stuff a dime a dozen?

    Just looking for a way to pay back
    I'm not sure what the rules are for using the AH to sell things for all account types, so this advice may be different if you're f2p. I go back and forth between premium and vip, but mostly I'm vip.

    The best advice I can give on this subject is that people dislike grinding for those items, so they are valuable to the community. Some people do give away the ones that say "Level 15" or "Level 10" but mostly, once you're into "Level 25" or higher crafting materials, they are valuable. So if you give them away, someone else will just sell them. There's a bit of gold farming happening now.

    The items you specifically mention are scholar materials. Those sell for much more than regular crafting ingredients. Especially the candles. To someone who doesn't actually have a scholar, it seems like it's alot of drops, but for a scholar, there can never be enough because most of what scholars make are consumables. There have been one of two recent discussions on the forums about the difficulty of supplying a scholar with body-drops alone. On my server they sell for at least double the price of a 100-stack of any other material, especially in the middle of the levels (levels 30-80).

    If you drag the item to the search box in the Auction House (AH) window, it will put the name in for you, then you can search and see if anyone's selling it. If not, then to find a good price, either say "price check <Ctrl-Right click>" in trade or world chat channel, or, back in the AH window, select the crafting section, then resources, then try to limit it by level. Pick an average price per item (goldX1000 then / n items for sale to get item price... then the n of items you have x the result). Add a markup of 25% especially for small stacks, & especially if it's below 5 gold (the gold cap).

    The way to give back to the community is also to make things that are rare. Amazingly, low level armor sells extremely well. In two rounds on the AH, nearly anything with either Will, Agility or Might on it will sell if it's reasonably priced (about 1g for purple named items, 4-5 gold for teal, 500-800 silver for yellow named items).

    This advice on pricing and value may change depending on your server and with the relative rarity of items. Right now, I've seen common items going for much more than normal because of the server merges, many people are caught on another server, and sometimes without their storage of crafting supplies available. Armaments for captains are an example that always sells for higher than you'd expect, but the only one really needed is (a) the commoner one used in bartering and it's made by journeyman tailors and (b) the Anorien one which is the current highest level one. My tailor, as soon as he posts one, it's instantly gone, and I've tried charging 25g and more for it. Ditto for Anorien captain standards.

    The most profitable craft if you're looking to help out and make money at it is in my opinion Tailor/Explorer. You can sell gathered materials if the items are not selling, and when they are selling, you can focus on crafted. Bridles sell for 25-50g on my server (level 100) as long as they are teal. Gold ones sell for about 4x the current price of the symbols used to make it, but they sell slowly. Most people don't care if they have a gold or teal bridle. But it's a real service to people to make them available for buying. Players who've been around a while have a stockpile of gold and may find it more annoying to make a bridle than to just buy it.

    Not to mention the current situation has made some people break up into one man kinships until they identify the "right" kinship for them on a new server. This makes it more onerous to gear up low level alts. Putting a full set of "will" armor on the AH, level 30ish renders a real service to your fellow players. Once in a while, I give away those things, even high level items, just to have a break from pricing, and the "Ferengi" nightmare. But often I see those items again in the AH or people selling them in chat. So I don't do it much anymore.

    Best wishes
    Last edited by gripply; Mar 10 2016 at 10:39 AM.

  4. #4
    Join Date
    Oct 2013
    Posts
    3,467
    I actually store just about everything.

    My crafters span all professions but cook and I have created them out of need. First I had a weaponsmith then I needed armour, then Legendary items, etcetera. I made Characters and took on professions as I needed them to have good gear and weapons for my characters. So now I do not throw away anything that could even remotely be used, except for duplicate recipes and some loot that are useless. I even gather Task items, but it is a pain to keep track of usable task stuff.

 

 

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