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  1. #1
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    Jun 2011
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    updates are to fast!

    Im an old player that been around for a few years. I started playing on the legendary servers when cap was just gone 60, i did that as i really missed the old content and wanted to get back to it with other people. But it seems your updates come far to regular and many of us find themselves just blasting though levels and epics but dont get the chance to do all the instances and raids as we did when we originally played the game. It kind of defeats the purpose as i think most of us playing on these servers are not really looking for speedy updates, thats kind of WHY we chose to play on these servers, to get back to the old, not rush to the new.
    Maybe im wrong but i just feel that you should slow down a bit and rather let us go through the quests and instances slowly. That will give players like me and others a chance to again explore the areas (deeds) and kill the monsters (more deeds) without feeling rushed. I want to play all teirs, and content as its released, so please, slow it down and let us do what these servers was meant to do, let us enjoy the old school game.
    I would post a cool Signature here, but im to lazy to find out how..

  2. #2
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    Tis far too late now, The Legendary peak was SoA and little bit of MoM. SoM is finished , open the door to overrated ROI which came in less than 3 months. Siege of Mirkwood was re-added on June 12, RoI today, September 6.

    Moria came somewhere on Mid March 12-15 ,I cannot recall. Only Shadows of Angmar have had a proper and promised 4 months+ timeline. Legendary servers were opened on November 8-9 2018.

    They are reducing the time which was a terrible decision , even dumber move because Siege of Mirkwood had plenty to offer with 10 instances , 2 full classic raids. Moria was a Queen of instances and it lasted only 3 months with 3 raids even. Nothing makes sense anymore.

    Forget about Legendary servers, Twas one enormous failure with sadly decent potential , It milked only money to SSG with required VIP. In theory everything one could do on legendary can already be done on Regular with Stone. The only difference is few extra titles. Content,skills,classes,store,g ame-play,story, its all the same.

    After Isengard except massive decline in point of near extinction unless they do some miracle to keep players interested,but changes are slim.

  3. #3
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    I don't play on the LS, but it is surprising that they are moving so quickly. At this point, they are now only 3 updates away from reaching the level 100 cap, which will introduce imbued LIs. Depending on how they handle the legacy caps, the grind starting out isn't too bad, but with this accelerated pace, it's going to snowball very quickly, and it will be very hard to reasonably keep up.

  4. #4
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    Quote Originally Posted by NeoBasilisk View Post
    I don't play on the LS, but it is surprising that they are moving so quickly. At this point, they are now only 3 updates away from reaching the level 100 cap, which will introduce imbued LIs. Depending on how they handle the legacy caps, the grind starting out isn't too bad, but with this accelerated pace, it's going to snowball very quickly, and it will be very hard to reasonably keep up.
    The LS are so unbalanced that the endgame wont last 4 months. And today they forgot to limit the first age tokens from skirmish camp which made it possible for player to barter it right when they logon.
    Here is how it looks:
    SOA:
    • Instance gear and raid gear have worse stats than quest gear.
    • Helegrod set could be bartered with skirmish marks without even entering the raid.
    • 6-man instances could easily be soloed.
    • 12-man instances could easily be completed in duo/trio groups. Some even solo.
    • The BIS gear dropped from random mobs(aka essence gear)
    • Landscape was faceroll easy and took no effort
    • No pvmp



    MOM:
    • 3/6-man content was completely unbalanced, dps race and skip mechanics.
    • Turtle: faceroll
    • Watcher: decent challenge in pug, but still too easy for kins.
    • DN: Challenging with 6man, faceroll 12 man
    • Itemization issues, stats that made 0 sense.
    • Gear progression issues, dungeon set could be obtained in a few hours running only 1 instance.
    • Raid gear wasn't scaled properly. There where still some random drop piece that was stronger or quest item.
    • Faceroll landscape
    • No pvmp



    SOM:
    • Great balanced instances for the most part.
    • No locks on either raids, could be farmed over and over to get FA.
    • Horrible loot for t1/t2 instances along with BG.(only scaled trash)
    • They only restored loot for OD, but no other instance.
    • Raid sets for BG and OD not scaled properly.
    • Faceroll landscape
    • No pvmp



    ROI(so far)
    • FA symbol was tradeable for quite some time from skirm vendor.
    • Faceroll landscape.(completely unbalanced)
    • No pvmp
    • Draigoch gear tradeable without even completing the raid for marks/meds



    I bet there will be more things to add to ROI once I get to 75.. but hopefully this will make you understand why they are moving so fast. Each endgame milestone lacks the progression it had back in the day because of changes to the game. Content has been simplified to a point where someone doesnt even need to gear a character to progress. Also the way you acquire gear from content has been ruined in one way or another.
    Last edited by LotroVidz; Sep 06 2019 at 04:44 AM.

  5. #5
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    Quote Originally Posted by Fendz View Post
    But it seems your updates come far to regular and many of us find themselves just blasting though levels and epics but dont get the chance to do all the instances and raids as we did when we originally played the game. It kind of defeats the purpose as i think most of us playing on these servers are not really looking for speedy updates, thats kind of WHY we chose to play on these servers, to get back to the old, not rush to the new.
    I completely agree with you. I'd be much happier with an extra month between expansion releases on the Legendary servers.

    I only get to login to LOTRO for may be a couple hours a day on average, and I'm still finishing up Mirkwood and haven't even started with Enedwaith yet. For me, my problem is that I'm a completionist, doing all quests, tasks, deeds, festivals, etc.

    I can live with the current expansion release schedule, because I can progress at my own rate, but at some point it's going to defeat the purpose of the Legendary servers: to enjoy all of the content again at similar levels with other players.

    Quote Originally Posted by Vanyaerunanethiel View Post
    Tis far too late now...
    Never too late to give feedback and discuss it on the forums.

    Quote Originally Posted by Vanyaerunanethiel View Post
    They are reducing the time which was a terrible decision , even dumber move because Siege of Mirkwood had plenty to offer with 10 instances , 2 full classic raids. Moria was a Queen of instances and it lasted only 3 months with 3 raids even. Nothing makes sense anymore.
    Agreed.

    Quote Originally Posted by Vanyaerunanethiel View Post
    Forget about Legendary servers, Twas one enormous failure with sadly decent potential , It milked only money to SSG with required VIP. In theory everything one could do on legendary can already be done on Regular with Stone. The only difference is few extra titles. Content,skills,classes,store,g ame-play,story, its all the same.
    No argument there.

    I wonder, though, once all of the expansions have been released on the Legendary servers, how is SSG going to justify the VIP subscription? Legendary server completion quests? lol. Seems like they'll have to let people either transfer servers at that point or allow F2P on them. I certainly won't be subbing past that point without any reason to do so.


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  6. #6
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    My thinking even 4 months is not long enough... (let alone they did last two in 3 months space first one I understood due to new virtue system - second one uncool I never finished up the cool raids.) I would love them to hold back and do every 6 months... to give me and everybody else time to get all toons up and deeded and through instances and raids. With even 4 months, now that we are getting higher, makes me not want to fully gear up as best as I can because I know soon down the road it will all change again.... no time to enjoy all my hard work.

  7. #7
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    Echoweaver is offline Meddler in the Affairs of Wizards
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    Quote Originally Posted by Sherush View Post
    My thinking even 4 months is not long enough... (let alone they did last two in 3 months space first one I understood due to new virtue system - second one uncool I never finished up the cool raids.) I would love them to hold back and do every 6 months... to give me and everybody else time to get all toons up and deeded and through instances and raids. With even 4 months, now that we are getting higher, makes me not want to fully gear up as best as I can because I know soon down the road it will all change again.... no time to enjoy all my hard work.
    I absolutely agree. I've already fallen behind, and I'm playing my LS several hours a night, 4 nights/week. I know that's unimpressive for some players, but that seems like it ought to be plenty to keep up, and it's not even close. Once I've fallen behind, the legendary server is pretty much like my regular server. I'm only still there because I have an awesome kinship.

    The folks who race to the end are going to race to the end no matter what the release schedule is. Meanwhile, with every release, the LS experience gets less distinctive. I would *love* 6 months between releases, though I don't think I'll get it.

    I think a blue name announced on another thread that future releases would be slower than the last couple, and there would be no more before the end of 2019. Yay for that.
    Anor veteran on Landroval: Ardith and Wensleydale
    Learning to raid on Landroval https://www.lotro.com/forums/showthr...League-Kinship

  8. #8
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    For me we can stay forever at 75.
    We have a nice Storyline and the option for most of the greatest Raids.

    We have ToO, FD (scaleable) and BG (scaleable).

    I play one to the Endgame and rush to the endgame with 2 other Chars, as we have only a limited time to play the greatest Raid in LOTRO.
    We have CD on ToO and so we have only one try per week.
    So a lot of the Raiding groups set up a 2nd or 3rd Char to play this nice Raid.

    To be fair - we all know what will come and we all know that many player we leave again with the start of Rohan.

    I would like to see an option to travel with the chars to a common server, atm the update to rohan starts.
    It was the best setup not to be able to transfer from common server to LS.
    But i would like to see a one way ticket from LS to common server.

  9. #9
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    Since the crafted gear is so strong instance progression is almost obsolete. And I dont think that having 1 raid that have weekly locks will keep players interested for that long. Once again, if gear progression worked the same as on original launch it could have lasted for a very long time. But the endgame seems to be kind of dead already...

    I find it brave of SSG to promise a 4month+ release for next expansion when they didn't get the gear progression right.

  10. #10
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    I have it on good authority that the dual LS servers are because they plan on splitting them up, where one server will continue with 4 monthly updates and the other server will remain static.

    I'm not sure if they plan to do this at level 75 or 85 though. Send LOTRO your thoughts and suggestions over which one you would prefer! 75 for me

  11. #11
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    I think they would need to put way more effort into the balance and itemization side of things than they currently are for that to work out. The Anor pop already seems to be falling again even with the rich endgame the level 75 cap has in theory, so stalling there doesn't seem like a great plan. It's a good joke that they are considering 85 might be the right cap to stop at. They are going to have their hands more than full coping with the Minas Morgul release anyway so it's hard to see anything but further decline for the legendary servers.

  12. #12
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    Quote Originally Posted by cipher_nemo View Post
    I completely agree with you. I'd be much happier with an extra month between expansion releases on the Legendary servers.

    I only get to login to LOTRO for may be a couple hours a day on average, and I'm still finishing up Mirkwood and haven't even started with Enedwaith yet. For me, my problem is that I'm a completionist, doing all quests, tasks, deeds, festivals, etc.

    I can live with the current expansion release schedule, because I can progress at my own rate, but at some point it's going to defeat the purpose of the Legendary servers: to enjoy all of the content again at similar levels with other players.


    Never too late to give feedback and discuss it on the forums.


    Agreed.


    No argument there.

    I wonder, though, once all of the expansions have been released on the Legendary servers, how is SSG going to justify the VIP subscription? Legendary server completion quests? lol. Seems like they'll have to let people either transfer servers at that point or allow F2P on them. I certainly won't be subbing past that point without any reason to do so.

    Regarding Legendary&Regular server merge. Once both {If} Big if! Unite together within the same level range you will have 99,99% identical worlds offering same content. I would not even call them quests, Its ultra lazy Finish/Repeat daily instances to achieve 5/10 tokens weekly. You and I could create it within minutes, it's saddening. Legendary world has nothing to do with it at all.

    Legendary Angamr complete instances,repeatable quests and there is your "Legendary difference" Speechless.

    Now to answer the primary question, What will happen?

    1) Nothing,Legendary worlds Ithil&Anor Legendary Rohan,Legendary Helm's Deep, Legendary after 2014-2017 there were 7 updates, I wonder how will they pull it, releasing Western Gondor -Wastes, its basically adding entire Gondor from 95-105 or gradually adding it, it will be a miracle if they survive until Gondor phase,Legendary Mordor, and then what, Legendary North? AMG! Tsk tsk,

    There is already no reason to sub UNLESS one has only and ONLY character on Legendary , nowhere else at all. I subbed for 3 months back in July , ending soon. Matters not, will be playing Morgul expansion when it arrives and enjoy archaic content ,ride through Arda and so on..

    2) VIP removal although I wonder these individuals who already have few 120's on Landroval,Akrenstone,Evernight , why on Earth thy would level another to 120 is there is nothing new, it's another time consumption and energy waste especially if you have Premium on regular with expansions you're giving them extra money, but the reasons there are more social related, friends,kinship, they cannot leave it.

    3) Closure. I believe its inevitable unless you have a genius in SSG pulling miracle adding PvMP+Exclusive instances to Legendaries and whole other goodies which will justify 15$ per month and Legendary title

    4) Sub extra, as I feared already back in late October, it's been nearly a year, I made a thread about Legendary servers and eventual problems and it happened, when I saw Questions and Answers before they were released I knew back then its high possibility to become a copy of Regular with simply level lock and nothing else. Now we are here after 11 months and exact state of Legendary servers. Funny and crazy in same so many have thought we are getting Classic, but there was none at all.I was right again and when I state them the facts in World they are trying to desperately defend it or call me with silly immature names. Bitter truth hurts,even more when you realise about massive potential and missed chances, Alas.

  13. #13
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    Agreed

    I'm an old time returning player. Please give the LS more time between the single increases in level cap and content.

  14. #14
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    We are a slow-leveling kin on Evernight. We started way before the LS and we are still on L50 cap, planning to advance to L60 around Xmas and stay there for about a year.

    We support on-level instances at L20/32/40/50 with plenty of alts at these levels. We raid once or twice a week, Rift and Erebor raids, but raiding is not our main focus. Participation in everything is optional. We will never call you out to join something, it is against the kin's ethos, which we take very seriously. Hit us up @ carefree.shivtr.com if interested.
    “ädvëntürës ärë nöt äll pönÿ-rïdës ïn mäÿ-sünshïnë.”

  15. #15
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    Disheartened.

    Long time, older generation player here. I'm a Lifetime account. I know I'm not exactly the Dev's target audience - but I love this game. It's the only MMO I play when I have time in my life to play an MMO. I just updated my client after a year being away to see how the LS's are doing and hopefully pick up where I left off.

    I'm disheartened to see that the devs have chosen to publish releases so quickly. I too would prefer story/expansion updates 6+ months long. I would hope that the Community Manager would bring this up in one of their meetings and perhaps even note that many more players are posting in the forum wishing they would slow down progression. I know it's a lot to ask, but I would like to imagine that the devs know about this issue and are looking to correct the issue in one way or another.

    I think it's also a lot to ask, and it would probably splinter the community further which is why many wouldn't be on board, but maybe once the servers have reached cap - release one more Legendary Server and have it on a 6-9 month expansion release schedule. 3-4 months, imo, looks to be too quickly. This game was built on the premise that players would slow down and enjoy the content - not quickly level towards cap. There's plenty of other games for that. Add to the fact that this is one of the world's most beloved intellectual properties and settings - slowing the pace and allowing players to live in Tolkien's world should still be at the forefront of their content goals/direction.

    Back when I was a younger man, playing this game for many more hours at a time, the devs used to take the opinions of their community more seriously. Hopefully they can prove to all of us this is still the case.

    See you in game everyone. (Oh, and anyone recruiting older players, please message me as I'm looking for a good Kin. )
    "All you have to decide is what to do with the time that is given to you"



  16. #16
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    Quote Originally Posted by Arlome View Post
    Long time, older generation player here. I'm a Lifetime account. I know I'm not exactly the Dev's target audience - but I love this game. It's the only MMO I play when I have time in my life to play an MMO. I just updated my client after a year being away to see how the LS's are doing and hopefully pick up where I left off.

    I'm disheartened to see that the devs have chosen to publish releases so quickly. I too would prefer story/expansion updates 6+ months long. I would hope that the Community Manager would bring this up in one of their meetings and perhaps even note that many more players are posting in the forum wishing they would slow down progression. I know it's a lot to ask, but I would like to imagine that the devs know about this issue and are looking to correct the issue in one way or another.

    I think it's also a lot to ask, and it would probably splinter the community further which is why many wouldn't be on board, but maybe once the servers have reached cap - release one more Legendary Server and have it on a 6-9 month expansion release schedule. 3-4 months, imo, looks to be too quickly. This game was built on the premise that players would slow down and enjoy the content - not quickly level towards cap. There's plenty of other games for that. Add to the fact that this is one of the world's most beloved intellectual properties and settings - slowing the pace and allowing players to live in Tolkien's world should still be at the forefront of their content goals/direction.

    Back when I was a younger man, playing this game for many more hours at a time, the devs used to take the opinions of their community more seriously. Hopefully they can prove to all of us this is still the case.

    See you in game everyone. (Oh, and anyone recruiting older players, please message me as I'm looking for a good Kin. )
    I really don't understand the issue about moving forward too fast? You can play at your own pace, low level instances can be done solo but I don't think its that hard to find people to do them either way? Most dungeons have deeds that can be completed so to get people to join old instances are not an issue. Also find yourself a kinship that can help you out with low level dungeons if thats the issue you are having.

  17. #17
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    Quote Originally Posted by LotroVidz View Post
    I really don't understand the issue about moving forward too fast? You can play at your own pace ...
    If people wanted to play at their own pace or join a kinship leveling together, they'd do so on the regular servers. Instead people want to be on a server where everyone is at the same level and content cap. Why have a server like this if it progresses far faster than people can enjoy the content? That much should be obvious.


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  18. #18
    maartena's Avatar
    maartena is offline The Wise
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    I agree they are moving too fast. I quit playing for 3 months only to find out I had completely missed Mirkwood, and they were at Isengard already..... I'm now just catching up, and it is a lot of work! haha!

    I would suggest to go to 6 months intervals with this timeline:

    March 2020: Rohan/Wildermore (85)
    September 2020: Helms Deep/Fangorn (95)
    March 2021: West & Central Gondor (100) - do NOT release ALL level 100 content at the same time.
    September 2021: East Gondor & Old Anorien (100)
    March 2022: Far Anorien & March of Kings (105)
    September 2022: Mordor & Dale (115)

    What comes after..... I will let go for now, as there are a fair amount of options.

    But to my taste, they are moving a bit too fast.

    I also would not mind a 3-month release with actual content releases, e.g. March 2020 will be Rohan, and then 3 months later June 2020 will be Wildermore, then in September 2020 Helms deep for level 95, 3 months later Fangorn, and so on, and so on.

    So, content releases every 3 months.
    Level increases every 6 months.

    To me, that is fast enough.
    Moved from Riddermark to Arkenstone on 9/29/2015!
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    Disclaimer: The definition of "Soon™" and "In The Near Future™" is based solely on SSG's interpretation of the words, and all similarities with dictionary definitions of the word "Soon™", "Near", and "Future" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.

  19. #19
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    Quote Originally Posted by maartena View Post
    I would suggest to go to 6 months intervals with this timeline:

    March 2020: Rohan/Wildermore (85)
    September 2020: Helms Deep/Fangorn (95)
    March 2021: West & Central Gondor (100) - do NOT release ALL level 100 content at the same time.
    September 2021: East Gondor & Old Anorien (100)
    March 2022: Far Anorien & March of Kings (105)
    September 2022: Mordor & Dale (115)
    I like that proposal. Anything from 4 to 6 months would be good in my book, just so long as they're not the rushed 3 months apart like before. I one year so far we had SoA, Moria, Mirkwood, and Isengard, which is too fast especially considering how much content is in the original SoA.


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  20. #20
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    Quote Originally Posted by maartena View Post
    I agree they are moving too fast. I quit playing for 3 months only to find out I had completely missed Mirkwood, and they were at Isengard already..... I'm now just catching up, and it is a lot of work! haha!

    I would suggest to go to 6 months intervals with this timeline:

    March 2020: Rohan/Wildermore (85)
    September 2020: Helms Deep/Fangorn (95)
    March 2021: West & Central Gondor (100) - do NOT release ALL level 100 content at the same time.
    September 2021: East Gondor & Old Anorien (100)
    March 2022: Far Anorien & March of Kings (105)
    September 2022: Mordor & Dale (115)

    What comes after..... I will let go for now, as there are a fair amount of options.

    But to my taste, they are moving a bit too fast.

    I also would not mind a 3-month release with actual content releases, e.g. March 2020 will be Rohan, and then 3 months later June 2020 will be Wildermore, then in September 2020 Helms deep for level 95, 3 months later Fangorn, and so on, and so on.

    So, content releases every 3 months.
    Level increases every 6 months.

    To me, that is fast enough.
    A year of big battles is going to be an absolute death of the servers. Just because you quit playing for 3 months doesn't mean the rest should suffer. If anything, the updates after RoR should be sped up.
    Last edited by icefriend; Nov 03 2019 at 03:22 AM.

  21. #21
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    Quote Originally Posted by Fendz View Post
    Im an old player that been around for a few years. I started playing on the legendary servers when cap was just gone 60, i did that as i really missed the old content and wanted to get back to it with other people. But it seems your updates come far to regular and many of us find themselves just blasting though levels and epics but dont get the chance to do all the instances and raids as we did when we originally played the game. It kind of defeats the purpose as i think most of us playing on these servers are not really looking for speedy updates, thats kind of WHY we chose to play on these servers, to get back to the old, not rush to the new.
    Maybe im wrong but i just feel that you should slow down a bit and rather let us go through the quests and instances slowly. That will give players like me and others a chance to again explore the areas (deeds) and kill the monsters (more deeds) without feeling rushed. I want to play all teirs, and content as its released, so please, slow it down and let us do what these servers was meant to do, let us enjoy the old school game.
    Why does it matter if you can jump any other server use stone and lock character at level 60 or go back to these "legendary" servers and use xp disabler. when you originally played the game if you played it was far different overall leveling was so slow and entire game was whole lot different

    old school lotro is no more.. you can level up so insanely fast if even if you don't try so hard. 3 months is way more than enough to experience it, you can do it less than month i m surprised you think its old school game and ever more confused of pointless add on of legendary servers, nothing make sense at all.

  22. #22
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    Quote Originally Posted by maartena View Post
    I agree they are moving too fast. I quit playing for 3 months only to find out I had completely missed Mirkwood, and they were at Isengard already..... I'm now just catching up, and it is a lot of work! haha!

    I would suggest to go to 6 months intervals with this timeline:

    March 2020: Rohan/Wildermore (85)
    September 2020: Helms Deep/Fangorn (95)
    March 2021: West & Central Gondor (100) - do NOT release ALL level 100 content at the same time.
    September 2021: East Gondor & Old Anorien (100)
    March 2022: Far Anorien & March of Kings (105)
    September 2022: Mordor & Dale (115)

    What comes after..... I will let go for now, as there are a fair amount of options.

    But to my taste, they are moving a bit too fast.

    I also would not mind a 3-month release with actual content releases, e.g. March 2020 will be Rohan, and then 3 months later June 2020 will be Wildermore, then in September 2020 Helms deep for level 95, 3 months later Fangorn, and so on, and so on.

    So, content releases every 3 months.
    Level increases every 6 months.

    To me, that is fast enough.
    6 months of Helms Deep will be murder to the servers. Afterall, HD is what caused people to leave this game in the first place. Rohan and Wildermore should be dropped together, and be available for 2-3 months IF there are no gold items in other instances. If they release gold class items, then put it at 4 months. 2 Months of Helms Deep is good enough for anyone; as that allows you to do the story and get your 200 promotion points.

    Level 100 content should be released together, same with the instances, as this will allow us to actually run the content needed. I'd be ok with a longer release for this as the 100 instances rock. But I can't imagine sitting at West Gondor for 3 months doing dailies and 0 instances. There's a lot of content in these updates, but also very little to sit at for MONTHS.

    Far Anorien and Throne should be released for a long period, this is the next great raid to look forward to on these servers.

    Mordor could be a month for all I care, its pretty much the end of the servers lifetime.

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  23. #23
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    Quote Originally Posted by cipher_nemo View Post
    If people wanted to play at their own pace or join a kinship leveling together, they'd do so on the regular servers. Instead people want to be on a server where everyone is at the same level and content cap. Why have a server like this if it progresses far faster than people can enjoy the content? That much should be obvious.
    Because people get bored of the same stuff. The population constantly drops when the raids have been farmed to no end. Towards the end of 65, there were less than 200 players on the server; at the launch of Isen, there were over 400.

    Mirage | Fathom | Situational Awareness | Reformed
    Arkenstone | Shadowfax | Treebeard

  24. #24
    Join Date
    Aug 2012
    Posts
    448
    The speed that the Progression Servers are progressing just shows how little content Lotro has actually had over the years. The only real large content cycle was the end of SoA after Eriador, Evendim and Forochel were added, but even that was lacking in some aspects. Now in today's age, with the level of player skill and knowledge being high, the content is completed quickly. And the content would still be completed quickly even if the updates were balanced. There is nothing SSG can do to keep players except release the content faster to give player something to do.

  25. #25
    Join Date
    Feb 2019
    Posts
    1,464
    Quote Originally Posted by WhiteWolf21x View Post
    The speed that the Progression Servers are progressing just shows how little content Lotro has actually had over the years. The only real large content cycle was the end of SoA after Eriador, Evendim and Forochel were added, but even that was lacking in some aspects. Now in today's age, with the level of player skill and knowledge being high, the content is completed quickly. And the content would still be completed quickly even if the updates were balanced. There is nothing SSG can do to keep players except release the content faster to give player something to do.
    The LS has lost 80% of its population because this is just a fake version of old lotro. And no, there is like 5% of ls population who has cleared everything in t2c. If it was worth doing t2c like back in the day soa-ROI had tons of content.

 

 
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