Quote Originally Posted by 1Asy1 View Post
Cheap bit of spam, but just put a version of SOD in yellow and blue - easy fix for both specs.
An even more interesting option would be to put Shield of the Dúnedain in blue line as a non-capstone trait, allowing for all three specialisations to pick it up if they want to invest the points for it. I do not believe that red captains with Shield of the Dúnedain would be wildly out of control, either.

Anyway, I do not play yellow line so I am relying on the commentary of others here - but it seems that what yellow line really lacks is a personal defensive cd, akin to SotD before it could no longer be used on oneself. Would it not be better, then, to simply rework the new capstone trait to the point where it offers similar utility? Song-brother's Call (i.e. the new yellow line ability) now provides defensive utility akin to SotD, and having a personal cd on top of that seems to suit the needs of a yellow captain much better than having SotD returned to it. Meanwhile, SotD is actually a great tool for a blue captain. So once again, I would submit it is better to adjust the new traits that yellow captains got, than to place SotD back in yellow line.

Quote Originally Posted by Geremir View Post
On live people don't even use the blue banner in healing line at this stage, I don't see that changed if I am fairly honest.
On live, blue captains have a completely different toolkit from the current BR iteration. The AoE healing on BR is much weaker. The BR version of Standard of Honour provides an answer to incoming AoE damage, which is needed in light of the changes to Valiant Strike. Now, if the current raid is not well-suited for blue line banner usage, that is very unfortunate, but we should not base the utility of the skill on one specific raid. If we were to go back one level cap to Remmorchant, AD or FoKD, there would be ample opportunity to get massive value out of the BR version of Standard of Honour (some examples mentioned below). Also in PvMP, a shorter but more intensive HoT effect is preferable to a long trickle of virtually useless healing. In fact, this is the same issue I have with Words of Courage, so I would very much like to see Words of Courage receive the same treatment:

Suggestion:
Change the blue line trait "Lifting Words" (+4/8/12/16/20% Words of Courage healing).
New version: At rank 5, Words of Courage healing is increased by 100%, has its cooldown increased by 3 seconds, and has its duration reduced by 15 seconds.

Regardless of the amount of ticks it will not solve it's purpose in a raidarea that is the size of something which is more then 100 of these banners even if the ticks are tripled or quadrupeld. Take the Hrimil arena for example, one puddle and you can move already.
As I noted, that is an issue which is specific to this level cap. Furthermore, with this in mind, the live version of Standard of Honour is equally useless. The point, then, is to identify what purpose this ability is meant to fulfill. The answer is, clearly, that it's meant to be a response to incoming AoE damage. The live version of the banner does not really help with this. It provides a measly 30k-40k healing every 3 seconds for 30 seconds. A shorter, more intensive heal is precisely what is needed for this ability to have a chance of being useful. And outside of the current raid's design, which I'm not going to comment on since I have not completed it in any meaningful capacity, I can see many scenarios in which this new version of the banner will be useful, and indeed preferable.

Now that they removed most healing over time effects it might seem more viable, but a banner shouldn't function as a form of burst healing for people that stay in it for half the time.
The point is that most encounters in the game will not allow you to remain stationary for 30 seconds. That is why having the same amount of healing packed into 15 seconds is to be preferred. For instance: Acrid Gas on Thossulun, Blood Burst on Rukhor, Foul Reek on Shelob, the AoE attack on second boss in AD, the fiery tornadoes on the last boss in AD, FoKD generally. Those are just lvl 130 cap. The fact that blue banner has no chance of being viable in the final boss of the current raid does not mean that it is inherently a useless skill. And the changes that are currently on BR make it better tailored towards the kinds of scenarios in which it is useful. You want your banner to help you recover your raid group's health. Not to have it just pad your HPS meter. That's what this change achieves, and the new version is just objectively a better version of the live iteration for that reason.