Originally Posted by
Strider5548
I think for this to be a worthwhile effort we would need two things:
1) Cross-server capabilities, even if it means temporarily transferring to a temporary server for instanced PvP. The population simply doesn't exist to support instanced PvP if we are limited to a single server, especially for those on servers where PvMP is not happening much.
It has already been established by SSG that cross-server anything isn't possible due to the high chance of naming conflicts, and that is an engineering puzzle they just cannot solve, much like the issue with transfers between EU and NA worlds. The only thing we can hope for that is a far cry from anything being "cross server" is free transfers between servers instead of paying for them. Then people can transfer to where most PvP action is more easily and stay on that server for a while.
I would argue that transfers in general should really be 100% free nowadays, even if it is a VIP-only perk, but that is another story.
2) There would need to be incentives to stay and fight in the moors. For example, if you can rank and comm farm faster in instanced PvP than in open world, action in the moors will simply die out.
That is the case with anything in the game. The thing that gives the most rewards in the least time will always win out. It may just have to be a completely different type of reward, so you would have to do both to get both types of rewards.
Moved from Riddermark to Arkenstone on 9/29/2015!
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Disclaimer: The definition of "Soon™" and "In The Near Future™" is based solely on SSG's interpretation of the words, and all similarities with dictionary definitions of the word "Soon™", "Near", and "Future" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.