We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 25 of 138

Threaded View

  1. #21
    Join Date
    Mar 2016
    Posts
    61

    Not Enough for Trapper and a step back for Huntsman.

    Just my opinions on the individual changes + broad thoughts at the end.

    Quote Originally Posted by SSG_Orion View Post
    Huntsman
    Grants Scourgin Blow
    Grants Barrage
    No Focus Loss While Moving
    No Miss Chance Penalty While Moving
    Mostly fine here.

    Personally Id move Scourging Blow to Trapper and make it interact with Lingering Wound.

    Quote Originally Posted by SSG_Orion View Post
    The Skirmisher
    Replaces Nock on the Move (Requires 5 traits in Huntsman)

    Successful melee attacks grant 1 Focus
    Successful critical attacks gran 3 Focus
    Blue Hunters don't really have focus issues, I'd say they currently have an issue with what to use Focus on.

    Pen Shot spam is not great anymore, Barrage is on a 2sec CD, Blood Arrow is 15sec, Rain of Arrows is 12secs and Split Shot at 10secs.

    Current Huntsman rotation mirrors Bowmaster except Barrage replaces Upshot + slower and/or weaker Inductions from lack of trait points.

    Quote Originally Posted by SSG_Orion View Post
    Strong Arm, Sharp Eye
    Replaces Strong Draw (requires 5+ in Huntsman)

    6 ranks

    Ranks 1-6: +5% Bow Damage on bow skills that consume focus and +2.5% melee damage per rank
    Rank 6: 15% chance to reduce the cost of skills by 1 focus for 5s
    The melee damage seems oddly tacked on, will be grabbed regardless ofc.

    Quote Originally Posted by SSG_Orion View Post
    Nock on the Move
    Replaces Split Shot - 1 Rank
    Induction based attacks can be used while moving
    Is this just a 1 point trait that gives Redline 90% of the reason you would normally go Blueline?

    Why unbake it from Huntsman?

    Quote Originally Posted by SSG_Orion View Post
    Now has 2 ranks
    Each rank provides 15s cooldown
    1 extra point to do what it currently can on live.

    Quote Originally Posted by SSG_Orion View Post
    Fire on the Run

    1 Rank (Requires 10+ in Huntsman)

    Reduces the induction movement penalty by 20%
    Similar to above why give other specs access to the main reason to go Blueline?

    Quote Originally Posted by SSG_Orion View Post
    Athleticism
    + Physical Mastery Rating / tier (value is TBD)
    No issues just not something I've seen asked for in Blueline.

    Quote Originally Posted by SSG_Orion View Post
    Barbed Hindrance

    15 Deep Set Bonus
    +30% to Barbed Arrow Damage
    +10% to Babrbed Arrow Bleed Damage
    Slows target by 20%
    Nice small buffs to the set bonus.

    Quote Originally Posted by SSG_Orion View Post
    Fleet, Focused, and Fierce

    Replaces Improved Fleerness at 25 Rank Set Bonus

    On every harmful skill, an additional 20% chance to increase run speed by 10%
    Gain 1 focus per 5s
    Increase Melee Damage by 10%
    Why the sudden focus on adding Melee Damage to a Spec that wants to be on the move away from mobs?

    Quote Originally Posted by SSG_Orion View Post
    Rupture Artery

    Replaces Moving Target (30+ ranks)

    Using Scourging Blow on a target affected by the Exsanguinate Bleed removes the bleed and automatically deals a devastating Critical blow.
    Scourging Blow wasn't worth using on a mob with Barbed Arrow bleed on, even less reason to use it with Exsanguinate Bleed which can't be reapplied quickly.

    Quote Originally Posted by SSG_Orion View Post
    Bowmaster

    Grants: Pinning Shot
    Grants Needful Haste
    Reduces Swift Bow induction by .8s
    -25% Attack Duration
    +10 max range for all ranged skills
    "Reduces Swift Bow induction by .8s"

    Swift Bow is already pushing 0.3secs the skill is fast enough on live.

    Quote Originally Posted by SSG_Orion View Post
    Swift Release

    5 Rank Set Bonus

    33% reduction to Barbed arrow and Swift Bow inductions
    Same as Above.

    Quote Originally Posted by SSG_Orion View Post
    Draw Weight
    5 ranks (requires 5+ Bowmaster)

    +3% Induction bow damage and 3% induction bow critical multiplier per rank
    Unchanged so no issues.

    Quote Originally Posted by SSG_Orion View Post
    Shoot to Kill

    10 Rank set bonus

    +10% Ranged Damage
    2.5% Critical Magnitude multiplier
    Small buff to Red Hunter, not much else to say.

    Quote Originally Posted by SSG_Orion View Post
    Mercy Kill

    Reduced to 2 ranks
    +15% Critical Chance on Merciful Shot/rank
    Small nerf to Merciful Shot but makes it almost guaranteed to crit, kinda like it.

    Quote Originally Posted by SSG_Orion View Post
    Bodkin Arrows

    5 Ranks
    Bypass 2% of target's mitigations/rank
    +.6% Bleed damage/rank
    Small buff to bleeds, just makes Bodkin Arrows even more of a must have for Huntsman/Trapper.

    Quote Originally Posted by SSG_Orion View Post
    Plant Feet

    Becomes:

    Every 1.5s you do not move you gain a tier of Hold Ground to a max of 5 tiers
    Hold Ground effects are removed if you move, are out of combat for 9s
    Hold Ground removes a tier on each critical strike
    Hold Ground: +2% Evade, Damage, and critical chance per tier
    Thought it was crazy at first until I read it more.
    It makes your opening burst damage super consistent at the start of fights but after that its just 2% critical chance + 2% damage every 1.5 secs as there's little chance you hit tier 2 with Quick Shot spam.

    Still 100% worth grabbing compared to what it currently is on live.

    Quote Originally Posted by SSG_Orion View Post
    Trapper of Foes

    Grants skill: Lingering Wound
    Grants Skill: Decoy
    Traps can be used while moving and have no induction
    Lingering Wound needs to be looked at, it went from a weak but quick focus builder that could bleed several mobs to a weaker + expensive focus cost skill that had its CD tripled.

    Its tiering buff is fine at +80%ish but the bleed itself is too small, even at tier 4 it is weaker than every other hunter bleed.

    Quote Originally Posted by SSG_Orion View Post
    Split Shot

    Grants Skill: Split Shot
    No idea why it moved to Trapper line.

    Unless its in the first row it effectively removes Split Shot from Huntsman as well as BowMaster if going for Strength of the Earth.

    Quote Originally Posted by SSG_Orion View Post
    Explosive Arrow

    Grants Skill: Explosive Arrow

    Damages a target and explodes around the target damaging all enemies within 5m and burning for 5s
    Awkward to use AOE skill in combat that is also pitifully weak.

    Quote Originally Posted by SSG_Orion View Post
    Combative and Elusive

    Replaces Elusive

    +Physical Master Rating/rank (Value TBD)
    +1% Evade /rank
    Evading an attack increases run speed by 5% can trigger up to 3 times every 10s
    This should just be Athleticism or vice versa.

    Quote Originally Posted by SSG_Orion View Post
    Quick Escape

    Moves from Red to Yellow (requires 15+ in Trapper of Foes)

    No Focus loss on Low Cut
    Apples a 3s root
    Fine, a bit more fitting for Trapper at least.

    Quote Originally Posted by SSG_Orion View Post
    Endurance

    2 Ranks

    +1% to Parry and Evade /rank
    Evading or Parrying an attack restores 1% max morale (Can occur 5 times every 30s)
    Would feel better if it proc'd on hit and gave a short Evade/Parry buff + the small Morale heal, you don't need healing if you're evading the hit.

    Quote Originally Posted by SSG_Orion View Post
    Armour Rend

    4 ranks

    Each Rank grants -4% Physcal mitigation against the target and reduces Block, Parry, and Evade rating by .75%
    Assuming Pen Shot keeps its 4% baseline debuff you can get 20% physical mit debuff, kind of OP but somewhat balanced by having 1 hunter needing to go Trapper or Bowmaster + deep yellow.

    More of a win for Champ/Burg and Brawler heh.

    Quote Originally Posted by SSG_Orion View Post
    Purge Poison

    Affects fellowship and increases cooldown to 12s
    If it keeps the 2 cleanses that's fine.

    Quote Originally Posted by SSG_Orion View Post
    Emergency Preparations

    4 Ranks

    Rank 1: After evading an attack you place a Set Trap in front of you.
    Rank 2: After Evading an attack you place a Piercing Trap in front of you.
    Rank 3: After Evading an attack you place The One Trap in front of you.
    Rank 4: Gain Skill: Survivalist Prepper

    Survivalist Prepper places a Set Trap 90 degrees to your left, The One Trap in front of you, and a Piercing Trap 90 degrees to your right
    Cooldown 180s
    When you evade with rank 3-4 can you only place The One Trap? as honestly Id prefer Set Trap for the root + Inc damage debuff.

    Having another way to apply traps outside of evade procs is nice as traps are slow to reapply otherwise.

    Quote Originally Posted by SSG_Orion View Post
    Sturdy Traps

    35 Rank Set Bonus
    +5s trap Grace Period
    +5s Trap Duraion
    No Focus Loss on Movement
    Survivalist Prepper Cooldown reduction by 60s
    All nice, anything that makes traps more active and applied more often is welcome.





    The issues I'm seeing is Huntsman is gutted of its identity, *run and gunner*
    Scourged Blow interactions added when its better to just Quickshot spam or use some other ranged skill and keep the bleeds,
    would still feel like a slower clunkier Bowmaster,
    the traits that made Huntsman a on the move DPSer is up for grabs as Bowmaster/Trapper.

    Trapper just doesn't gain enough to be a proper CCer
    1 more set of traps per minute but still requires being smacked by mobs to get anything extra.
    Distraction Shot would still be a 2min cd daze with a tracery for -16.5secs if gold which is not enough,
    its identity would become "make sure to pen shot everything on CD".

    BowMaster is the big winner,
    better DPS than before,
    gains on the move inductions if desired OR can be a Phys Mit debuffer for the group if willing to sacrifice Huntsman traits,
    loses nothing of importance in BowMaster traitline.
    Last edited by Antophant; Apr 26 2023 at 02:49 AM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload