Re: Floon: Any chance that trip will actually use the trip animation again?
Originally Posted by
gildhur
Trip doesn't actually trip anymore? But Ambush still does? /boggle
Yes, see this thread (along with LOTROSystem's ridiculous cop out answers):
http://forums.lotro.com/showthread.php?t=272627
Originally Posted by
Elfheart
But what about all those skills that other classes have that
STILL knock down the enemy?
If you are doing that animation anyway for other classes why change it special for us? Why was it less work to change Trip then to leave it alone? Sorry, Floon, but I still don't get your reasoning if these same animations are still being done for other skills just not ours.
If trip is really going to continue to look just like a plain old boring mez or stun can we have the name changed to something else because without the mob falling down we are
NOT tripping it. I'm glad it's saving you work but this change, however small you think it is, diminishes the enjoyment of playing my favorite class.
This. Every mob already has a knocked down animation, as warden's ambush and guardian's Turn the Tables still employ a knockdown animation.
The reason Trip was changed was one of two things (or combination of both):
a) a misguided but well-intentioned attempt to make all FM's "look the same" for "previously confused players." Personally I don't know what the confusion is about: if it's an FM there is a wheel on your screen; otherwise it's not.
b) a deliberate effort to nerf the Trip + Exploit Opening chain stun while passing it off as a "cosmetic only change"
Floon, let me make one last appeal to both your artistic and rational sides: how does it look elegant or make any sense if a mob gets Ambushed by a Warden (knockdown state) and then a burglar comes in and trips the mob before the knockdown expires and forces them to their feet for the regular stun animation?
Tripping a fallen mob = forcing them to stand up??? No sense at all. I see LOTROSystems definitely succeeded in reducing confusion.
Last edited by Swiftstrike; Sep 22 2009 at 11:43 PM.
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