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Monster play issues and discussion
We want to know what everyone involved in monster play has to say. Your feedback is something that is very valuable to us, but sometimes it tends to get lost in various areas throughout these forums. If you have something you would like to discuss relating to PvMP, please post in the monster play section of the forums.
Going forward I will be helping out here, specifically with issues relating to PvMP, so having everything in one location will be helpful to me in gathering information and pointing out threads to the Devs.
Thanks and I look forward to getting to know all of you in the coming weeks and months.
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Re: monster play issues and discussion
Welcome.
Hope you packed hip boots, a whip and a chair.
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Re: monster play issues and discussion
Thank you very much for the personal attention. There is tons to look at already in the MP forums and I do not envy your task. Please post often so we never forget there is some one out there listening. We get grumpy when we are left alone too long :)
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Re: monster play issues and discussion
One request then:
Server specific PvMP issues need their own sub-folder for each server
Example
Elendilmir
--->Elendilmir Kinships
--->Elendilmir PvMP
--->Elendilmir Trade
This has been requested several times now and has yet to be implemented. I think the community is in general agreement that this would be a VAST improvement to our forum experience for both the PvE and PvMP crowds.
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Re: monster play issues and discussion
I know there is already a ton of information to digest at this point. I have already been doing that along with playing on various servers just about every night. I have already learned quite a bit, but as with anything I can still learn more.
I do think that if we can keep everything centralized here, it will make all of our lives easier.
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Re: monster play issues and discussion
Quite refreshing that you're actively asking for player input. I'll keep my response short and sweet, in fact I'll limit it to the two things I think are keeping PvMP from being as fun as it could be.
#1 An camping
#2 Trolls and rangers
Both could be fixed so easily too...
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Re: monster play issues and discussion
Quote:
Originally Posted by
Frelorn
I have already been doing that along with playing on various servers just about every night.
Do you play a creep or a freep?
Cause, you know, that changes things up a bit... ;)
Creeps need some love. We can start by fixing bugs for poor reavers and spiders.
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Re: monster play issues and discussion
I will start off by saying hi,
I will qualify my statements by saying I have a fraction of the PvMP experience that many have(rank 2 ba is my highest)
I have one major concern. I do not mind having to improve my creep.
I do mind having no relatively safe place to do so.I know it is pvp but for the last several weeks it is more PvRaid.
I am not looking for easy ranking as i solo much of the time.But getting the destiny points required can be very tough when you cannot collect the basics without being killed over and over again.
I think that random wandering patrols in the grams area of the map would help.
also I have a new computer that scored a 5.9 on windows vista scale.
yet i can barely run around in the moors on all low settings without massive lag.
last but not least , having no counter to a 30 second time out (when pots have 2min cooldown) makes being a creep a very frustrating experience as well.
This got to me to the point that i stopped bringing my loremaster to the moors for now as i put myself in others shoes and i did not like the fit.
I am sure you will get much more enlightened feedback from the vets but this is my list of issues.
ty for asking:)
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Re: monster play issues and discussion
Quote:
Originally Posted by
Koenigcitizen
Do you play a creep or a freep?
Cause, you know, that changes things up a bit... ;)
Creeps need some love. We can start by fixing bugs for poor reavers and spiders.
Both. Though I will say that since nearly all of my playing time up until recently had been on the PvE side of things, I was pretty familiar with how the Freeps work. After playing around as a Freep for a short time, I decided the first thing I should do is get to know the Creep side of things better. So most of my time for the last couple of weeks has been spent playing various Creep classes across different servers.
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Re: monster play issues and discussion
welcome to the slums buddy. Seriously though, its nice to have you.
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Re: Monster play issues and discussion
Always glad to see a dev actively listening to us.
One thing you might want to do is level a loremaster if you haven't already and take them into the ettens. I think you will probably see that a lot of the combat problems stem from their ridiculous arsenal of CC abilities. This is coming from a rank 7 LM btw :) There's no other class that causes creeps to say "Oh #$*^# they have a -insert class here- with them.
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Re: Monster play issues and discussion
Greetings, Frelorn!
Nothing boosts morale on these forums like a little Charred Dev Ear. Thanks for volunteering yours!
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Re: Monster play issues and discussion
1. balance the CC so monster players aren't at a major diadvantage.
2.fix some of the wierd bugs that are on creep and freep side.
3. I can haz healer now? Or atleast some healer information now? :D
4. welcome to the monster play forums 0.o
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Re: Monster play issues and discussion
when you play, is it know that your from Turbine? or do you go all burglar on 'em and sneak in?
I would think that this is a given, but are you able to tell the "peak" times on each server for PVP? If not i would suggest talking to some of the more constant PVP'ers from each server to find out what times/days would give you the best cross section of activity from which to pull your experience.
once again, WELCOME.
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Re: Monster play issues and discussion
1. Weavers need serious help. Right now our only two good skills are the Web snare and Latent Poison. Steelweave Webs is completely broken at this point. Our damage also is pathetic. Our DOT's are okay, especially stacked with others. Burrow and Lie in Wait are both pretty useless. Burrow should either work like Feign Death, or regen our health over time (increase the cooldown on the skill if you do this). Lie in Wait needs to be more powerful, both damage wise and stealth level. There's just not much incentive to burrow since you're probably going to be found, and if you do pop up, Freeps will just laugh and kill you.
2. Trolls/Rangers: There's no reward for killing session players at the moment, and no penalty for dying as one. This means that a group kills one, receives no reward, and then the Troll/Ranger comes right back from the rez circle. Renown/Infamy should be rewarded for killing a Troll/Ranger, perhaps some formula involving how much the session player would have theoretically earned from his damage/KB's. Also, there needs to be some penalty for dying as a Troll/Ranger. Either a longer respawn with each death, or a growing dread penalty with each death.
3. Raid Assists should be given more power in the moors, such as the ability to /raidshout and reorganize the raid. This would make organizing large raids easier.
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Re: Monster play issues and discussion
Warning!!!! Generalizations Below, No Insults implied or intended.
PvPer's are looking for a challenge. They don't mind losing a fight as long as there is the possibility of winning. If two max level archers fight 1 vs 1, the one that out plays the other should win. Simple as that. Gear and uber abilities should never be the overwhelming deciding factor. In short, a PvPer never wants to be over-powered because there is no excitement in that. There is no thrill, no challenge.
Players in the PvE environment tend to have a different view on that and I am not saying that view is wrong. PvEers tend to think they deserve an over-powered state due to hard work and effort though raiding and questing. Although I can support that completely in the PvE world, there is unfortunately no place for that in PvP.
Can PvEers and PvPers live together in the 'moors? Well, the 'moors need to be balanced to give PvP fans (Freeps and Creeps) the challenge they are looking for. PvE fans have many more options in the game if they decide not to participate. PvP fans really only have the option of leaving LotRO for another game.
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Re: Monster play issues and discussion
Quote:
Originally Posted by
ozz1376
when you play, is it know that your from Turbine? or do you go all burglar on 'em and sneak in?
I would think that this is a given, but are you able to tell the "peak" times on each server for PVP? If not i would suggest talking to some of the more constant PVP'ers from each server to find out what times/days would give you the best cross section of activity from which to pull your experience.
once again, WELCOME.
When I play, my characters are the same as everyone else. I have been gaining infamy and Destiny points the same way everyone else does. I have found the best way to get some honest opinions and knowledge is to just be a player. I have learned quite a bit over the last couple of weeks, and I usually learn a little more each time I play.
I do know the peak times for each server, for the most part. And while I try to be on every server as much as I can, I do need to make sure I get a very broad picture of things, so playing some during off peak hours can give some interesting perspective as well.
As it is now, my wife has been giving me the evil eye, for the amount of time I spend playing games.
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Re: Monster play issues and discussion
Quote:
Originally Posted by
Frelorn
As it is now, my wife has been giving me the evil eye of the amount of time I spend playing games.
I wantz your job.
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Re: Monster play issues and discussion
Quote:
Originally Posted by
Frelorn
As it is now, my wife has been giving me the evil eye of the amount of time I spend playing games.
"BUT HONEY, ITS MY JOB!"
brother, if i could say that, all would be well in the world. lol
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Re: Monster play issues and discussion
Well good Sir.
It's nice to have someone around when Orion's out writing the 6,000,000,000 page Dev diary. :p
(I'm joking Orion, take your time if it makes it a better diary :) )
My only real requests are:
1. Max CC time 10 seconds.
2. 50% cap on slows (excluding falling damage)
3. Extend An respawn timer to at least 20 minutes between his respawns.
4. Give us a tidbit about the Defiler while we wait for the diary on it, please? I'm so excited about it. I'll take anything that hasn't been told already, like a single skill description :) . If not, when's the diary gonna be out? A day or 2? Next week?
Thanks again for this.
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Re: Monster play issues and discussion
Quote:
Originally Posted by
ozz1376
"BUT HONEY, ITS MY JOB!"
brother, if i could say that, all would be well in the world. lol
That line only works for so long, trust me.
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Re: Monster play issues and discussion
Quote:
Originally Posted by
Frelorn
As it is now, my wife has been giving me the evil eye, for the amount of time I spend playing games.
PLAY MOAR NAOW!!!!!!
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Re: Monster play issues and discussion
Quote:
Originally Posted by
Frelorn
As it is now, my wife has been giving me the evil eye of the amount of time I spend playing games.
hehe, we have something in common, lol.
Seriously though, thank you for posting and asking for feedback.
Some fixes regarding weavers relate to the web duration buffs, and the broken racial trait (Shelob's gift). Any idea when we can expect some feedback or info on those things getting fixed?
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Re: Monster play issues and discussion
great to have you here, some of my concerns are
1.CC
2.Stacking DITE
3.WLs fate in bk13
Also some bug fixes would be great, ettendeep quests, and some new skills for my WL would be nice
Ok i just thought of a question, do you have any plans in the future to lower the amount of infamy needed for higher ranks? Because some of them atm are ridiculous and will take years to get even with the new infamy system
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Re: Monster play issues and discussion
My monster play has basically consisted of getting camped at Grams and dying several dozen times and then actually finding time when Grams wasn't camped but still getting killed by 4 burglars while trying to kill slugs.
All in all it hasn't been all that fun.