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Dev Diary Feedback: New Main Menu
As LOTRO grows and new UI features are developed, like the new Skirmish Join and Skirmish panels, we have found that we can't just keep adding buttons to the toolbar at the bottom of your screen (or the border of your Radar) to launch the new panels.
Read more about the new main menu and join the conversation!
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Re: Dev Diary Feedback: New Main Menu
This is going to look great on high res monitors but can you scale the list down for people that have lower resolutions?
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Re: Dev Diary Feedback: New Main Menu
for those of us who use the hot key options, is it possible to remove the buttons? they take up precious real estate on my tiny monitor =]
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
c4maniac
This is going to look great on high res monitors but can you scale the list down for people that have lower resolutions?
The Main Menu scales together with the toolbar. So if you have your toolbar set to display at 1.3 (under UI Options), the Main Menu will look bigger as well.
Hopefully this addresses your concern.
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
Chroner
for those of us who use the hot key options, is it possible to remove the buttons? they take up precious real estate on my tiny monitor =]
If you want to remove the buttons, you'll need a custom skin. Take a look at www.lotrointerface.com
Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
Ransroth
If you want to remove the buttons, you'll need a custom skin. Take a look at
www.lotrointerface.com
Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.
i was hoping you wouldnt say that =[
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Re: Dev Diary Feedback: New Main Menu
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When the first version of this feature appeared on our Preview Test Server, Isengard, one proposal got a lot of support: Our testers wanted to also be able to remap the buttons on the right hand side, the ones that open the different bags from your inventory.
You mean the "crayon eaters" had a good idea, provided meaningful feedback, and helped shape a new feature into something even better? Unpossible. :rolleyes:
Quote:
Originally Posted by
Chroner
i was hoping you wouldnt say that =[
There are some really nice skins out there, and they're very simple to use. You should give them a try.
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
Ransroth
The Main Menu scales together with the toolbar. So if you have your toolbar set to display at 1.3 (under UI Options), the Main Menu will look bigger as well.
Hopefully this addresses your concern.
Ya it does thanks. I play this game on a laptop too usually on a boring sunday afternoon which isn't so big screened and everything in game is huge on the screen even at .7
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
Ransroth
If you want to remove the buttons, you'll need a custom skin. Take a look at
www.lotrointerface.com
Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.
maybe...most likely not....very few of those skins got updated with MoM.
the most popular ones are still SoA versions.
:(
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Re: Dev Diary Feedback: New Main Menu
Will there be some sort of new menu system for hunter porting locations? Right now I have one quickslot bar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!
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http://img4.imageshack.us/img4/4888/...na2009adj2.png
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
KMSone
Will there be some sort of new menu system for hunter porting locations? Right now I have one toolbar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!
I've heard rumours that skills are usable from the skill menu, so you wouldn't even need to slot them if that's true. If not... Ew.
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Re: Dev Diary Feedback: New Main Menu
I'm happy with any UI improvements, but less than ecstatic about these button improvements. The reason being, it doesn't really address the awful limitations of the UI in LOTRO.
Over the last couple of years most custom UI modders have been making buttons/bags transparent in order to gain screen real estate or use it more efficiently.
Indeed the default UI components do not truly scale with most typical screen resolutions so it is simply preferable to make them invisible.
Major UI issues:
1. experience bar text illegible
2. unit frames have buffs/debuffs grow down with no option to grow upwards depending on frame's screen position
3. UI components inexplicably attached to other UI components (ie. xp bar and main action bar)
4. No true scaling for UI fonts, they become either too fuzzy to read or too small too matter.
The button changes unfortunately address a portion of the LOTRO UI that most custom mod users have already dispensed with due to the glaring deficiencies present in the default UI.
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Re: Dev Diary Feedback: New Main Menu
Love the concept of the new main menu. I would love to be able to use the inventory slots area to hotkey Food and and potions. Will that be an option?
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Re: Dev Diary Feedback: New Main Menu
This is great! I always thought those bag buttons were a waste (who doesn't open all their bags at once with I?)
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Re: Dev Diary Feedback: New Main Menu
Any way to get button customization set up as drag & drop from the main menu, rather than through options? Good to know it's there, though, there are buttons on my bar that have never been touched. :)
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Re: Dev Diary Feedback: New Main Menu
Quote:
Originally Posted by
KMSone
Will there be some sort of new menu system for hunter porting locations? Right now I have one quickslot bar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!
Not right now. Having some kind of a panel which lists your travel skills is something that might happen in some future version, it's definitely on our radar.
Quote:
Originally Posted by
ndbot
I've heard rumours that skills are usable from the skill menu, so you wouldn't even need to slot them if that's true. If not... Ew.
I can confirm those rumours - you'll be able to activate skills directly from the Active Skills panel. So you'll be able to open that up, hit the [-] button, expand just the travel section and select your port.
Quote:
Originally Posted by
Kuldebar
I'm happy with any UI improvements, but less than ecstatic about these button improvements. The reason being, it doesn't really address the awful limitations of the UI in LOTRO.
Over the last couple of years most custom UI modders have been making buttons/bags transparent in order to gain screen real estate or use it more efficiently.
Indeed the default UI components do not truly scale with most typical screen resolutions so it is simply preferable to make them invisible.
Major UI issues:
1. experience bar text illegible
2. unit frames have buffs/debuffs grow down with no option to grow upwards depending on frame's screen position
3. UI components inexplicably attached to other UI components (ie. xp bar and main action bar)
4. No true scaling for UI fonts, they become either too fuzzy to read or too small too matter.
The button changes unfortunately address a portion of the LOTRO UI that most custom mod users have already dispensed with due to the glaring deficiencies present in the default UI.
They might find these buttons more useful now that the player can assign any function to any of those buttons.
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Originally Posted by
wheelercub3
Love the concept of the new main menu. I would love to be able to use the inventory slots area to hotkey Food and and potions. Will that be an option?
I'm afraid not - The only actions you can currently assign to them are panel type actions. So you will be able to have them open the Skirmish Join panel, or options panel, or open the Lorebook, or Destiny Perks, etc. But not a particular item in your inventory, that would be a considerably different thing.
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Originally Posted by
atteSmythe
Any way to get button customization set up as drag & drop from the main menu, rather than through options? Good to know it's there, though, there are buttons on my bar that have never been touched. :)
Right now this isn't something you'll be able to do. If there's enough call for it, we may be able to get it added, but it may not have the bang-for-the-buck.
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
Kuldebar
The reason being, it doesn't really address the awful limitations of the UI in LOTRO.
Actually, the fact that they're now customizable will mean I'm much more likely to use them. As for the major UI issues... I play at 1680x1050, and it looks fine with the default scalings for me. Sure, if I played at 1920x1080 on a laptop, it could be a problem. But I could always use a large external monitor in that case - that makes a lot of stuff easier on the eyes, not just game icons.
They said nearly 2 years ago that they were going to rewrite their UI because it was leveraged out of some of the oldest code in their entire system, and it was time for an upgrade. More flexible, more extensible, more customizable, all that jazz. Unfortunately, given the intervening time... it appears that project got a serious postponement. But until they can get back on that, I'll take any improvements they can deliver.
Thanks for adding this Ransroth, Frosty, and/or whoever else worked on it!
Khafar
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Re: Dev Diary Feedback: New Main Menu
Looks good, but I've just started using a cool new UI so I guess it's back to the old set-up if the custom UI isn't compatible :(
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Re: Dev Diary Feedback: New Main Menu
Looks great! Can we please get a different icon for Hobbies? It is the same as Main Menu and System. I know I will be slotting Hobbies on the toolbar as I am having to get to it the long way right now as I check on my fishing progress while I fish. Other than that, very happy about these changes to the UI!
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
artistV
Looks great! Can we please get a different icon for Hobbies? It is the same as Main Menu and System. I know I will be slotting Hobbies on the toolbar as I am having to get to it the long way right now as I check on my fishing progress while I fish. Other than that, very happy about these changes to the UI!
The screenshots in the Dev Diary are very old - before we got the pretty icons. The Hobby icon will look the same as your fishing skill icon.
Main Menu Icon also will look much nicer than the one in the dev diary - it's a nice up-arrow in a circle.
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Re: Dev Diary Feedback: New Main Menu
In fact I just went back and double-checked - pretty much all the icons are wrong in the screenshots. The new icons are much nicer :).
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Re: Dev Diary Feedback: New Main Menu
About removing unneeded buttons via UI skins.... There are some really great minimalist skins out there, but (unless I was doing something wrong) you can't use them if you switch in and out of full screen. if you start in full screen and stay there it's great. If you go from full screen to window, no problem. But if you go from window to full screen, the skin no longer sits where it should at the bottom of the screen. I guess coordinate 0,0 is at the top left, and it's smart enough to move the bar up when the number of usable vertical pixels decreases (when switching to window mode) but doesn't know to do anything when the usable number of pixels increases.
I don't really understand why, since the native skin has no problem adjusting to any amount of window resizing, but I tried several skins and ran into the same problem with all of them. And as someone who frequently bounces in and out of full screen it made the skins useless.
Anyway, I was hoping for a native option with fewer unneeded (for me) buttons, but at least the update allows for some customization to make them more useful. :)
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Re: Dev Diary Feedback: New Main Menu
I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
MrBloodworth
I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?
Skirmishes use a system called Skirmish Join. It was called World Join before the name was changed for consistency.
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Re: Dev Diary Feedback: New Main Menu
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Originally Posted by
MrBloodworth
I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?
Two different things. http://www.lotro.com/gameinfo/devdia...bility?start=1
http://www.lotro.com/media/article_i...s/image011.jpg
vs
http://www.lotro.com/media/article_i...s/image002.jpg
I would think it would make more sense to have the Join panel be the default tab in the Skirmish panel, but that's apparently not how it was designed.