Re: Weaver need a range slow
It would be lovely of course, considering how hard it is to find CC useful these days, but personally I cant really ask for anything more atm. Letting there be a trait that transforms the root to a ranged slow is an interesting idea tho.
I dont really agree a spider is a ranged class either, more hybrid imo. You need to be in melee also to be effective.
/Silkdawn
Re: Weaver need a range slow
Re: Weaver need a range slow
With the way Web the Earth is currently, a ranged slow would be overpowered. However, if they change WtE to function like Lore-master tar, then I could see the adding of something like a 20 second 30% slow put on Lethal Kiss.
Re: Weaver need a range slow
Quote:
Originally Posted by
featherlight111
With the way Web the Earth is currently, a ranged slow would be overpowered. However, if they change WtE to function like Lore-master tar, then I could see the adding of something like a 20 second 30% slow put on Lethal Kiss.
I would seriously love that, i dont mind of loosing the instant cast of WTE it last only 10 sec. Would prefer a tar like Lm and a ranged slow of course.
Re: Weaver need a range slow
Re: Weaver need a range slow
We spiders need a skill whereby we shoot webbing between two trees. Then when a freep passes through he gets caught in the web and we come and eat it!
Also, we should be able to jump from keeps and not break our legs. Spider web bungee cord type of thing. (spider /pose emote sort of)
Re: Weaver need a range slow
I think that weavers are fine (probably even too good) although if a snare is added to lethal kiss, then it should have a 1-2s induction as well as the root in place/animation.
Re: Weaver need a range slow
Quote:
Originally Posted by
bprorsum
This a joke, right?
Hey, you're missing a star.
Re: Weaver need a range slow
Quote:
Originally Posted by
reverendmaggot
Hey, you're missing a star.
sometimes HIPS, even twice cant save you for a DoT :D
Re: Weaver need a range slow
Ranged CJ, Latent poison, Stun, Root, WtE.
No thanks. Spiders already own melee classes. Don't make it worse.
Re: Weaver need a range slow
guardians need a 50m knockback, 10k morale, 8k armour value, and 2x the dps, but we aren't getting it.
shut up
Re: Weaver need a range slow
lol
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Re: Weaver need a range slow
Meh, i dont think it'd be that bad....he's saying that he'd take losing his root for a slow. Doesn't seem all that unfair of a trade...
certainly not worth laughing out loud as the 4 or so people ahead of me have done :D
Re: Weaver need a range slow
Quote:
Originally Posted by
Ryuc
Meh, i dont think it'd be that bad....he's saying that he'd take losing his root for a slow. Doesn't seem all that unfair of a trade...
certainly not worth laughing out loud as the 4 or so people ahead of me have done :D
It is definately worth laughing about. Giving a weaver a ranged slow on top of WtE?! seriously? You have to remember that weavers already get +10% incombat runspeed and can DoT on the move, has a CJ, mez, hatchlings, power drain.
How about this...take away the spider's root, and give them a 10% slow on a 10s duration 1 min cooldown with a 1.5s induction.
Re: Weaver need a range slow
This could be hight ranked skill. Its fun to see people trying to laf about that. I dont realy care to have induction on web the earth if it can last long like the Tar of the LM. Every freeps seams to cry about that web the earth. It last 10 sec... il trow this away for a ranged slow that can last 30 sec with induction. This game could be more fun if we could make such different build, chosing betwin certain skill like we have to do with traits, but there is juste not anough so all spiders are close to be the same build.
Warden can range CJ fare more away than the spider. i dont know if there is induction but i find it funny to see a warden complaning about that.
Sérioulsy a CC classe without range slow, ok Web the earth, Lm have the tar and a lot more, there is nothing you can complain about it if you look at the Lm skill.
And please dont show to much immaturity juste read and say somthing intelligent if you think its not good
Re: Weaver need a range slow
I don't care about WtE and other stuff (champ sprint ftw) what does concern me about a weaver slow however is their advanced run speed+the ranged root/daze and short range cj they have currently. It seems silly to me to want a slow when you can already run faster then everything besides a warg in stealth or an ooc hunter and you most likely can surpass those with a run pot which on my server all the r8+ spiders use granted its ooc but with 20% run speed you can basically always get in range to use daze/root.
Of course I find many things silly within the realm of pve/pvp (like support/cc classes doing more dps then cc/healing) but thats for another thread. I don't think I'd really care if spiders got a slow as long as it was A. cureable and B. not a posion, so like a disease.
Re: Weaver need a range slow
Quote:
Originally Posted by
ti-pere3
This could be hight ranked skill. Its fun to see people trying to laf about that. I dont realy care to have induction on web the earth if it can last long like the Tar of the LM. Every freeps seams to cry about that web the earth. It last 10 sec... il trow this away for a ranged slow that can last 30 sec with induction. This game could be more fun if we could make such different build, chosing betwin certain skill like we have to do with traits, but there is juste not anough so all spiders are close to be the same build.
Warden can range CJ fare more away than the spider. i dont know if there is induction but i find it funny to see a warden complaning about that.
Sérioulsy a CC classe without range slow, ok Web the earth, Lm have the tar and a lot more, there is nothing you can complain about it if you look at the Lm skill.
And please dont show to much immaturity juste read and say somthing intelligent if you think its not good
If you don't want people to laugh at you when you say give weavers a ranged slow, you could at least be specific with the description of the slow. Give the % slow, cooldown on it, range, resistance type if one, duration of slow, induction if one.
It appears you mostly solo and not group or raid. If that isn't the case, i'd imagine you are insane. WtE is an amazing OFFENSIVE and DEFENSIVE skill in groups/raids (and in 1vs1 as well). You would give that up for a single target slow? It would diminish the value of a spider in a group/raid a fair bit. Currently, R6+ spiders are a formidable foe when 1vs1. Exchanging WtE for a potent single target slow could very well increase their solo ability. I'm not saying spiders shouldn't be tough, but what it seems you are asking is to give up your group/raid responsibility in return for superior 1vs1 abilities.
Re: Weaver need a range slow
i'd take a range slow if it had a 2sec intro and needed to be traited and at which point would deactivate your poop slow....which is the best slow ever.... aoe -50% for 10sec reapplies every 3-4sec while the guy is still rollin in it. Gets entire raids while you zip off.
Re: Weaver need a range slow
I would definitely give up tar for WTE so... i dont know what the hell you weavers are tlaknig about
Re: Weaver need a range slow
Re: Weaver need a range slow
Web the earth is the best slow in the game. You have range CC and increased run speed so its not like you need anything else to stop people from escaping a 1v1. Smothering web cj also has a mini range. Definitely not needed
Re: Weaver need a range slow
Quote:
Originally Posted by
iolio1
Web the earth is the best slow in the game. You have range CC and increased run speed so its not like you need anything else to stop people from escaping a 1v1. Smothering web cj also has a mini range. Definitely not needed
Give Warleaders a slow then. They don't have one.
Re: Weaver need a range slow
Quote:
Originally Posted by
Ryuc
Give Warleaders a slow then. They don't have one.
Sure. Then captains can be given one as well.
See how I did that?
Re: Weaver need a range slow
Quote:
Originally Posted by
KillGore81
Sure. Then captains can be given one as well.
See how I did that?
I saw how you did that