Currently the problem I see with having BA damage rely on a dot (flaming arrow) is that in situations where the freeps lack healing or a loremaster they can find themselves stacked with an overwhelming amount of dots and forced to run and or burn to death. On the other hand in raid vs. raid situations where freeps have multiple lms captains and healers dots are not nearly as useful as freeps superior burst dps. This is why I suggest that flame dot be severely nerfed and black arrow based damage and crit/dev multipliers boosted. My rank 10 black arrows without any buffs or in hardhitter has a base tick of 190 for flaming arrow(completely dmg traited) I would like that be moved down to about 100. In exchange I want screaming shafts which reads 225x3 shadow dmg(hits much less seeing as shadow mitigation is not hard to get on a freep) needs to be changed to about 300 and its miss chance needs to be decreased. Headshot currently has a 30second cooldown and base is 531 Common damage. On non heavies this hits in the low 400s( can dev for a little over 1k). I suggest that its cooldown gets increased to 1minute is base damage increased to about 750( will now dev like a hunters merci shot) and its induction removed. Next skill to be changed is Puncture target which base is 429 common dmg on a 10second cooldown and costs 233power! for one since this skill is mostly used on heavy Armour targets which have high common mitigation it needs to be changed to a different dmg type boost of base damage to 500 and a decrease in its power cost. Fire trap got nerfed in moria from 330 a tick to 183 it would be nice if it got a boost to 200 or so seeing as it can be easily avoided. And final vital target I like this skill the way it is now although it NEEDS to be a different damage type. So again in exchange for theses boosts fire dot will be extremely nerfed and i could under stand taking the additional +25%ranged evade off of moving target.