Re: Weaponsmithing Recipes
Updated for Mines of Moria
Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.
Axe: "You have a small chance of lowering your Target's Armour."
Dagger: "1% Auto-attack Critical Hit Chance."
Greatsword: "Your Hit-chance is slightly increased."
Halberd: "Your attacks generate greater threat."
Headman's Axe: "You have a small chance of lowering your Target's Armour."
Mace: "You have a small chance of stunning your opponent."
Sword: "Your Hit-chance is slightly increased."
Tier 2 (Journeyman)
XP Earned: 4
Critical Success Item: Blackened Claw
Critical Success Result: 3 of the item
Components: 2 Barrow Iron Ingots
Components: 2 Barrow Iron Ingot, 1 Medium Hide
Components: 2 Low-Grade Steel Ingots
- Guardian Shield-Spikes (Level 20)
Requirements: Shield Spike Use, Guardian
Cooldown: 2 minutes
Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Spike Moulds
XP Earned: 2
Critical Success Item: Dusky Claw
- Basic Shield-Spike Kit (x3)
Duration: 5 minutes
Normal Success: +2% to Shield Attack Critical Chance.
Critical Success: +3% to Shield Attack Critical Chance.
- Journeyman Westernesse Shield-Spike Kit(x2)
Duration: 10 minutes
Effect: Sets damage type of all skills to Westernesse-make
Critical Success: Sets damage type of all skills to Westernesse-make
Requirements: Hand Wrought Traps, Hunter, Level 15
Cooldown: 5 minutes
Induction: 1.5s
Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Steel Bolts
XP Earned: 2
Critical Success Item: Dusky Claw
Effect: Basic Bear Trap capable of trapping and slighting damaging a target. The trap remains for 3 minutes after being placed. Most effective against targets level 20 or lower.
Effect: Trap capable of trapping up to 2 target. The trap remains for 60 seconds after being placed. Most effective against targets level 20 or lower.
Effect: A trap which can be setup nearly instantly even in the midst of a fight.The trap remains for 60 seconds after being placed.Most effective against targets level 20 or lower.
- Burglar Tricks (Level 20)
Requirements: Clever Devices, Burglar
XP Earned: 2
Critical Success Item: Dusky Claw
Effect: Slows movement speed by 25%. 32 Common Damage initially. 19 Common Damage every 3 seconds for 30 seconds.
Duration: 30s, Cooldown: 10 minutes.
Targets: 5, Range: 5m, Radius: 3m.
Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Nails
Effect: 3s Stun. Range: 5m.
Cooldown: 10 minutes.
Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel File
- Tiny Bag of Marbles (x1/x2)
Effect: 4s Knockdown. Starts Fellowship Manoeuvre. Range: 5m.
Cooldown: 15 minutes.
Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Sphere Mold
Components: 1 Iron Blade, 1 Iron Hilt
XP Earned: 6
Critical Success Item: Blackened Claw
Speed: 2.4
Normal Success: 12-17, 6.1 DPS
Critical Success: 14-19, 7.0 DPS, +4 Might
Speed: 1.7
Normal Success: 9-12, 6.1 DPS
Critical Success: 10-13, 7.0 DPS, +4 Agility
Speed: 2.8
Normal Success: 16-23, 7.0 DPS
Critical Success: 18-26, 8.0 DPS, +9 Vitality
Speed: 2.0
Normal Success: 10-14, 6.1 DPS
Critical Success: 12-16, 7.0 DPS, +4 Will
- Iron Throwing Axe (x4) (lvl 13??)
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 12-17
Critical Success: 17-24
Components: 1 Iron Blade, 1 Iron Hilt, 2 Barrow Iron Ingot
XP Earned: 8
Critical Success Item: Blackened Claw
Speed: 2.4
Normal Success: 14-19, 7.0 DPS, +4 Vitality
Critical Success: 16-22, 7.9 DPS, +4 Vitality
Speed: 1.7
Normal Success: 10-13, 7.0 DPS, +4 Agility
Critical Success: 12-15, 7.9 DPS, +4 Agility
Speed: 2.8
Normal Success: 18-26, 8.0 DPS, +16 Might
Critical Success: 21-30, 9.0 DPS, +16 Might
** Uses 1 Long Ash Shaft instead of 1 Iron Hilt
Speed: 3.2
Normal Success: 25-42, 10.5 DPS, +22 Might
Critical Success: 28-47, 11.8 DPS, +22 Might
Speed: 3.1
Normal Success: 21-29, 8.0 DPS, +24 Power
Critical Success: 24-32, 9.0 DPS, +24 Power
**Uses 1 Short Ash Shaft instead of 1 Iron Blade
Speed: 2.3
Normal Success: 13-19, 7.0 DPS, +12 Morale
Critical Success: 14-22, 7.9 DPS, +12 Morale
Speed: 2.0
Normal Success: 12-16, 7.0 DPS, +4 Might
Critical Success: 13-19, 7.9 DPS, +4 Might
Components: 1 Steel Blade, 1 Iron Hilt
XP Earned: 8
Critical Success Item: Dusky Claw
Speed: 2.4
Normal Success: 20-27, 9.6 DPS, ??
Critical Success: 22-30, 10.8 DPS, ??
Speed: 1.7
Normal Success: 14-18, 9.6 DPS, +6 Will
Critical Success: 16-21, 10.8 DPS, +6 Will
Speed: 2.8
Normal Success: 25-36, 11.0 DPS, ??
Critical Success: 28-41, 12.3 DPS, ??
Speed: 2.0
Normal Success: 16-23, 9.6 DPS, +6 Might
Critical Success: 18-25, 10.8 DPS, +6 Might
- Throwing Axe (x4) (lvl 19??)
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 17-24
Critical Success: ??
Components: 1 Steel Blade, 1 Iron Hilt, 2 Low-Grade Steel Ingot, 1 Sapphire Shard (NEW) OR
See each recipe (OLD)
XP Earned: 10
Critical Success Item: Master Journeyman Weaponsmith's Journal
- Axe (Old recipe:1 Eitor-Kalsak's Mandible)
Speed: 2.4
Normal Success: 22-30, 10.8 DPS, +17 Morale
Critical Success: 22-30, 10.8 DPS, +17 Morale, +6 Vitality
- Dagger (Old Recipe: 1 Blackclaw's Claw)
Speed: 1.7
Normal Success: 16-21, 10.8 DPS, +17 Morale
Critical Success: 16-21, 10.8 DPS, +17 Morale, +6 Agility
- Greatsword (Old Recipe: 1 Asht’s Tooth)
Speed: 2.8
Normal Success: 28-41, 12.3 DPS, +34 Power.
Critical Success: 28-41, 12.3 DPS, +34 Power, +12 Might.
- Halberd (Old Recipe: 1 Wildthorn’s Bark)
**Use 1 Long Ash Shaft instead of 1 Iron Hilt
Speed: 3.2
Normal Success: 30-49, 12.3 DPS, +34 Power
Critical Success: 30-49, 12.3 DPS, +34 Power, +12 Might
- Headman's Axe (Old Recipe: 1 Asht’s Tooth)
Speed: 3.1
Normal Success: 32-44, 12.3 DPS, +34 Morale
Critical Success: 32-44, 12.3 DPS , +34 Morale, +12 Fate
- Mace (Old Recipe: 1 Wildthorn's Bark)
**Uses 1 Short Ash Shaft instead of 1 Steel Blade
Speed: 2.3
Normal Success: 20-30, 10.8 DPS, +17 Morale.
Critical Success: 20-30, 10.8 DPS, +17 Morale, +6 Fate.
- Sword (Old Recipe: 1 Sawtooth’s Tooth)
Speed: 2.0
Normal Success: 18-25, 10.8 DPS, ??
Critical Success: 18-25, 10.8 DPS, ??
Re: Weaponsmithing Recipes
Updated for Book 11
Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.
Axe: "You have a small chance of lowering your Target's Armour."
Dagger: "1% Auto-attack Critical Hit Chance."
Greatsword: "Your Hit-chance is slightly increased."
Halberd: "Your attacks generate greater threat."
Headman's Axe: "You have a small chance of lowering your Target's Armour."
Mace: "You have a small chance of stunning your opponent."
Sword: "Your Hit-chance is slightly increased."
Tier 3 (Expert):XP Earned: 4
Critical Success Item: Jagged Bear Claw
Components: 2 High-Grade Steel Ingots
Components: 2 High-Grade Steel Ingots, 1 Polished Sapphire
Components: 2 High-Grade Steel Ingots
Components: 2 High-Grade Steel Ingot, 1 Sturdy Hide
- Shield Spike Kits (Level 30)
Requirements: Shield Spike Use, Guardian
Cooldown: 2 minutes.
Components: 2 High Grade Steel Ingot, 1 High Grade Steel Spike Moulds
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
- Ancient Dwarf Spike Kit (x2)
Normal Success: Sets damage type of all skills to Ancient Dwarf-make
Critical Success: Sets damage type of all skills to Ancient Dwarf-make
Normal Success: Adds 3% to Shield Attack Critical Chance.
Critical Success: Adds 4% to Shield Attack Critical Chance.
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 25
Components: 1 High-Grade Steel Ingot, 1 High-Grade Steel Bolts
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
**Components: 1 Long Yew Shaft, 1 Short Yew Shaft, 1 Bundle of Straw
Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 30 or below.
- Improved Bear Trap (x4/x7)
Effect: Improved bear trap capable of inflicting greater damage. The trap remains for 3 minutes after being placed. Most effective against targets level 30 or below.
Effect: Basic trap capable of trapping up to 3 target. The trap remains for 60 seconds after being placed. Most effective against targets level 30 or below.
Requirements: Clever Devices, Burglar
XP Earned: 4
Critical Success Item: Shaggy Auroch Tail
Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
Cooldown: 10 minutes.
Components: 2 High Grade Steel Ingot, 1 High-Grade Steel Nail
- Improved Stun Dust (x3/5)
Effect: Stuns for 4 seconds. Range: 5m.
Cooldown: 10 minutes.
Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel File
- Medium Bag of Marbles (x1/x2)
Effect: Knocks down for 5 seconds. Range: 5m.
Cooldown: 15 minutes.
Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel Sphere Mould
Components: 1 Bright Steel Blade, 1 Steel Hilt
XP Earned: 6
Critical Success Item: Jagged Bear Claw
Speed: 2.4
Normal Success: 24-33, 11.8 DPS, +7 Fate
Critical Success: 27-37, 13.3 DPS, +7 Fate, +4 Vitality
Speed: 1.7
Normal Success: 17-23, 11.8 DPS, +7 Vitality
Critical Success: 20-26, 13.3 DPS, +7 Vitality, +4 Fate
Speed: 2.8
Normal Success: 31-44, 13.5 DPS, +1.0 In-Combat Power Regen
Critical Success: 35-50, 15.1 DPS, +1.0 In-Combat Power Regen, +8 Might
Speed: 2.0
Normal Success: 19-28, 11.8 DPS, +22 Morale
Critical Success: 22-31, 13.3 DPS, +22 Morale, +4 Vitality
- Throwing Axe (x4) (Lvl 24?)
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 21-30
Critical Success: 29-41
- Heavy Bright Steel Weapons
Components: 1 Bright Steel Blade, 1 Bright Steel Hilt, 1 Bright Steel Pommel
XP Earned: 8
Critical Success Item: Jagged Bear Claw
Speed: 2.4
Normal Success: 24-33, 11.8 DPS, +7 Fate
Critical Success: 26-35, 13.3 DPS, +7 Fate, +4 Will. Speed 2.3
Speed: 1.7
Normal Success: 17-23, 11.8 DPS, +7 Agility
Critical Success: 18-24, 13.3 DPS, +7 Agility, +4 Might. Speed 1.6
Speed: 2.8
Normal Success: 31-44, 13.5 DPS, +15 Might
Critical Success: 32-46, 15.1 DPS, +15 Might, +8 Vitality. Speed 2.6
- Halberd – Uses Shaggy Auroch Tail
**Uses 1 Long Yew Shaft instead of 1 Steel Hilt
Speed: 3.2
Normal Success: 22-54, 13.5 DPS, +15 Agility
Critical Success: 35-59, 15.1 DPS, +15 Agility, +15 Fate. Speed 3.1
Speed: 3.1
Normal Success: 35-48, 13.5 DPS, +15 Vitality
Critical Success: 37-51, 15.1 DPS, +15 Vitality, +22 Power. Speed 2.9
- Mace – Uses Shaggy Auroch Tail
**Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
Speed: 2.3
Normal Success: 22-33, 11.8 DPS, +7 Will.
Critical Success: 23-35, 13.3 DPS, +7 Will, +4 Fate. Speed 2.2
Speed: 2.0
Normal Success: 19-28, 11.8 DPS, +7 Might.
Critical Success: 21-30, 13.3 DPS, +7 Might, +4 Vitality. Speed 1.9
Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem
XP Earned: 8
Critical Success Item: Sharp Auroch Tail
Speed: 2.4
Normal Success: 29-40, 14.4 DPS, ??
Critical Success: 33-45, 16.2 DPS, ??
Speed: 1.7
Normal Success: 21-28, 14.4 DPS, ??
Critical Success: 24-31, 16.2 DPS, ??
Speed: 2.8
Normal Success: 38-54, 16.4 DPS, +55 Power
Critical Success: 43-61, 18.5 DPS, +55 Power., +9 Will
Speed: 2.0
Normal Success: 24-34, 14.4 DPS, +19 Agility.
Critical Success: 27-38, 16.2 DPS, +19 Vitality, +9 Agility.
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 25-35
Critical Success: ?? common
- Polished Gondorian Weapons
Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem, 2 High-Grade Steel Ingot, 1 Ruby Shard (NEW) OR See each recipe (OLD)
XP Earned: 10
- Axe (Old Recipe: 1 Skulkmire's Moss)
Speed: 2.4
Normal Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate
Critical Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate, +0.6 In-combat Power REgen
- Dagger (Old Recipe: 1 Khurshat's Tooth)
Speed: 1.7
Normal Success: 24-31, 16.2 DPS, ??
Critical Success: 24-31, 16.2 DPS, ??
- Greatsword (Old Recipe: 1 Silverclaw's Claw)
Speed: 2.8
Normal Success: 43-61, 18.5 DPS, ??
Critical Success: 43-61, 18.5 DPS, ??
- Halberd (Old Recipe: 1 Darkheart's Black Heart)
**Uses 1 Long Yew Shaft instead of 1 Steel Hilt
Speed: 3.2
Normal Success: 44-74, 18.5 DPS, +55 Morale, +28 Power
Critical Success: 44-74, 18.5 DPS, +55 Morale, +28 Power, +1.3 in-Combat Power Regen
- Headman's Axe (Old Recipe: 1 Silverclaw's Claw)
Speed: 3.1
Normal Success: 49-66, 18.5 DPS, ??
Critical Success: 49-66, 18.5 DPS, ??
- Mace(Old Recipe: 1 Grish's Tail)
**Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
Speed: 2.3
Normal Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality
Critical Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality, +0.6 In-combat Power Regen
- Sword(Old Recipe: 1 Grish's Tail)
Speed: 2.0
Normal Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will
Critical Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will, +0.6 In-combat Power Regen
Re: Weaponsmithing Recipes
Updated for Book 11
Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.
Axe: "You have a small chance of lowering your Target's Armour."
Dagger: "1% Auto-attack Critical Hit Chance."
Greatsword: "Your Hit-chance is slightly increased."
Halberd: "Your attacks generate greater threat."
Headman's Axe: "You have a small chance of lowering your Target's Armour."
Mace: "You have a small chance of stunning your opponent."
Sword: "Your Hit-chance is slightly increased."
Tier 4 (Artisan):XP Earned: 4
Critical Success Item: Very Sharp Lynx Claw
Components: 3 Dwarf-steel Ingots
Components: 3 Westernesse Steel Ingots, 1 Polished Adamant
Components: 3 Dwarf-steel Ingot, 1 Pristine Hide
Components: 3 Westernesse Steel Ingot
Requirements: Shield Spike Use, Guardian
Cooldown: 2 minutes.
Components: 2 Dwarf-Steel Ingots, 1 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
XP Earned: 4
Critical Success Item: Huge Drake Tail
Effect: Sets damage type of all skills to Beleriand-make
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 25
Components: 2 Dwarf-Steel Ingots, 1 Westernesse Ingots, 1 Dwarf-Steel Bolts
XP Earned: 4
Critical Success Item: Huge Drake Tail
- Improved Lure Trap (x3/x5)
**Components: 1 Long Lebethron Shaft, 1 Short Lebethron Shaft, 1 Bundle of Straw
Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 40 or below.
Requirements: Clever Devices, Burglar
XP Earned: 6
Critical Success Item: Sharp Auroch Tail
Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
Cooldown: 10 minutes.
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Sphere Mould
Effect:.
Cooldown:
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Nails
Effect:.
Cooldown:
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel File
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Speed: 2.4
Normal Success: 33-45, 16.2 DPS, +10 Might, +31 Power
Critical Success: 37-50, 18.2 DPS, +10 Might, +61 Power
Speed: 1.7
Normal Success: 24-31, 16.2 DPS, +10 Vitality, +5 Agility
Critical Success: 27-35, 18.2 DPS, +10 Vitality, +10 Agility
Speed: 2.8
Normal Success: 43-61, 18.4 DPS, +21 Might, +61 Power
Critical Success: 48-68, 20.7 DPS, +21 Might, +122 Power
Speed: 2.0
Normal Success: 27-38, 16.2 DPS, +10 Agility, +5 Vitality
Critical Success: 30-43, 18.2 DPS, +10 Agility, +10 Vitality
Range: 30 meters
Cooldown: 10 seconds
Normal Success: 28-40
Critical Success: 39-56
- Forged Dwarf-Craft Weapons
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
Speed: 2.4
Normal Success: 33-45 Ancient Dwarf-make, 16.2 DPS, +0.7 In-combat Power Regen
Critical Success: 37-50 Ancient Dwarf-make, 18.2, +0.7 In-combat Power Regen, +10 Fate
Speed: 1.7
Normal Success: 24-31 Ancient Dwarf-make, 16.2 DPS
Effect:
Critical Success: 27-35 Ancient Dwarf-make
Speed: 2.8
Normal Success: 43-61 Ancient Dwarf-make, 18.4 DPS
Effect:
Critical Success: 48-68 Ancient Dwarf-make, 20.7 DPS
- Halberd – Uses Huge Drake Tail
**Uses 1 Long Lebethron Shaft instead of 1 Strong Steel Hilt
Speed: 3.2
Normal Success: 44-74 Ancient Dwarf-make, 18.4 DPS, +61 Power
Critical Success: 50-83 Ancient Dwarf-make, 20.7 DPS, +122 Power
Speed: 3.1
Normal Success: 48-66 Ancient Dwarf-make, 18.4 DPS
Effect:
Critical Success: 54-74 Ancient Dwarf-make, 20.7 DPS
- Mace – Uses Huge Drake Tail
**Uses 1 Short Lebethron Shaft instead of 1 Dwarf-Craft Blade
Speed: 2.3
Normal Success: 3-45 Ancient Dwarf-make, 16.2 DPS, +31 Morale
Critical Success: 33-50 Ancient Dwarf-make, 18.2 DPS, +61 Morale
Speed: 2.0
Normal Success: 27-39 Ancient Dwarf-make, 16.2 DPS, +10 Might
Critical Success: 30-42 Ancient Dwarf-make, 18.2 DPS, +10 Might, +10 Agility
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XP Earned: 8
Critical Success Item: Huge Drake Tail
Speed: 2.4
Normal Success: 36-50 Westernesse, 17.9 DPS, ??
Critical Success: 41-56 Westernesse, 20.2 DPS, ??
Speed: 1.7
Normal Success: 26-34 Westernesse, 17.9 DPS, ??
Critical Success: 30-39 Westernesse, 20.2 DPS, ??
Speed: 2.8
Normal Success: 47-67 Westernesse, 20.4 DPS, ??
Critical Success: 53-76 Westernesse, 23.0 DPS, ??
Speed: 2.0
Normal Success: 30-42 Westernesse, 17.9 DPS, ??
Critical Success: 33-47 Westernesse, 20.2 DPS, ??
Speed:
Normal Success:
Effect:
Critical Success:
- Polished Westernesse Weapons
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 2 Westernesse Steel Ingots, 1 Adamant Shard (NEW) OR See recipe (OLD)
XP Earned: 10
- Axe (Old Recipe: 1 Steelmaw's Paw)
Speed: 2.4
Normal Success: 41-56 Westernesse, 20.2 DPS, ??
Critical Success: 41-56 Westernesse, 20.2 DPS, ??
- Dagger (Old Recipe: 1 Windscreamer's Claw)
Speed: 1.7
Normal Success: 30-39 Westernesse, 20.2 DPS, ??
Critical Success: 30-39 Westernesse, 20.2 DPS,??
- Greatsword (Old Recipe: 1 Driftmane's Fang)
Speed: 2.8
Normal Success: 47-67 Westernesse, 20.4 DPS, ??
Critical Success: 47-67 Westernesse, 20.4 DPS, ??
- Halberd (Old Recipe: 1 Karnasht's Tooth)
**Uses 1 Long Lebethron Shaft instead of 1 Strong Steel Hilt
Speed: 3.2
Normal Success: 55-92 Westernesse, 23.0 DPS, ??
Critical Success: 55-92 Westernesse, 23.0 DPS, ??
- Headman's Axe (Old Recipe: 1 Driftmane’s Fang)
Speed: 3.1
Normal Success: 60-82 Westernesee, 23.0 DPS, ??
Critical Success: 60-82 Westernesee, 23.0 DPS, ??
**Uses 1 Short Lebethron Shaft instead of 1 Westernesse Blade
Speed: 2.3
Normal Success: 37-56 Westernesse, 20.2 DPS, ??
Critical Success: 37-56 Westernesse, 20.2 DPS, ??
- Sword (Old Recipe: 1 Karnasht's Tooth)
Speed: 2.0
Normal Success: 30-42 Westernesse, 17.9 DPS, ??
Critical Success: 30-42 Westernesse, 17.9 DPS, ??
Re: Weaponsmithing Recipes
Updated for Book 11
Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.
Axe: "You have a small chance of lowering your Target's Armour."
Dagger: "1% Auto-attack Critical Hit Chance."
Greatsword: "Your Hit-chance is slightly increased."
Halberd: "Your attacks generate greater threat."
Headman's Axe: "You have a small chance of lowering your Target's Armour."
Mace: "You have a small chance of stunning your opponent."
Sword: "Your Hit-chance is slightly increased."
Tier 5 (Master):XP Earned: 4
Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
Components: 3 Ancient Steel Ingot, 1 Polished Beryl
Components: 3 Elven-steel Ingot
- Intricately Engraved Pommel
Components: 3 Ancient Steel Ingot
Components: 3 Elven-steel Ingot, 1 Exceptional Hide
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 25
Components: 2 Elven Steel Ingots, 1 Ancient Steel Ingot, 1 Ancient Steel Bolts
XP Earned: 4
Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
- Cunning Lure Trap (x3/x5)
**Components: 1 Long Yew Shaft, 1 Short Yew Shaft, 1 Bundle of Straw
Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 30 or below.
Effect: Improved bear trap capable of inflicting greater damage. The trap remains for 3 minutes after being placed. Most effective against targets level 50 or below.
- Improved Tripwire (x1/x2)
**Uses 1 Spool of Ancient Wire instead of 1 Ancient Steel Bolts
Effect:
- Inescapable Strong Trap (x4/x7)
Effect: Most effective against targets level 50 or below.
- Quality Quick Trap (x4/x7)
Effect: Most effective against targets level 50 or below.
- Superior Triple-Trap (x3/5)
Effect: Basic trap capable of trapping up to 3 target. The trap remains for 60 seconds after being placed. Most effective against targets level 50 or below.
Components: 1 Elven Blade, 1 Leaf-pattern Hilt
XP Earned: 6
Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
Speed: 2.4
Normal Success: 43-58, 21.0 DPS, +82 Morale
Critical Success: 48-65, 23.6 DPS, ??
Speed: 1.7
Normal Success: 31-40, 21.0 DPS, +14 Will, +1.9 In-combat Power Regen
Critical Success: 35-45, 23.6 DPS, ??
Speed: 2.8
Normal Success: 55-79, 23.9 DPS, +28 Might, +1.9 In-combat Power Regen
Critical Success: 62-89, 26.9 DPS, ??
Speed: 2.0
Normal Success: 35-49, 21 DPS, +82 Power
Critical Success: 39-56, 23.6 DPS, ??
Normal Success: 37-52
Critical Success: ??
Range: 30m
Cooldown: 10 seconds
- Forged Elven-steel Weapons
Components: 1 Elven Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel
XP Earned: 8
Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
Speed: 2.4
Normal Success: 48-65, 23.6 DPS, ??
Critical Success: 48-65, 23.6 DPS, ??
Speed: 1.7
Normal Success: 35-45, 23.6 DPS, +14 Agility, +41 Power, +1.4 In-combat Power Regen
Critical Success: 35-45, 23.6 DPS, ??
Speed: 2.8
Normal Success: 62-89, 26.9 DPS, +28 Might, +82 Morale, +2% Parry Chance
Critical Success: 62-89, 26.9 DPS, ??
** Uses 1 Long Black Ash Shaft instead of 1 Leaf-pattern Hilt
Speed: 3.2
Normal Success: 65-108, 26.9 DPS, +28 Agility, +82 Power, +2% Parry Chance
Critical Success: 65-108, 26.9 DPS, ??
Speed: 3.1
Normal Success: 71-96, 26.9 DPS, +28 Might, +82 Morale, +2% Parry Chance
Critical Success: 71-96, 26.9 DPS, ??
** Uses 1 Short Black Ash Shaft instead of 1 Elven Blade
Speed: 2.3
Normal Success: 43-65, 23.6 DPS, +14 Vitality, +41 Power, +1% Parry Chance
Critical Success: 43-65, 23.6 DPS, ??
Speed: 2.0
Normal Success: 39-56, 23.6 DPS, +14 Vitality, +41 Morale, +1% Parry Chance
Critical Success: 39-56, 23.6 DPS, ??
Components: 1 Ancient Steel Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel
XP Earned: 8
Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
Speed: 2.4
Normal Success: 53-72, 26.1 DPS
Critical Success: 56-76 Light, 27.5 DPS, 1% Parry Chance, +1.1 In-combat power regen
Speed: 1.7
Normal Success: 38-50, 26.1 DPS, +90 Power, +15 Agility
Critical Success: 41-53 Light, 27.5 DPS, +90 Power, +15 Agility
Speed: 2.8
Normal Success: 68-98, 29.7 DPS, +180 Morale, +30 Vitality
Critical Success: 72-103 Light, 31.4 DPS, +180 Morale, +30 Vitality
Speed: 2.0
Normal Success: 43-61, 26.1 DPS, ??
Critical Success: 45-65 Light, 27.5 DPS, ??
Speed:
Normal Success:
Effect:
Critical Success:
- Polished Ancient Steel Weapons
Components: 2 Ancient Steel Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel, 1 Beryl Shard (NEW) OR See recipes (OLD)
XP Earned: 10
- Axe (Old Recipe: 1 Snowback's Claw)
Speed:
Normal Success:
Critical Success:
- Dagger(Old Recipe: 1 Sagrurz's Tooth)
Speed:
Normal Success:
Critical Success:
- Greatsword(Old Recipe: 1 Colnor's Scale)
Speed:
Normal Success:
Critical Success:
- Halberd(Old Recipe: 1 Gnashmaw's Tongue)
Speed:
Normal Success:
Critical Success:
- Headman's Axe(Old Recipe: 1 Colnor's Scale)
Speed:
Normal Success:
Critical Success:
- Mace(Old Recipe: 1 Skybreaker's Scale)
Speed:
Normal Success:
Critical Success:
- Sword (Old Recipe: 1 Hoartusk's Horn)
Speed:
Normal Success:
Critical Success:
Re: Weaponsmithing Recipes
Hold for anything else...
Re: Weaponsmithing Recipes
WOW this is going to be very handy thx and im also glad to see im not the only weapon smith :)
Re: Weaponsmithing Recipes
bump
hoping for another sticky
Re: Weaponsmithing Recipes
kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:
iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
The_Altruist
kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:
iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
Yup, and Bright Steel is at 21.
Nice list...bookmarked.
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
The_Altruist
kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:
iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
*grumble*
I knew there was something I forgot to change. I'll get the level reqs changed. Thanks for pointing it out.
Re: Weaponsmithing Recipes
Great guide. Any tips on how to get the Heavy Iron recipes?
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
Kol
*grumble*
I knew there was something I forgot to change. I'll get the level reqs changed. Thanks for pointing it out.
no problem, great guide!
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
wobbles
Great guide. Any tips on how to get the Heavy Iron recipes?
I tend to find Heavy Iron recipes on level 17+ humanoids (goblins, humans, half-orcs, etc).
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
Kol
I tend to find Heavy Iron recipes on level 17+ humanoids (goblins, humans, half-orcs, etc).
Thanks for the tip, I got some recipes from the orcs north of Bree and the Hardened Iron stuff is selling pretty well.
Has anyone had luck with finding 1-time use recipes? I'm interested in finding some to make and use/sell, but I'm really afraid of learning a recipe only to find that the item it makes requires a level above 15. If someone could post some information on 1-use recipes they've found, that would be great.
Re: Weaponsmithing Recipes
Tier 2 updated with item stats. Working on Tier 3 now.
No critical success info because they decided to gray out the mastery tab until you master...*grumbles*
Re: Weaponsmithing Recipes
Tier 3 added. This data is all from Closed Beta, so I need to confirm that the odd issues you might notice are still around.
Re: Weaponsmithing Recipes
Kol:
any chance you can include the spawn names, and perhaps general locations, of where critical success items can be found?
Outside of dirty neekerbreeker eyes, I'm not sure where anything else can be found.
Re: Weaponsmithing Recipes
Where's the throwing knives? If they are not in, it'd be really nice if they were added.
Re: Weaponsmithing Recipes
To the best of my knowledge, the only thrown weapons that can be crafted are axes.
Quote:
Originally Posted by
The_Rohanic_Elf
Where's the throwing knives? If they are not in, it'd be really nice if they were added.
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
Potvin
Kol:
any chance you can include the spawn names, and perhaps general locations, of where critical success items can be found?
Outside of dirty neekerbreeker eyes, I'm not sure where anything else can be found.
There used to be a list on the forums somewhere and I thought Drazner had a link to it in his guide, but I'm not finding it now. As soon as I can find that again, I'll look for a way to add it in here.
Re: Weaponsmithing Recipes
Here's what I remember from Beta 2 regarding Weaponsmith specific critical items:
Apprentice Tier
---------------
Dirty Neekerbeeker Eyes - Neekerbeekers in Bree
Journeyman Tier
---------------
Blackened Barghest Ear - Barghests in Barrow Downs
Dusky Lynx Claw - Lynxes in Lone Lands (South and East of Weathertop)
Expert Tier
-----------
Jagged Bear Claw - Bears in North Downs (level 24ish)
Sharp Auroch Tail - Elite Aurochs East of Esteldin
Artisan Tier
------------
Very Sharp Lynx Claw - Lynxes in High Moor (Trollshaws)
Huge Drake Tail - Drakes in Western Angmar (NOT in Ram Duath)
Master Tier
-----------
Lethal Sharp Dread Turtle Claw - Elite Turtles in the Malenhad Swamp (Angmar)
Re: Weaponsmithing Recipes
Thanks Lunatix22. I'll figure out some good way to include that information in the recipe lists and get it added. Maybe at the beginning of each tier post... hmmm...
Re: Weaponsmithing Recipes
Is there something wrong here? lev 34 and 38? as they shows in game, both dwarf axe and westerness r lev 31....
Quote:
Originally Posted by
Kol
Tier 4 (Artisan): Components: 3 Dwarf-Steel Ingots
XPR: 0.50/0.50/0.40
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 3 Dwarf-Steel Ingots, 1 Polished Adamant
XPR: 0.50/0.46/0.38
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 3 Westernesse Steel Ingot, 1 Pristine Hide
XPR: 0.50/0.46/0.38
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 3 Westernesse Steel Ingot
XPR: 0.50/0.50/0.40
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 4 Dwarf-Steel Ingots, 4 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
XPR: 0.19/0.19/0.15
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components: 4 Dwarf-Steel Ingots, 4 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
XPR: 0.19/0.19/0.15
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components:
XPR:
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Sphere Mould
XPR: 0.21/0.21/0.17
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Nails
XPR: 0.21/0.21/0.17
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel File
XPR: 0.21/0.21/0.17
XP Earned: 6
Critical Success Item: Huge Drake Tail
Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Dwarf-Steel Ingot
XPR: 0.60/0.59/0.47
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.67/0.63/0.51
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.67/0.63/0.51
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.67/0.63/0.51
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.67/0.63/0.51
XP Earned: 6
Critical Success Item: Very Sharp Lynx Claw
Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 3 Dwarf-Steel Ingot
XPR: 0.54/0.53/0.43
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
- Forged Dwarf-Craft Dagger
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
XPR: 0.54/0.52/0.42
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
- Forged Dwarf-Craft Greatsword
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
XPR: 0.54/0.52/0.42
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
- Forged Dwarf-Craft Halberd
Components: 2 Dwarf-Craft Blades, 6 Dwarf-steel Ingot, 1 Long Lebethron Shaft
XPR: 0.42/0.42/0.33
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
- Forged Dwarf-Craft Headman's Axe
Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 6 Dwarf-Steel Ingot
XPR: 0.43/0.43/0.34
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Strong Steel Hilt, 1 Short Lebethron Shaft, 9 Dwarf-steel Ingot
XPR: 0.29/0.29/0.23
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
XPR: 0.54/0.52/0.42
XP Earned: 8
Critical Success Item: Very Sharp Lynx Claw
Components: 2 Westernesse Blade, 1 Strong Steel Hilt, 1 Westernesse Steel Ingot
XPR: 0.65/0.63/0.51
XP Earned: 8
Critical Success Item: Huge Drake Tail
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.72/0.68/0.55
XP Earned: 8
Critical Success Item: Huge Drake Tail
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.72/0.68/0.55
XP Earned: 8
Critical Success Item: Huge Drake Tail
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.72/0.68/0.55
XP Earned: 8
Critical Success Item: Huge Drake Tail
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
XPR: 0.72/0.68/0.55
XP Earned: 8
Critical Success Item: Huge Drake Tail
Components: 2 Westernesse Blades, 1 Strong Steel Hilt, 3 Westernesse Steel Ingot, 1 Steelmaw's Paw
XPR: 0.58/0.56/0.45
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Dagger
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Windscreamer's Claw
XPR: 0.58/0.55/0.44
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Greatsword
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Driftmane's Fang
XPR: 0.58/0.55/0.44
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Halberd
Components: 2 Westernesse Blades, 6 Westernesse Steel Ingot, 1 Long Lebethron Shaft, 1 Karnasht's Tooth
XPR: 0.46/0.45/0.35
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Headman's Axe
Components:
XPR:
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Mace
Components:
XPR:
XP Earned: 10
Critical Success Item: N/A
- Polished Westernesse Sword
Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Karnasht's Tooth
XPR: 0.58/0.55/0.44
XP Earned: 10
Critical Success Item: N/A
Re: Weaponsmithing Recipes
Quote:
Originally Posted by
ASTY1984
Is there something wrong here? lev 34 and 38? as they shows in game, both dwarf axe and westerness r lev 31....
Near the end of Closed Beta there was a shift in the levels of most crafting items. I haven't gotten back to that tier (so close... darn expensive vendors) to confirm the new changes and until now, no one else had posted anything. Thanks for the info. So both dwarf and westernesse are 31? That seems strange. Is there another set of recipes that are higher level in that tier now?