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Originally Posted by
DreadSith
Is it my imagination or does it seem the game is declining more and more. When ftp came out there was a large surge in players, new servers etc. It seems like many people that are on my friends list no longer play. Also when I go into towns such as Bree, Thorins Hall, Michel Delving, they are all ghost towns. :(
Just your imagination.
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Also as an MMO veteran of several games I have noticed some things.
Been a vet way back prior to Meridian 59...
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1. Going ftp to get a huge influx of new players.
F2P isn't always a death-sentence. In many cases it is generally poorly handled, but in the case of Turbine's implementation, it is meant to work with current subscription models, and in this way it allows for more potential growth without changing much.
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2. More reliance on the lotro store for purchases. (Company effort to squeeze last $$)
"More reliance" on the store? I've purchased one thing from the store with the 500tp I get from Turbine, and that object was a revive tome because I didn't feel like traipsing back through the Misties for the quest I was on. That's not a reliance, that's actually living up to the purpose of convenience.
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3. Having "special" after "special" in the store. (Company needs more $$ to keep up servers)
Special after special only allows for Turbine to create an ebb and flow with the players, by timing specials for a lot of players as they reach the areas they require (hence Turbine using the metrics for the regions), it allows them to maximize their incoming profits from them.
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4. The seemingly large drop of players on my server since Rift and DC universe came out. Anytime a big new game comes out other MMO's feel it. Star wars will be beyond big.
Not sure which server you're on, but on the ones I play I've notice the opposite. Yes, there will be attrition for both time and for the "grass is greener" new MMO, but that's to be expected. TOR will only be big until most players realize that it's 'revolutionary' aspects are similar to that of Rifts in that it'll be short-term gimmicks.
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5. Watching some friends who have multiple level 65's taking looooong breaks (months).
Taking breaks is healthy as well, several month breaks are more common even. I've taken many of them and that allows me to come in with fresh eyes and relive the 'old' content.
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6. A titan on the horizon.. Star Wars the Old Republic. I hear in game people saying that cant wait for this.
As I said above, TOR will have their draw in the same way any new MMO does, as well as using the Star Wars franchise, however, like all MMOs the draw only lasts so long and even the die-hard fans of a franchise can fall out of love quickly, especially if (and how I've been watching TOR, more when) they realize that the game doesn't deliver on the feel of the license.
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7. Age of Lotro. Lotro has been around for a while, granted it still looks amazing and is a good game, but can it compete with some of the newer games? or games that have received a total facelift such as WoW. What happens when other big name titles get huge patches to make them sweet looking and great running? How much more content can lotro get and more importantly how much more content is turbine willing to put out for it? Perhaps turbine has a new game they are putting most of their time into?
WoW actually hasn't had a facelift. It's added a few tweaks (see: just like LOTRO) to appear fresher, but overall the same general graphical quality of WoW hasn't changed since vanilla.
As for LOTRO, considering the modular design of the AC2 engine that they are using, along with the talent of knowing just what to add and when, I don't believe LOTRO will need a graphical overhaul in it's base lifetime.
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This all signals to me that Lotro seems to be in its death throws. I very well could be completely wrong, but my gut tells me they will start merging servers inside a year, and we all know that the merging of servers means the game is in the coffin waiting for burial.
If anything, you're looking at a shift in paradigm for the entire MMO genre. After Turbine saved DDO with the hybrid-F2P system and how they've shown the industry that a F2P AAA title can be a viable product that traditional subscription-based offerings will become more and more rare.
As for merging of servers, that is also not a nail in a coffin...every MMO plans for more overhead and will generally have 6-8 servers more than they require to support a viable product. In LOTRO's case, they worked out a bit less than that which allowed each server to support a viable community and with the new F2P servers allowing a fresh-start area. Merging them (or even with the acquisition of the EU servers) together wouldn't really change much overall and it's probably something that I doubt we'll see anytime soon.
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I am curious if anyone else seems to feel this is happening?
So no, I don't see/feel the same way.