Stats will be getting an update with the launch of The Rise of Isengard™. Read more about these changes in the latest developer diary from Ken "Graalx2" Burd and post your comments here!
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Stats will be getting an update with the launch of The Rise of Isengard™. Read more about these changes in the latest developer diary from Ken "Graalx2" Burd and post your comments here!
No caps on main stats at all? holy...
And we get tact crit passives... while not really, but same effect lol
Umm, i dont really know if this is better or not
This seems like a really solid change. I can't wait to see additional Dev Diaries.
Brushfire
how can it be bad besides
Which really sounds like their just re doing rad but rather then locking the person out if they don't have enough from previous raids they can go in and help... just be slightly less helpful. (means you can use healer alts more then you could use DPS alts)Quote:
New Stat – Finesse
For all of those players who think the random number generator has it out for them this is the stat for you. Finesse is a ratings-based stat that will directly reduce the Resistance of monsters as well as their Block/Parry/Evade ratings. This stat will appear primarily on instance/raid/pvmp loot but there will be a few pieces available with Finesse from quests and crafting.
This new stat is a two sided weapon because monsters will have access to it also. Most landscape monsters won’t have much if any Finesse but expect high difficulty instance/raid Boss monsters to have quite a bit.
caps being removed from basic stats like Vitality sounds interesting, this has the potential of allowing massive morale pools (for Guards/Wardens in particular), but then, how much more of a stat can we expect on gear? there may not be a fixed cap on stats, but I expect there will still be a severe amount of limitation based on what's actually available.
Woah...
This should be interesting to test out.
A huge change from the past couple years. Though I can see why... it will allow them to make the difficult content more difficult. If a tank really has to gear out for mitigations that will be a huge when tanking a hard hitting boss. Same thing with healers wanting to heal those tanks.
Plus it gives them room to grow with new gear that gets added later on.
Removing stat caps means my tanky morale pools are gonna be huge! Not to mention tactical power pools ofc.
The consolidation of crit i do like, no more 'trash for everyone but hunters' gear :)
Agility for burglars is interesting, I find it easier to get agi atm so can't complain too much, and about time they had comparable offense calculations.
My one and only concern is the future of non class specific medium armour (book rewards etc). With hunts and burgs both relying on agility completely I hope there will be plenty of options for Wardens (as things stand heavy tanking armour options are miles better than medium).
My burg is loving this change, brilliant.Quote:
Burglars are a special case. We decided to switch their primary offence rating to be based off of Agility rather than Might. We felt that this Agility focus more closely matched our vision for Burglars and would have minimal impact on current burglars as Agility was already highly desired. And yes all of you burglars out there, you will get 10 times your Agility contribution to Melee Offence.
Okay, so my question about this, then. . .will we see stats like Might removed off of hunter gear, and like changes with all classes and their gear?Quote:
We have also changed the contribution to most class’s Offence ratings to use their primary stat * 10. This means that Lore-masters, Minstrels and Runekeepers will use Will to contribute to their Melee offence. Hunters will use Agility for their Melee offence and Guardians, Champions and Wardens will use Might for their Ranged offence ratings. The Captain’s offence ratings are unchanged.
Ah I forgot to say thanks to the Devs, in a similar vein to the recent switch to making Meds of North Men bind to account, these changes are looking brilliant.
Keep up the good work!
This is looking really good :)
My sole concern is that Finesse will be the new Radience. "Sorry, you can't come to this raid w.o. this or that gear. You need at least X Finesse to do raid Y or you'll hit squat". I'm sure the devs have learned from the Radience backlash and won't go down the same path :)
Remember there will be huge diminishing numbers.
Concerns about Finesse:
-Seems like useless stat for healers.
-Will be there recommended numbers you want to have for instances/raids? For example I don't want to miss or get resist on my hunter/rk/warden so I need 200 Finesse for 6man instance bosses and 400 Finesse for the raid bosses?
Wow! This is huge! I have no idea what to think...
... other than getting rid of all might on hunter gear, yea, that's basically it XD
It will be really interesting to see how this plays out.
I think it will be less an exact number, since its just a resist chance decrease, but more the better type thing. You'll most likely end up wanting people to have a good amount if they are expected to DPS in any form. Of course without testing it there is no way to know how much the bosses will have their finesse at (Speaking of which will finesse be on the lore-masters "knowledge of middle-earth" or w/e skill that reads defenses?).... Mind you by the second raid we'll know basically what you need, just from the fact we'll have the previous raids finesse gear, and know that is what the dev expects lol.
I'm impressed this seems a really nice change to make and should open up different specs to classes rather than having 90% of the best players of a class in the same gear.
Only issue i can see occurring is backdating ideas with for example some of the gear at the moment available hunters will be at a huge advantage on isengard release and whilst leveling at 65 as there is incredible agility stacking gear whereas very little might stacking gear so without caps at 65 hunters and burgs would massively outweigh champs for dps. Same for Rk's and Lm's who can get ridiculously high will/fate
These changes sound very interesting and a solid step in a great direction! :)
There was no mention of mitigations (eg melee, ranged, tactical) only resistances. Will the cap be raised on those as well or will those stats be done away with? I foresee some very difficult choices in gear ahead.
I love the stat cap removal and the increase in BPE caps (I easily get to 8-9k block on my warden if I use most of my +block gambits), however, I dislike the further consolidations. I see the resistance, mitigation, and many skill combinations in classes like LMs is a further dumbing down of an already easy game. I do hate the current uselessness of stacking, say, poison resist, but the solution seems to be to allow more functionality and more ways to increase resistances, not to combine them all together into one rating.
One question on primary stat contributions: does this mean wardens and guards will no longer get +5 morale for 1 vit? Again, I am worried that the "leveling the playing field" is just another blending together of classes and roles in a game where there are already very limited class and skill options. And with no new classes coming in RoI, this seems to mean we will be having another year or two of even less of the same ol'
Finally, I too hope that finesse does not become the new radiance...
Rift uses a similar mechanism to perform gear checks. There are three stats: Focus, Hit, and Toughness. Focus is required to hit with spells, Hit is required to hit with physical melee/ranged attacks, and Toughness is needed by tanks to reduce the effect of critical hits (basically it's the critical mitigation that already exists as a stat here).
Getting geared up enough to participate in non-raid instances is not difficult. It took most players a couple of weeks since a hybrid boss loot + barter system exists. Barter system stuff is better than boss drops, but the boss drops allow the player to progress into the more difficult instances. There are also various crafted items that have Focus/Hit/Toughness, and other buff items that add to those values that can be placed on your gear.
So the stat acts as a gear check, but it 1) is not too difficult to achieve for non-raiders, thus allowing them to access all non-raid instances and 2) minimally detracts from those more focused on progressive raiding, as they will be able to rely more on skill to make up for potential lacks in gear.
If the RoI instances use this type of hybrid approach, where instance drop gear can be used until enough barter items are collected to get the "best" non-raid instance drop, Finesse won't be a big deal. If RoI continues the current model where only the bartered gear is an improvement, then Finesse will be Radiance all over again.
Hmm.
A lot of that looks like yet more oversimplification. From the sounds of it they may as well rename might, agility et al "Melee stat" "Ranged Stat" "Tactical Stat" etc and have done with it. [EDIT] Oh, and as the above poster points out, it is in direct imitation of Rift. Turbine must have to work very hard to be this derivative.
Also more change for change's sake. They couldn't just do what needed to be done and sort out b/p/e and the stat caps, could they? They had to go mucking around with the way the game's basic principles.
And I shouldn't worry about finesse becoming the new radiance - I guarantee you they'll be selling 'finesse tomes' in the store.
Is there any way to cancel my Isengard preorder and get my money back? :rolleyes:
In terms of gating instances, no, finesse will not become the new radiance. Turbine learned from that mistake, and they won't gate instances with some useless mechanic again. Don't worry.
In terms of forming groups to run said instances, I can see a little bit where you're coming from. Obviously, if someone gets invited to your group that doesn't necessarily have the recommended, or even any finesse, among players, yes, this might become somewhat of a gating issue.
The only way finesse is going to affect groups is if the players themselves see it as a sticking point to form groups upon. Other than that, I think it's a great addition and just gives us another 'stat' to improve ourselves with.
Better late than never--fantastic news. Please keep it up.