Re: Warden Threat Update 6
Great summary! Thanks for posting it.
--Harper
Re: Warden Threat Update 6
It seems that Dance of War is missing on the threat transfer list, but apart from that great summary, as Harper already said xD
Re: Warden Threat Update 6
Quote:
Originally Posted by
JuanD
It seems that Dance of War is missing on the threat transfer list, but apart from that great summary, as Harper already said xD
Good catch.. Updated here and in my main sheet.
Re: Warden Threat Update 6
Thanks for this, finally started leveling my warden and thinking about new rotations for threat and it helped alot.
Re: Warden Threat Update 6
I did a few quick and HIGHLY unscientific threat tests today, and may get around to more skills if I have the time and motivation, this seems like a good spot to post.
SoV and SoD - I tested these with no threat legacies or traits, and after accounting for the actual damage of the skill, it took around 5000 damage to morale to pull a mob.
PB - Same as above, i had something that was dpsing slowly, so I'm sure all the threat over time had expired. This also took about 5000 morale to pull, so the cumulative ToT is about the same as the upfront threat of SoV and SoD.
EoB - This was the main skill i wanted to test, and unfortunately i didn't have much time to test it as the friend who was helping me only had a couple minutes. I had no threat traits, but unfortunately did have a maxed threat legacy equipped for the first test. After subtracting the damage of EoB and half the heals I received from it, it took 13000 morale of damage to pull the mob. After I realized i had the wrong weapon equipped I quickly swapped and hit EoB on a 10k mob who my friend then killed without ever taking aggro (time constraints, couldn't do a proper test).
Quick summary of some very flawed testing on a few aggro skills:
SoV/SoD/PB total threat: about 5000 morale
EoB with maxed Fi-Sp threat legacy (no traits): about 13000 morale of threat
EoB without traits or legacies: >9000 morale of threat
Again, this was some very quick testing and should be treated as far from completely accurate, but i think it gives a decent starting point for me to move forward with doing some more accurate tests and for planning out which gambits are most valuable (btw, if anyone on nimrodel wants to offer to help, send a tell/mail to geirskogul).
Re: Warden Threat Update 6
And what happened with War Cry? for me its not so effective anymore =/
Re: Warden Threat Update 6
Quote:
Originally Posted by
adebayor
And what happened with War Cry? for me its not so effective anymore =/
3/12/2012 Orion: War-cry: The bonus threat associated with the skill will be returning with the hotfix.
Re: Warden Threat Update 6
Great thread with a nice layout. This should be stickied! :)
This should help what some of those terms mean.
Quote:
Originally Posted by
Graalx2
Lets see if I can answer at least some of your questions.
Warden Threat effects stack completely with other Threat effects and with themselves.
The descriptions for the magnitude of a Threat effect are absolute. A Moderate threat increase does the same amount of Threat on a Tier 2 gambit as a Tier 5 Gambit.
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
All Warden Threat over Time effects last 16 seconds with 4 second pulses. The duration is not increased by traits but the magnitude of each pulse is increased by some traits.
Warden heals do increase threat for each pulse of healing, though some monsters care more about healing threat than others.
spelunker, I tested the same stuff yesterday and had roughly the same numbers for those gambits but a tiny bit higher. We waited the full 16 seconds before having anybody else hit the mob though.
Re: Warden Threat Update 6
Updated to put WarCry in its rightful spot.
Re: Warden Threat Update 6
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
The "Moderately increased threat" and the regular "Increased threat" are switched, right?
Re: Warden Threat Update 6
Quote:
Originally Posted by
Lucanthanas
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
The "Moderately increased threat" and the regular "Increased threat" are switched, right?
Any idea where "Sizable Increase to Threat" falls in this list? My Javelin of Ire has this effect on it
Thanks in advance,
Leighf
Re: Warden Threat Update 6
Quote:
Originally Posted by
Leighf
Any idea where "Sizable Increase to Threat" falls in this list? My Javelin of Ire has this effect on it
Thanks in advance,
Leighf
That description is on an item from pre update 6, maybe even pre-Moria, and, frankly, is something you will stop using when you get your legendary items going into Moria. So... probably the size is pretty small now, but was big for its time, pre-legendary item release..
Re: Warden Threat Update 6
Quote:
Originally Posted by
Darlgon
Increased Theat
Gambit Builders
Warden's Taunt (F)-
No Stance- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Determination- Warden's Taunt- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
That should be "slightly increased threat". :)
Quote:
Originally Posted by
spelunker
SoV and SoD - I tested these with no threat legacies or traits, and after accounting for the actual damage of the skill, it took around 5000 damage to morale to pull a mob.
PB - Same as above, i had something that was dpsing slowly, so I'm sure all the threat over time had expired. This also took about 5000 morale to pull, so the cumulative ToT is about the same as the upfront threat of SoV and SoD.
This doesn't compare well with the old info as some others posted already;
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
PB has 2x and .5x, SoV 3x.
2+0.5 doesn't equal 3x. It would be very nice to have some fresh information on this from the devs.
Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
2+0.5 doesn't equal 3x. It would be very nice to have some fresh information on this from the devs.
Why is fresh information needed ?
Yeah, 2+0.5 does not equal 3x, but your assumption that PB has 2x and .5 was wrong in the first place:
Threat over time effects tick 4 times every 4 seconds.
So PB would be at 2+ 4x.5 = 4x after 16 seconds.
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
Re: Warden Threat Update 6
Quote:
Originally Posted by
Minyacairwen
Why is fresh information needed ?
Yeah, 2+0.5 does not equal 3x, but your assumption that PB has 2x and .5 was wrong in the first place:
Threat over time effects tick 4 times every 4 seconds.
So PB would be at 2+ 4x.5 = 4x after 16 seconds.
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
Because .5x, 1x, 2x and 3x were approximations in the first place, simplified to give us a hint.
I never imagined PB to do that much threat. I thought it was .5x just spread out. In any case 3x to 4x is a greater error then 2.5x to 3x. Spelunker said he removed the applied dmg from the equation.
So, in short, we know nothing at all. :cool:
Re: Warden Threat Update 6
Quote:
Originally Posted by
Minyacairwen
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
True. Plus threat can crit separate from actual attack crits, so without testing it a ton of times to get a large enough data sample, you can't really know if any of the PB threat ticks critted, or if the SoV threat crits, etc. It's all just an approximation.
Re: Warden Threat Update 6
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Thanks for the update Graalx.
Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
I wish there was a way to affect 'X' other than level and legacy. Scaling it by might, traits, or even a carving would go a long ways towards wardens being able to manage threat vs. survivability. DPS is very stat and gear dependent. Threat appears to be purely level dependent (with a kicker from legacies).
--Harper
Re: Warden Threat Update 6
Quote:
Originally Posted by
Harperelle
I wish there was a way to affect 'X' other than level and legacy. Scaling it by might, traits, or even a carving would go a long ways towards wardens being able to manage threat vs. survivability. DPS is very stat and gear dependent. Threat appears to be purely level dependent (with a kicker from legacies).
--Harper
isn't that basically what the trait terrible visage is doing?
Re: Warden Threat Update 6
Quote:
Originally Posted by
Harperelle
... or even a carving ...
I like that idea! I haven't really had problems with threat but I would use a +threat carving before (for example) the +light damage or whatever else. Most of the time I'm on the physical or tactical mitigation carvings but I think a +threat carving would be a good alternative.
Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Thanks Graal.
also
Quote:
Originally Posted by
Graalx2
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Did I miss something apart from Fi-Sp Threat up or does he mean TV trait?
Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
That'd take away the (fun) necessity of experimenting and getting to know how well individual DPS'ers play. It would also be a step closer to aggro meters; as it stands the little ambiguity about how much threat we have at any given moment means dps has to proactively manage their aggro.