Originally Posted by
jwbarry
Was going to wait until F&F Challenge fell to let this out of the bag but now seems just as appropriate.
There is a meta challenge within Orthanc. It has not been done on any server yet.
It requires all challenges to be completed in a single 'run' of the instance. You can reset each challenge as many times as you want so long as you ultimately beat them all and the instance itself never resets. People can leave to retrait and come back, you can swap members of the group, etc, all of that is valid. So long as the instance itself is never collapsed. Some causes of that are group disbandment and if the instance is empty for a period of time.
There is a title for accomplishing this at any point in time.
There is a unique title for being the first group on the server to do it.
For those who are interested, the reason we went with all challenges was a response to feedback on how we did the OD challenge and the play behaviour that generated from it.
Since OD was just the last boss' challenge, once the server first was discovered several kins cleared on tier 1 then just fought gortheron on tier 2. This defeated a large part of the intent and cheapened the accomplishment and you all were correct to point that out. This iteration we've shifted to all challenges to address the raised issues.
We could not have just done the first to complete all the challenges themselves, regardless of when, because we don't have the tech to do that. It would also be a shift to rewarding individuals...
(depending on who completed what when and the various group makeups, say only 2 of the people in on the F&F challenge have done the other 4 challenges. Are they the only ones to get the server first, does the rest of the group get it when they catch up, how many individuals get the server first before we transition it over. What if that number is crossed mid group that just completed, do some people get left out. Since this is all acting on the individual now we need a lot of messaging back and forth and a new system for the game to track and measure all of this. Etc. There's lots of really gnarly situations that develop with that model and too much tech required for something that doesn't affect that many players in the end.)
... as opposed to rewarding the group, which really makes the more sense given the raid environment and requirement for a top tier well synced group of people.