Leveling Group - Landroval
With the introduction of an XP disabler, there's an opportunity to form a group of players with characters that all level at about the same rate.
The advantage of such a group is that, when it comes to group content, the members of the group can get together to go through it at something near the appropriate level.
To be honest, I am interested in a group that will take on the challenges of middle earth at something below "on level" for a region. I have found that even "on level" does not provide much of an interesting challenge. I think that something nearer to 5 levels below content would be better.
I've created a character, Alphred, on Landroval, that I intend to role-play my way through the content of Middle Earth, keeping him about 5 levels below the content of the area he is adventuring in. He'll start in Little Delving as soon as Update 9 is released. As an example, he'll still be Level 5 when he gets to Needlehole and needs to run The Gift of the North instance. I'll be hoping to have a group that will allow us to pull together a fellowship of Level 5 characters to do this instance as a full fellowship.
I'll also hope to have a companion or two at Tuckborough dealing with the bears, and when tackling the Warg at Budgeford, who will be a true monster to what I expect will be by then a group of Level 7 characters.
I hope to be exploring the Old Forest at Levels 10 through 12, and be in the Barrow Downs at Level 15. At the Barrow Downs, I look forward to forming up some fellowships to enter each of the 10 barrows - and actually play them as fellowship instances. The barrows in the North Barrows should be a challenge for a small fellowship. The South Barrows will require a full fellowship.
This won't be shoot-loot-and-scoot adventuring, but "walk and talk" roleplaying, for the most part.
Iffen you have an interest in this, Alphred will start his adventures as soon as Update 9 is released and the new XP disabler is in the stores.
On Landroval . . . as I said.
(Landroval) Club Elair Update 1 on January 14 - increasing level cap to Level 8
Club Eclair - Update 1 - January 14
There were places at the Bounds where even Bounders feared to tread. Update 1 opens the whole of the Shire to Club Eclair.
Level Cap Increase to Level 8
New Group Content
&- The Brigands at Narrowcleave
&- The Rescue of Gerebert Took
&- The Warg at Budgeford
&- The Spiders in the Quarry
&- The Goblins of the Greenfields
New Game Features
&- Crafted Armor, Weapons, Jewelry
&- Slot your First Virtue at the Bard in Michel Delving.
Note: Some Eclairians have found it satisfying that quest rewards are actually useful and are making a personal decision to limit their characters to found and rewarded armor, weapons, and jewelry. Club Eclair has no formal rule regarding what a character can wear or use, but I thought I would mention this as an option.
Club Eclair is an adventure role-playing club for those who enjoy challenging role-play walk-and-talk adventure. We use the XP Disabler to establish a group level cap and adventure where the quests are chalenging and nothing is more valuable than a friend at your side. To join or monitor Club Eclair in-game, type "/joinchannel club-eclair"