Fire Rune-Keeper DPS: Best Practices
Fire Rune-Keeper DPS: Best Practices
What can a Fire Rune-Keeper do to leave Hunters in the dust and even make DPS Wardens uncomfortable? Post your insights here, maybe your opening rotation and its advantages, helpful habits to get into and so on.
The gearing part of the Fire Runekeeper Guide has been moved into its own post, #4, updated to U18.0.
Post #89 has a value-of-stats table than can be used to calculate how good any new gear is, as long as level 105 supreme essences are used.
Index
Page 1
Post #1 - Fire Runekeeper Guide [Skills and Rotations]
Post #4 - Fire Runekeeper Guide [Gearing, U18]
Post #5 - PvMP aspects
Post #10 - Comment on gearing
Post #11 - Use of Writ, Ridicule, Essence of Storm
Post #12 - Gearing, tactical damage formula, effect of critical rating/mastery rating/damage buffs, damage bonus from Writ tiers
Post #23 - Legacies: alternative legacies
Post #24 - Legacies: alternative runestone legacies
Post #25 - Legacies: alternative satchel legacies
Page 2
Post #27 - Parses, update 16
Post #28 - Empowering Flames induction buff (vid)
Post #33 - Fire Runekeeper Guide [Gearing, Level 100]
Post #37 - Level 100 - will essences vs mastery essences
Post #38 - Level 100 - comparison of essence armours
Post #40 - Use of Shocking Words in fire traits
Post #41 - Alternative views
Post #42 - Mechanics of Searing Words, traits from yellow tree
Post #47 - Searing Words revised
Post #48 - Skill priorities: Essay or Smouldering, Essence or Smouldering (ST & AoE), Essay + Distracting Flame, when to refresh Scathing Mockery
Post #49 - AoE: Smouldering Wrath or Fiery Ridicule
Post #50 - Single-target: Conventional rotation
Page 3
Post #51 - Single-target: Advanced rotation
Update 18
Post #54 - Overcapping critical rating at level 105
Post #55 - Osgiliath class set at level 105
Post #59 - Mastery essences
Post #56 - Difference made by upgrading to level 105 gear
Post #62 - Set bonuses comparison
Post #67 - LI Passives and Faramir's at level 105
Post #68 - U18 Build-making and Gear Layout
Post #71 - Critical defence, more on mastery essences
Post #73 - Comment on t1 gearing
Page 4
Post #76 - Silent Streets t2c vid analysis and adds efficiency
Post #79 - Discussion of Searing Words rotation
Post #81 - Keeping track of Searing Words
Post #82 - Burst and Group Burst rotations
Post #83 - Efficient and Kiting rotations
Post #89 - Stat Value Table revised
Post #90 - Gear Changes based on new Stats Table
Update 18.2
Post #100 - Searing Words for BuffBars – Single-Tier Setup
Page 5
Post #103 - Searing Words for BuffBars – Multi-Tier Setup
Post #113 - Crit swap-items for captains
Post #114 - How to swap morale essences
Post #115 - More Gear Revisions
Post #116 - Set bonuses comparison, U18.2
Post #120 - Revision of single target rotations
Osgiliath class armour for +2 pulses
[Note that the Throne raid class armour is a must-have and better in every way than the Osgiliath class armour. The below logic compares the Osgiliath class armour vs. slotted armour with extra mastery essences.]
The usual method which I've been updating since U16, full post #55:
- Extra tick of Essay is worth 4.0% dps
- Extra mastery from Biting Wit is worth 5.2% dps at 45k mastery
- Extra mastery from Biting Wit is worth 3.4% dps at 90k mastery
- Extra mastery from Biting Wit is worth 2.7% dps at 120k mastery
Anything which goes beyond the first extra tick of Essay is a dps increase. This would be:
- Second extra tick of Essay of Fire, which happens whenever Smouldering Wrath or something else delays the refresh of Essay of Fire by 2 seconds, or if you use it on a new target.
- Searing Words. This is a randomly applied powerful dot which comes in 4 tiers depending on which Tier Writ of Fire is at. Not stackable with Searing Words from the same tier, but the tiers can stack with each other. Someone who manages Writ tiers carefully at the start and has +40% Searing Words duration (=damage) from a +2 pulses set Bonus can deliver a powerful burst. After reaching Writ t3 the longer dot duration results in +17% uptime.
- AoE, where many fire skill hits mean many Searing Words procs; Fiery Ridicule has a tendency to run out; and a new target can be chosen for Essay of Fire every time.
- Fights where constantly refreshing dots isn't possible.
Therefore all of my posts in this thread assume the +2 pulses class set.
General rotation
- Essay of Fire is a 2nd Smouldering Wrath. As determined in Post #48, 'Skill Priorities', it will always result in more damage to prioritise Essay of Fire before Smouldering Wrath unless the fight is over within ~7 seconds.
- Fiery Ridicule and Writ of Fire have decent dots that should always be present at t1 if possible. But the damage bonus from increasing their tier is only +16% and +7% respectively per tier, so tiering up the dots should have a low priority.
- Essence of Flame has a much stronger hit than Fiery Ridicule but can only be used every 15s. Therefore Essence of Flame should generally come before Fiery Ridicule so that it can be used again as soon as possible (= as often as possible).
- Distracting Flame and Scathing Mockery will do 1.1x and 2x as much damage as Essence of Flame with one cast if they run until expiration, which is why it's important to use these and other dots, even Scathing Mockery in single-target.
- Distracting Flame should be refreshed efficiently because it has no initial hit. Spending more time on it loses damage because there are better uses for the time. (post #24, DF cooldown legacy)
- Scathing Mockery should be refreshed already when it's blinking. If the alternative is an extra Fiery Ridicule, refresh it even if the fight is almost over because it overtakes Fiery Ridicule's hit within 3 seconds. (post #48, skill priorities)
- Free Writs of Fire that become available shortly before Smouldering Wrath should be saved until afterwards. That's because the -30% inductions buff only has a duration of 8s and is usually gone after Smouldering Wrath, so the Writ of Fire helps regain both the buff and attunement quickly. (post #28, induction buff)
- The +10% damage bonus per tier from Writ of Fire only applies to the Searing Words dot. A fully geared fire RK in combat already has well over +100% damage bonus for Searing Words so the actual increase from a tier 3 Writ of Fire is under 15%. (post #12, damage bonuses)
Attunement
- The max attunement is 9, even though the attunement bar tooltip reads out of /20.
- Skills use their own attunement increases. For several skills there's no advantage in getting more than 6 attunement.
- Having full red attunement on top of other fire/skill damage buffs gives a damage bonus of about 12% to most skills (so effectively 8% for skills which add 3 attunement, see previous point). Combustion and Shocking Words get 40% and other lightning/frost skills get ~20%.
- 8% damage from full attunement is too little to be worth spending several seconds getting if instead several strong skills on 10-15s cooldowns can be used immediately and then again 3s earlier – and then the attunement is gained that way instead. I don’t hesitate to use Essence of Flame if my attunement is 0.
Fire skill buffs
- All fire skills have a:
20% chance to apply Searing Words, a strong dot
30% chance to apply a fire mitigation debuff, which makes a huge difference of 35%+ in t2 instances
30% chance to apply an induction buff which reduces inductions by a third.
- For this reason Writs and Fiery Ridicule are potent skills in single-target and AoE respectively thanks to their high hit rate per second.
- The buffs/debuffs don't stack or refresh, Searing Words only stacks between different tiers, but Writ and Ridicule are good at getting these effects back quickly when they run out.
- All fire skills also have a 100% chance to apply an armour debuff, which is mostly useful for physical damage dealers. It only lasts 8s so it easily runs out if you stop attacking a target with fire skills.
Non-fire skills
- Essence of Winter can’t apply Searing Words or any other extras that fire skills get and doesn't have any particular damage advantage to compensate so should not be used.
- Both Essence of Storm and Shocking Words aren't powerful enough to be worth using regularly because there are better uses for the time & attunement. But they are useful as burst, for example when the fight is almost over. (post #11 Essence and #40 Shocking Words)
- A good time for Essence of Storm is if you need to move somewhere. Another case is if a good skill is almost off cooldown and you've already used a Writ.
Specific to single-target
- When the strong skills are on cooldown Writ of Fire is by far the most potent skill. It has virtually no animation downtime which means it has 3x the rate of fire of Fiery Ridicule for 70% of the initial hit (so initial hit dps is 210% as high). This also means a much higher proc rate for Searing Words and other fire skill effects.
- However, Writ of Fire still has a 1s cooldown so it must be alternated with other skills like Fiery Ridicule and Distracting Flame for best effect.
- Scathing Mockery is clearly behind all other dots in single-target dps and should therefore be the last dot to be applied.
- Combustion is in some ways the best AoE skill, but it only does less than half damage to the selected target so it’s no good in single target fights.
Specific to AoE
- Fiery Ridicule can be chain-spammed because the animation downtime is the same as the cooldown. This is strong in AoE fights where it becomes comparable or better DPS than Smouldering Wrath thanks to dot upgrades/spreads/renewals. (post #49, Ridicule or Smouldering in AoE)
- Make sure to tab to a new target before each new use of Fiery Ridicule if there are more than 3 so that all get the dot.
- Distracting Flame has no place in AoE except if focussing down a priority target because it's outdone by Fiery Ridicule for dps and attunement makes too little difference.
- Fiery Ridicule and Essence of Flame have a very small radius of AoE. This means it's best to avoid targetting enemies at the edges of a mob because it might only hit 2 enemies.
- This also gives some control over which targets get hit. At fights like Lumithil it's sometimes possible to hit white ghosts and Lumithil without hitting a harrowing spirit (I run this with AoE traits because the harrowing spirits only close in towards the end when they run out of power).
- At the start of an AoE fight it's possible to aim in a way that tags as many different targets as possible with the Fiery Ridicule dot. Though after tier 1 I don't think this is worth the effort anymore.
- One of the dps traps is overkill: using Essay + Smouldering even though just one would've been enough. Of course if the add must die asap you'd do both, but otherwise it's better to set up something like Essay + Essence/Ridicule, Writ, (DF) on one add and use the Smouldering Wrath for something else.
- Dosage is another major factor when fighting adds. If an add already has lots of dots and is low on health, you probably don't need to spend any more time on it. It's a matter of experience to judge when you can move on to the next add.
- Only use Smouldering Wrath on targets which have a mit debuff. If you're focusing a specific target which doesn't have this debuff it's worth trying to proc the debuff with a Writ first. Only go beyond that with Writ, DF, Writ if it has to die asap, because spending that much time on single-target skills compromises your AoE.
- Half the damage from Combustion comes from Writ dots. But the damage raise for increasing the Writ tier is minimal compared to the damage you could get from multiple Searing Words tiers, which is why the Writ tier should only be increased by one with each Combustion.
Grouping with other classes
- Hunters: get them to use fire-oil so they can benefit from both your -15% fire mitigation debuffs and -15% armour.
- Lore-masters can return the favour with sticky tar and the debuff on the raven pet, best right-click set to autocast, for -10% fire mitigation each.
- Captains buffing fire runekeepers, a dot class, should use damage buffs first, then +incoming damage debuffs (Oathbreakers). This is because a damage buff only matters before the dot starts, while an incoming damage debuff can appear afterwards and still buff most of the dot.
- Captains: runekeepers aren't good blade brothers because the guaranteed crit doesn't work on most skills. No 100% crit Smouldering Wrath, Essay, Scathing Mockery, Ridicule. It only becomes slightly useful in AoE because the guaranteed crit works on the direct hits of some AoE skills, but even then there are better choices for a blade brother.
- Runekeepers: there can only be 1 Searing Words per tier even if there are multiple runekeepers. The best is if you cooperate at the start, designating one tier to each runekeeper. See 'Group Burst' rotation towards the end of this post for how this can be done.
- Runekeepers: if you're in a fight where you often have to take long breaks (30s+) from the boss, which means that Writs can tier down, it can help to designate one RK to rush back to t3 while the other holds off a little until you see two Searing Words effects.
- Runekeepers: an all-DPSers-are-RKs group isn't necessarily the fastest because Lotro is laid out to reward diverse groups. For example throwing a champ into an RK group would do wonders because rend benefits the RKs and the armour debuff benefits the champ.
Rotations
Conventional single-target rotation
- Distracting Flame, Essay + Fiery Ridicule #1, Writ #1
- Smouldering Wrath
- Writ #2 (free induction), Essence of Flame
- Essay + Scathing Mockery
- Fiery Ridicule #2, Distracting Flame
- Smouldering Wrath
- Writ #3 (free induction)
- Essay of Fire + Essence of Flame, Writ #4, Fiery Ridicule #3
- From then on, use Essay (+Essence), Smouldering Wrath and Essence of Flame as soon as possible in that order
- Spam-alternate Writ with Ridicule in that order whenever those skills are on cooldown
- Refresh Distracting Flame economically and refresh Scathing Mockery when the dot is blinking
- For details on how these last points were determined, see: post #11 use of Writ & Ridicule, post #48 skill priorities
This is a conventional rotation, meaning that skills are used in a fixed order which is expected, on average, to do the highest damage.
For example, with t0 Searing Words:
- delaying the first Writ for 6s has a 50% chance to proc t0 Searing Words. This is is on average a gain.
- delaying the first Writ for another 6s only adds 17% chance to proc t0 Searing Words. This would on average be a loss.
Further rationale:
-> Distracting Flame first: you need to get to full attunement quickly, which will mean using Essay + free skill and Distracting Flame (volcanic runestones or enamels don't make sense because you need fire skill buffs and debuffs asap). Putting Distracting Flame first has several advantages: 1) +3 attunement and +5% fire damage boosts Essay & the free skill to compensate slightly for their delay. 2) chance for Essay & the free skill to have a mitigation debuff when they impact (+30% and +21% respectively). 3) chance for an induction buff on Essay of Fire. 4) chance to proc Searing Words which allows you to throw in an extra Writ before that eassay, augmenting the previous three points.
-> Essay #1 + Fiery Ridicule #1: this combo is an exception reserved for the initiation of a fight. Essence and Ridicule both do almost the same damage in the time it takes until you can cast either of them again. However, Essence has a 50% chance to fall flat because you might not have a mit debuff yet this early in the fight. Fiery Ridicule avoids this risk by spreading out its damage over time. Later on Essence is always better than Ridicule because Ridicule's dot should always be up, so you're only comparing initial hits.
-> Essay #2 + Scathing Mockery: Scathing Mockery is the weakest fire skill in single-target, which is why it's the last dot to be applied.
This is the easier rotation because it automatically handles Searing Words procs based on probabilities. There are also these situations where you could prefer to use the conventional rotation over the proc-based rotation:
- Grouping with other runekeepers because there can only be one Searing Words per tier anyway.
- Fights which take a lot of concentration on other things than maximising dps.
Post #50 for a full breakdown with Searing Words discussion.
Midfight, when Smouldering Wrath is ready but I have no attunement, a combination of these, starting with the highest priority:
- Orange enamel (0 delay)
- Distracting Flame (1.2s - 1.5s delay depending on induction buff, in return for a dot refresh and a chance for fire skill effects)
- Fulgurite/Volcanic Runestone (1s delay)
- Essence of Storm (2s delay)
Advanced single-target rotation
Quote:
Originally Posted by
Fasin
Searing Words tiers do not stack or refresh. There are four Searing Words tiers (T0,T1,T2,T3). Once you hit T3 on Writ of Fire, you can only have one stack of Searing Words up. So stacking up Writ as fast as possible is not good, as you are removing any possibility for additional Searing stacks.
Quote:
Originally Posted by
Fasin
If you get a 4 stack searing words, your opening dps is ridiculous.
This opener doesn't plan for any Writs: you insert them yourself whenever you see a new Searing Words. It will still work even if you get very unlucky.
Distracting Flame, Essay + Essence, (Writ if still no mit debuff)
Smouldering Wrath
Fiery Ridicule, Fiery Ridicule
Essay + Scathing Mockery, Essence of Flame, (Writ if no mit debuff)
Smouldering Wrath
Distracting Flame
Essay + Fiery Ridicule
From then on, use Essay (+Essence), Smouldering Wrath and Essence whenever ready in that order
Guidelines:
- Use Writ whenever Searing Words procs until you reach tier 3.
- As the only RK: Use Writ when you're about to use Smouldering Wrath without a mit debuff. (post #120)
- As the higher-Writ-tier RK in a duo: If no mit debuff before Smouldering, wait for the lower-Writ-tier RK to start his Smouldering. If still no luck, use a Writ, then go ahead with Smouldering. (post #120)
- Fill any time inbetween with Fiery Ridicule. Early refreshes of Distracting Flame to proc Searing Words are only useful if there's not enough time to use Ridicule.
- When you reach t3, start alternating Writs with Fiery Ridicule/Distracting Flame whenever other skills are on cooldown.
See post #51 and #120 for how these guidelines were determined.
Details:
- By going Fiery Ridicule, Fiery Ridicule in line 3 you're missing out on some Distracting Flame damage. The damage stays the same because you're getting an extra initial hit and dot tier from Fiery Ridicule, but Fiery Ridicule does more AoE and fills the large time window better.
How does this compare to the conventional rotation which has fixed Writ tiers?
- Raising the Writ tier everytime Searing Words appears means that every fire skill has a 20% proc chance until t3.
- While in a conventional rotation, the more skills are used in a row without upgrading Writ the lower the proc chance per skill becomes, starting at 20%, then 16%, 13%, 10%, 8% etc. This is because it gets more and more likely that you already had Searing Words and that new procs get blocked. (chance per skill plateaus after 14s worth of skills, so 7%)
- Higher proc chance also means better chances for multiple Searing Words stacks in a short time. This rotation is good at burst.
- Drawbacks of this rotation are that it on average uses more Ridicules instead of Writs as a filler, which is less optimal in single-target. Also, depending on luck (25% of the time) you might only be able to use 3 fire skills before the first Smouldering (conventional rotation: 4 skills), although the rest of the time you will use 4 or more skills. Overall, much of the time the result is higher dps.
So this rotation has higher max dps, higher average dps and better burst but it takes some practice. I'd suggest training dummies because they reset their Writ tiers often which gives you experience with handling low Writ tiers while trying to maintain the rotation.
Searing Words - Keeping track of it
Knowing which tier of Searing Words has procced can sometimes be tricky. Problematic times are when you're grouped with other RKs, grouped in raids where all the buffs and debuffs get shuffled around wildly, and when you're 20-something seconds into the fight where new Searing Words procs can get concealed by older Searing Words expiring.
There are some simple patterns you can look out for:
- When you see 2 Searing Words (while highest Writ tier is t1), you and any other RK should upgrade Writ, to t2.
- When you see 3 Searing Words (while highest Writ tier is t2), you've done your work and can use use Writs freely from now on.
Edit: Legofreak11 has come up with a custom setup that adds Searing Words to the BuffBars plugin. See post #100 for his single-tier setup and post #103 for my modified multi-tier setup.
AoE fights
In my opinion the strength of fire rk’s in AoE is to do decent AoE damage while at the same dropping individual enemies quickly using Essay of Fire and Smouldering Wrath. This helps the tank and healer to survive, or makes fights go faster when some enemies have much more health than others i.e. the defilers in Ruined City. If neither of these are a priority it’s generally better to use more Fiery Ridicule instead of Smouldering Wrath until shortly before the end of the fight (post #11).
Essay of Fire should be used whenever possible in AoE fights because after the 2.5s induction it gives a free 1.5s induction Fiery Ridicule, or 2s Essence of Flame/3s Scathing Mockery. So using it costs at most 1 second (induction buff: 0.7s), but yields damage similar to a Smouldering Wrath.
- Essay of Fire + Scathing Mockery (Dagor parchment if there are more than 5 targets, increases Scathing's max targets to 10)
- Writ of Fire + Combustion
- Essence of Flame, Fiery Ridicule, ((tab) Fiery Ridicule if still time before Essay of Fire is ready)
- Essay of Fire + Fiery Ridicule
- If there are enemies with more morale i.e. trolls, use Writ of Fire (free induction) + Smouldering Wrath on it
- Fiery Ridicule, (tab) Fiery Ridicule, (tab) Fiery Ridicule until Combustion is ready
- From then on use Combustion, Essay of Fire and Essence of Flame whenever they’re ready. I refresh Scathing Mockery after Essay of Fire if its dot is blinking or gone.
- Chain-spam Fiery Ridicule when those skills are on cooldown.
- I only bother with Distracting Flame if I’m single-targeting a strong/isolated enemy or need attunement for Combustion. It can't compete with Fiery Ridicule spam on multiple targets for dps.
- Raise the tier of Writ by one with every Combustion. This helps your targets get more Searing Words dots, one from each tier. The extra Writ damage is insignificant especially compared to Searing Words. (see post #50 for discussion)
This uses a Scathing Mockery to debuff mitigations before a Writ-Combustion early on, then lays into the mob with Fiery Ridicules.
AoE requires a lot of switching targets. The best distribution of damage is the one which kills all enemies at the same time because it meant you had the full number of targets for the whole fight. More targets = more dps. So use Essay and Smouldering Wrath on whatever has the highest morale or whatever isn't getting hit by AoE, and Essence + Ridicule on the crowd.
Switching can be done with the tab key (next target) and return key (nearest target). A 3rd option is to hit one of the F2-F6 keys to select a fellow member, then use f to select their target.
Efficient rotation
Not really a rotation in itself, but more of an approach to dealing with stray enemies that you can't hit with AoE - for example because they're isolated or running around.
Essay + Ridicule
Writ, Distracting Flame
(Writ if still no mit debuff)
...
Check back after 20s whether the enemy needs another round of dots.
You can set up a lot of damage within 4s of casting time via Essay + Ridicule, Writ, Distracting Flame. Smouldering Wrath alone would've taken 5s and delivered less damage. This leaves more time and more heavy-hitting skills to focus on the boss.
Kiting rotation
This is a kiting rotation for soloing enemies that can't be fought toe to toe. It's based on chaining Essays so they never have an induction and combining this with lightning skills.
- Essay of Fire, Shocking Words
- Self-Motivate, Prelude, Bubble
...
- Essay of Fire, Essence of Storm
- Prelude, (other Bubble)
...
[Self Motivate whenever it's available]
repeat
Notes - Kiting rotation
- Don't use the instant Writs, they consume Essay's instant induction.
- Try to move with the mouse here: hold down both mouse buttons to run, then when you want to turn release the left button. If done right you can fire off your attacks and get back to running in the blink of an eye.
Variations - Kiting rotation
- You could use 2 lightning skills after Essay, but that would mean you'd need to spend more time facing the enemy.
- An alternative approach for not-so-deadly enemies is to save up attunement for an occasional Smouldering Wrath if you have enough morale (avoid Shocking Words and bubbles). Smouldering doesn't use up Essay's free induction.
- All a 2nd Prelude would do is to gain an extra 150 initial heal.
- If there are multiple enemies it's best to choose a new target every time so that every Essay runs for the full 14s.
Conventional Burst rotation
This is a rotation for anything that can be expected to die in less than 30s.
The way this works is to burn through Writs, which does two things: one is that when time is short it's better for Searing Words to briefly 'visit' all 4 tiers instead of staying in the first 2 tiers. The second is that this maximises chances of having the mit debuff to support your one and only Essay + Essence & Smouldering Wrath.
- Distracting Flame, Writ
- Essay + Essence, Writ
- if still no mit debuff (happens 1 in 6 times):
- Distracting Flame (if cd legacy), Writ (instant)
- Smouldering Wrath
- Writ (usually instant), Essence of Storm, Shocking Words
- Normal skill priorities from here onwards (usually Essay)
Notes - Conventional Burst rotation
- The important part is that you must have the mit debuff when Smouldering Wrath is channelling.
- It's nice if the debuff already appears before the initial hits of Essay + Essence, but it's not worth putting in any more effort to get it so early (i.e. by starting with Writ, DF, Writ // DF, Writ, Writ). Firstly because it would delay the burst and Essay's dot, secondly because the initial hits from Essay+Essence aren't a large % of total dps and a mit debuff is worth just a fraction of that, thirdly because you'd need to abandon t0 Searing Words if starting directly with a Writ.
- The only time I'd use Writs back-to-back would be straight before Smouldering Wrath, if the mit debuff simply won't proc.
- Having lightning damage legacies on the runestone is of course useful here.
Advanced burst rotation
The two most important factors in burst dps are the mit debuff and Searing Words - reacting to these two procs is clearly the best way to get optimal burst.
The advanced rotation is already basically a burst rotation - DF, Essay + Essence, Smouldering - just that here the mit debuff has top priority and that you'd follow up Smouldering Wrath with lightning skills.
Use Writs whenever Searing Words appears, as usual. Also, use a Writ to proc mit debuff when necessary before heavy-hitting skills. So, if you're low on luck, in my opinion:
- Essay + Essence is worth one forced Writ (=a tier upgrade without having gotten Searing Words yet)
- Smouldering Wrath is worth up to two forced Writs, ideally with a Distracting Flame inbetween
Group single target rotation
RK 1: Distracting Flame
RK 2: Writ, Distracting Flame
RK 3: Writ, Writ
RK 4+: repeat in the same order as above
- Essay + Essence
- Smouldering Wrath
- Hold back with Writs until you see 1 Searing Words for every RK, or use the BuffBars setup from post #100/101
- Normal skill priorities from here onwards
Notes - Group single target rotation
- This starts with putting each RK at his own Writ tier for Searing Words. If you have 4 or more RKs you can start assigning multiple RKs to each tier.
- There's no need to have anyone start with upgrading to Writ t3: this takes too much time that's better spent getting Essay, Essence & Smouldering on cooldown.
- All Writs and DFs are completed before the first Essay + Essence impacts, so the heavy hitting skills have a high chance of having mit debuff support.
Group Burst rotation
RK 1: Distracting Flame
RK 2: Writ, Distracting Flame
RK 3: Writ, Writ
RK 4: Writ, Writ
RK 5+: repeat in the same order as above
- Essay + Essence
- Writ, because you can assume some Searing Words has procced
- Smouldering Wrath
- (Writ if instant), Essence of Storm, Shocking Words
- Normal skill priorities from here onwards
Notes - Group burst rotation
- Same notes as for group single target, except:
- The group burst rotation is laid out for only one cast of the heavy hitters (fight duration under 30s).
- RKs 3 & 4 start with two Writs each. This gives a decent chance for Searing procs along the way from the Writs themselves, and they can work together on t3 which is the least visited tier in a burst situation.
Post #4 for Fire Runekeeper Guide: Gearing, U18