How much threat do your skills generate ?
Hello everyone !
I've finally taken the time to come up with how much damage-equivalent threat is generated by various guardian's skills.
I did the following :
Enter Filikul with a champion and a guardian. The guardian was traited blue-line, without spending too many points in the trait trees so that there would be no on-block heals as that would generate threat, with auto-attacks (AA) deactivated. To check for different Shield Use Rating on certain skills, a belt was equiped. I used a 3rd age one to have no +x% to Perceived Threat (PT) / Threat Input Modifier for Taunt.
- The guardian use the skill being tested (n) times, and I write down total damage done recorded by Combat Analysis (labeled "damage" in spreadsheet tabs).
- The champion hits with only auto-attacks, until he grabs aggro from guardian. Get a rough number, then repeat annd swap to a lvl 17 weapon before getting aggro to get more precise numbers. Write down the highest damage before getting aggro and the lowest after (labeled "threat inf" and "threat sup" in spreadsheet tabs). The equivalent threat generated by the guardian is in that range.
This is repeated for different values of damage and/or number of times the skill is used.
For skills that are expected not to have an "Threat = B x damage " relation I expected "Threat = A + B x damage " (basically, expecting a fixed threat component on top of damage one). To solve this I did the test described above with different weapons, varying the nimber of times the skill is used with each weapon. The math used to solve A and B are indicated in spreadsheet screenshots.
Notes :
- There is a possibility that the level of the enemy has an influence on generated threat. This is not covered here. I do not believe it is the case, but you never know.
- If have not checked for different Physical (and Tactical) Mastery values. If they have an effect, it is not covered here. These tests were done with roughly 23-24k PM & TM
For those not interested in detailed breakdown, those are the results :
Some skills generate threat only through damage with a multiplier coefficient, some have a fixed threat component instead or in addition.
The multiplier affecting the damage component is fixed for every skills, and is roughly equal to 4.47. Basically every samage inflicted on a target will generate 4.47 threat.
AA, Guardian's Ward Tactics (GW), Stagger, Sting, Retaliation, Whirling Retaliation |
Threat = 4.47 x dmg |
Sweeping Cut |
Threat = 4.47 x dmg + 4600 |
Vexing Blow |
Threat = 4.47 x dmg + 9165 |
War Chant |
Threat = 4.47 x dmg + 17700 |
Shield-Blow |
Threat = 4.47 x dmg + 12490 |
Shield-Swipe |
Threat = 4.47 x dmg + 3840 |
Shield-Taunt |
Threat = 22600 |
Bash |
Threat = 4.47 x dmg + 8650 |
Shield-Smash |
Threat = 4.47 x dmg + 12490 |
Engage & Challenge |
Threat = 8.85 x [copied threat] |
Frey The Edge |
Threat = 8.85 x [copied threat] + 15775 |
Litany of Defiance |
Threat = 2950 |
Quick note regarding self-healing as I have not taken the time to check this more precisely through Warrior's Heart, but it would seem that self-heal generates about 2 threat point per moral point healed, but only 1 threat point per morale heal in case of overheal.
Concerning threat copies, not it seems only to copy the highest threat that is not yours. Basically if you've been off-tanking a mob that no one has been damaging, using Engage/Challenge/Frey The Edge is pretty pointless.
Post 1 : Base attacks, Sweeping Cut, Vexing Blow, War Chant
Post 2 : Shield Skills
Post 3 : Threat Copies and Litany of Defiance