LM utility in Caverns of Thrumfall?
I'm just wondering who else is experiencing this. I find that despite the buffs to tactical classes, LM utility in the new instances, namely Caverns of Thrumfall, seems to be severely lacking...
On my LM, I usually take up a healing role in 3mans when running t2 content. I don't know if we are just missing mechanics or what, but when I run with friends, there is simply too much AoE damage from a bleed that does 15% morale damage every 2-3 seconds. There's nothing I can really do to mitigate this, as it doesn't pass through debuffs, and I'm not even sure where it comes from. I want to say its the drakelings, but I'm not noticing an induction or anything to signify when it is going to happen.
On the final boss, again, there is just way too much AoE damage being done. The stalagmites blowing up seem to just 1shot people at the moment in t2. The boss seems to put multiple heavy, incurable DoTs on people at time intervals that my LM simply cannot heal through when everyone is getting hit by them.
I can't even go DPS in the group either because of the fire mitigations that mobs have in there. I know they did that to try and limit RK/Hunt*rds a bit and allow other DPS classes to be used more often, but it seems that they completely forgot about a support class that cannot find a way to be useful in this 3man. Hell, I can't even beartank in this one because for some reason in blueline, the bear pet is only level 115 despite the t6 sidebar trait, Tutelage of the Brown Wizard, still saying "Your pets gain 3 levels".
Anyone else having issues here, or is it just a case of my needing to "git gud"? If I'm just missing something, anyone have any insight that can help? At the moment, it seems to me that LMs are going to basically be locked out of a third of the end-game instances because the mechanics inside seem to specifically counter anything we are capable of. Couple that with the fact that the locks on these instances are even more restrictive than they were in Mordor for t2 and the disappointing "mechanics" in the other 3man, Glimmerdeep, (stuns/punts/fears are not mechanics when they are the only things that happen, they are just an annoyance), and this really seems to be an incredibly lackluster update from my perspective...