Ford of Bruinen Hunter Issue
With it being one of the Ill Omens skirmishes for the day, I've now had the troll in the end repeatedly lock onto the skirmish soldier and the twins, pulling him up the hill to the NW of the map and getting stuck up there.
Hunters need some sort of taunt or something that can redirect aggro to make the end of that skirmish more than just a roll of the dice for if you can complete it or not because the invincible troll getting locked on the twins or your soldier tends to mean that it's over at that moment and you either quit or wait for the fail to pop up when he finally gets to murdering the twins...if you're lucky and your skirmisher isn't able to outheal the thing, then it's just stuck there.
Another thing would be to have a longer timer on the things invincibility or rework the damage immunity to still count the damage for gaining aggro as it seems to count anything from an NPC for aggro, but not a player.
Not Only An Issue For Hunters, Bug Found
During this current 2023 Ill Omens event I've been running this skirmish just fine until the last two runs. The fight mechanics are supposed to work like this:
- Gorûrz comes from behind with a shield that gives him immunity to all attacks.
- The player gets a notification, "The waters rise as the Bruinen roars!"
- The river shoots a wave in the shape of horses from north to south.
- If the player is able to line up Gorûrz with the wave, Gorûrz's immunity shield will drop.
- The player defeats Gorûrz, collects rewards, finishes quest and skirmish.
The second to last run, my Hunter had a horrible time getting Gorûrz's shield to drop because of the same issue as the OP. I randomly lucked into the river finally hitting him and was able to finish the skirmish. The last run I could never get the river to wipe his shield due to bad luck and stuns and then river stopped sending waves, thus making it impossible to finish. The mechanics of how this is supposed to be done is known, but it bugged out. If I could make a suggestion, especially for solo runs, make the wave wider or better yet, add a timer to the immunity shield in the event that it takes too long for the player to successfully have a wave hit the boss. Bug report sent and hopefully SSG can take a took into this
EDIT: Just wanted to point out that because the Harbinger appears well before the final boss fight, it did not affect the Ill Omens event, but still was annoying to not be able to finish the skirmish