Originally Posted by
Kotal
the question is viable for what? solo play? it already is. in groups? what role, tank or dps? if you say tank, then you'd play the tanking class with the least amlunt of bulk rn, okish damage, but not much else. if you say dps, then it wouldn't make much sense either: the rotation is janky, the utility is questionable and having a 4.47x threat modifier on a viable dps will make it almost impossible to keep aggro against without spamming force taunts. this is the main reason as to why yellow guard is in an identity crisis rn, it wants to do two things but the overlapping parts make either job not work particularly well.
yellow kinda works in PvP, if you want to not kill anything but just be super annoying and perma slow everyone. funny for a little while, but gets old quickly and won't get you anywhere really...