Let's start talking about the burliest bunch of bears, the Beornings...
This is not a post that pretends that there are Beorning changes imminent. It's a discussion to draw forth thoughts on our shape-shifting combatant and where some believe that there is room for improvement, skills, effects, and traits that are underwhelming, and a wishlist of what you might like to see moving forward.
Endgame related bear stuff, and one other important thing.
Hi, the following will be primarily talking about bear in reference to cap level content. (With the assumption that you aren't going to rewrite the entire game and class)
The first thing people seem to struggle with, and that people have mentioned in previous comments, is that yellow bear is less effective as a healer in high tier 3/6mans than the mini/rk/bcappy. I do not think this is a problem, so long as you view the yellow bear more as a support class (akin to the red cappy) than a healer. Bringing a yellow bear into a 3/6man means bringing powerful dps buffs/debuffs that you otherwise wouldn't have access to, and that comes at the cost of heals. If people don't know how to use that extra dps to manage with fewer heals then they need to try a different composition. I therefore think that right now, it's fairly balanced in that regard.
Otherwise, some QoL and general usefulness of the spec stuff listed below:
- Yellow: It would be nice if the Aiding Strike OGH buff tiered down instead of falling off completely when not refreshed.
- Yellow: This line currently has a lot of healing/support wrath spenders, and very few healing/support wrath builders. Some reworking of wrath costs on rejuvenating bellow, or bees could help make the line less reliant on wrath pots, and not need to spend several seconds every now and then essentially doing nothing useful to build wrath back up. This however isn't to say that good wrath management shouldn't be important, just that a lot of what we do right now to build wrath in yellow has no other value.
- Yellow: This applies to all lines, but usually yellow. Revival leaves you with no wrath and in bear form. Giving us 50 wrath on revival would solve this problem.
- Blue: Switching to man form while taking damage can kill you at the moment. Perhaps a 5s -20% incoming damage buff when switching to man form, on some appropriately sized cooldown would help them here.
- Blue: An 'on hit, reduce the cooldown of thickenhide by -1s, cannot apply more than once every second' could help make thicken hide a more flexible cooldown, as the classes only major cooldown.
- Blue: 'In Harms way' trait threat transfer is fairly useless. Something like an incoming healing buff here to you and/or your target could make the skill more versatile, and the trait more useful to pick up when in other lines.
- Blue: With the guarded buff being refreshed with Parries or Evades, and the 'Counter' cooldown offering evade chance, a passive 5-10% evade chance and potentially parry chance would be a nice increase in QoL. Also a passive or traited finesse buff could be nice to help your debuffs land.
- Red: A rework or execute is of course needed. Damage not dependant on current wrath, just a high fixed cost, and a proc for the skill to cost zero wrath. Or something similar.
- Red: 'Turn the tides' trait is an interesting trait, but you rarely get the opportunity to benefit from it, and when you do, the benefit is fairly small. Perhaps instead of dealing immediate damage, each corruption removed gives the bear some damage buff (crit chance, magnitude, general damage) on their next attack, or for 10s.
- Red: Otherwise, a general damage bump is needed to bring them more in line with other melee, physical, AoE dps.
- Red: A current problem with red, when only bringing one beorning to a fight, is that the debuffs from blue/yellow are more valuable than the ones in red. While i don't think that the other lines should lose their debuffs, the red line should have a powerful debuff of it's own. Perhaps changing the yellow debilitating bees to be -10% phys mits and -10% inductions, the blue suggish bees to -10% attack duration and -15% outgoing damage, and the red crippling bees to -10% phys mits (not stacking with the yellow ones) and +3-5% incoming crit chance would level the bees field, and not force the red bear to trait into yellow, leaving more points for red.
Finally, and the most important point, while the class itself is great fun, and very enjoyable however you use it, we are sorely missing one thing: Cosmetic hats for the beorning in bear form. It's fair to assume that, regardless of how difficult this is to implement, adding even a single bear hat to the lotro store would at least triple the games profit margins. This isn't just a necessity for you to add, it is a responsibility. We need them.
Thank you : D
The single greatest wish item of all time for Beornings
Bare chested (or fur bikinied) Beornings. All other things pale in comparison.