Originally Posted by
Celadaeras
In the past few days since the release, I've had WAY MORE lockups while interacting with the environment PvE.The mechanism where it determines whether the target is Valid or not seems to be running way too much, or lag, or whatever. Run up, get near a foe, hit to target, says invalid target because I had moved recently. I had stopped for a 1-sec count but still comes off as invalid. Now I can't retarget for a few seconds as it locks out the dynamic. So it looks like a lag-spike, I can't move, I can only turn around, but I'm frozen to the ground. Even using the /stuck command does nothing. I usually have to log out.So is this a server resource issue or is there some kind of overly metered algorithm that is locking up?So this is just an innocent query, just wondering. Love the game otherwise.