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Champ fervour bonuses?
Red and yellow Champ now get .5% melee damage + 4% skill damage per fervour maxing out at 2.5% and 20% respectively. Why is blue line champ being shafted and only getting the 2.5% melee damage from fervour?? I would like to see incoming damage reduction (like old set bonuses had) or even 2% incoming healing per fervour or something along those lines considering classes like the brawler gets nice incoming healing buffs from food AND damage reduction for having mettle.
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Because blue Champs are dead and will most likely be phased out when the Champs get their much needed rework. Nobody is going to take a chank into a raid/instance over a guard/cappy/brawler.