Originally Posted by
Aylwyne
As others have stated, it's something we're working on. Unfortunately, the effect data is a lot more complex than the other data. Something like the 'value' of an item is a very simple numeric field. Effects are more involved. There are a LOT of different types of effects and even a single type can be fairly complicated to build up the description string from the underlying data files.
Replicating the logic to show the effect string from the underlying data proved to be a lot more work than it was worth. Instead, we're working on a system to get the effect strings from the game itself (as opposed to the underlying data files) so we can leverage the game logic that takes that data and makes it into a readable description. Unfortunately, this also means that it involves time from the game team which means it's competing with other game updates (i.e. it's going to take a little longer).
In the meantime, as others have mentioned, the wiki can always be updated by the community to contain additional information. It's a wiki. Like any wiki, if something is 'worthless', you can always update it to make it worthwhile.