Right. "People disagree with me, surely it's because they don't understand this game".
What's your point? If everything else dies so fast we don't need additional traits to boost that area and boosts against bosses is welcome IMO. Also, given how RockX aimed to make LtC a single target burst DPS with bleeds between each burst phase, I'd say he succeeded.
Indeed, and this was addressed by several people in the Beta thread, even some the "paper champs". For now, I'll be using the Buff Monitor plugin to show when I have Battle-Ready, Battle-hardened, Defeat-event and so on.
As much as this is true, if you really care so much about helping others and the socialization in that, then help them with their current quests, play with them. That'll give a whole lot more in terms of being helpful and socializing with other players.
Near necessity? The herald gives +2% mitigation, +2% damage or -10% power cost. Feel free to point out where any of these will be "near necessity".
Well we'll just have to disagree here. I've tanked on Guardian (albeit not at max level), Warden and Captain, and while AoE threat was rather bad in RoR IMO, in RoI the Captank was IMO a lot more fun to play than Guardian and Warden, and I'm looking forward to trying out Captank in HD.
Well, given how you're convinced that the supporters here have a very limited concept of how this game is played, surely you can go beyond just calling "gimmick" on everything you don't like and explain why. With that said, some the few points you actually elaborate on are points I could agree with, especially the higher radius on Standard of X buffs.
I could not care less for your "I have spoken to many Captains" comment. With comments like "I am more convinced than ever that those supporting the changes have a very limited concept of how the game is played" it is clear you don't care one bit about players who disagree with you. You're way too biased to be any reliable source of "many people think this", just as I would be, though my bias is in the other direction.
That is because the benefits are not really present as of this moment. Turbine explained their reasoning behind trait trees that it will make it easier for the Devs to balance the classes. With classes being easier to balance, I'd expect it will also be easier to balance the content in regards to the classes, and thus give us content that is more challenging without 'requiring' a very specific set of classes.
The balancing between classes is surely not completed yet (and possibly never will be fully completed, there'll always be room for a tweak or two) and I doubt very much that pre-HD content (and moors) has yet been balanced for the class changes, and until that happens, the benefits from Trait Trees will not be very visible.
To me, the major issue with LotrO is the content. If the class revamp is what LotrO needs to get better game mechanic balancing and push out decent content again that is IMO the way to go despite the few losses the changes will bring along. I don't care at all whether my HoH Captain has SotD or not if the endgame content isn't worth playing anyway.