Is this correct, that the sub-bosses have now more moral as before the patch(T2 near 4 million, 4 million and 3,xxx)? Or a mistake in the description?
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Quite true, but I'd expect otherwise here given how fundamentally easy the game is now compared to then, with uncapped stats, severely broken classes, simplified trees, improperly scaled imbued legacies, etc...
I imagine Saruman would have been a deal easier with AoE BC, -20,000 armor debuffs, and so forth.
Hook, line, and sinker! Whatever that means.
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HELL IS ******* OVER
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Gratz on the kills guys, well done :)
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Quick question: Is the Mumakil bug fixed now? Or can they still be aggroed one by one?
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Goodguysmaug,
I noted you've added "prenerf" to Gosmoth kills since the update - given its a timer extension and a worser debuff bleed, I'm interested to understand the labelling, have I missed something?
Thanks,
Lob
Congrats all! :)
-Bel
Server: Arkenstone
Kin: Deaths Bane
Boss: Vadokar T2C
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Hello!
I changed the wording of the label to a more neutral "pre 18.2.3" instead of "pre nerf" and I'm willing to remove it altogether if the majority of players feel it's unfair or not needed. I am especially interested in the opinion of players who were able to get past the Carn Dûm segment both pre and post 18.2.3. Please note that we are always talking about T2 non challenge.
The reason why I decided to add a label in the first place was because someone suggested it. This is what I was told:
- The Carn Dûm segment was the only challenging part of the whole fight.
- Even after the patch, the damage done to Golodir can still be quite easily outhealed. No need to kill Lorniel.
- Add waves used to spawn every ~15 seconds, resulting in the majority of adds still being alive when the last wave spawns after ~2.5 minutes.
- The spawn time of some crucial add waves has been changed so that you can now kill the majority of adds during the first minutes, making the fight significantly more forgiving and faster.
Discuss please!
PS: can the Mumaks still be aggroed one by one?
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Kin: Deaths Bane
Boss: The Unbroken One T2 (No Challenge)
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Thank you for the reply. My personal opinion is - it's not required there is no actual change from what I've seen to the fight with the exception of the wound.
The CD section is still in my opinion possibly the most challenging part - without giving away tactics it felt very much same as it did after the patch. Golodir can still be out healed with regard to in coming damage. We still had at least one wave of adds up once we had the last wave in last night.
In terms of the spawn timer, not sure I agree, felt like controlling the fight was more critical than the type of adds that were in play, again not trying to give strategy away, but it felt no different.
I would agree wholely had there been an actual nerf but the reality is if anything is the timer has been changed to make it at least possible in CM.
In terms of Mumaks - we had locks as I imagined most kind did until today.
Lob
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Set-Akaji, Ku-Nerpag and Arpong-Dokh T2 non-challenge Boss-Kills
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