What about Freep healing?
My apologies if I missed it but I didn't see significant changes to address the problem of the uber-healing freeps. I routinely see freep raid/zergs of 10+ healing types (Minis, RKs and Captains) that can't be touched unless overwhelmed by creeps + tyrant + NPCs. If a well-played raid can take on 10 Sarumans, then the modest increases to creep damage should be easy to shrug off even with these new buffs.
Why not a creep skill (to keep it Moors only) that blocks incoming healing? It would be in line with Tolkien lore where wounds from Morgul blades/darts could not be cured except by the King or Elven healers. Add some flowery prose about how Sauron has recognized your battlefield actions and given you powerful, fell Morgul weapons that relentlessly tears away at the enemy's heart blab blab blab....
Somethings to consider:
- A purchasable skill or promotion that increases in potency with rank.
- Amount of the debuff.
- If it can stack and to how much.
- Duration of debuff.
I'm disappointed that Defilers didn't get much in this update. Why do defilers in PvE get totems but not in the Moors? There are PvE defilers that have some really annoying totems that I'd like to see in the hands of creeps (slows, power drains, increased inductions, etc) to keep defilers alive just a little longer while freeps charge through to take out the creep healers.
Nice to see some changes coming though.