Originally Posted by
Vastin
Guardian AoE Target numbers are generally being reduced to compensate for greatly increased overall DPS, and Challenge in particular is being reduced substantially, with a considerably longer cooldown and reduced targets. I suspect this will initially be unpopular for MT guardians, but I want to make sure that in large, complex encounters, the dynamics of managing pulls are not reduced to a single tank simply pulling and holding all threat for as long as they can be kept alive. My goal is for raid groups in particular (and occasionally 6-mans) be required to field multiple tanks/off-tanks and share aggro management responsibilities to keep the team safe.
Also, as the base DPS of the guardian is going up quite substantially relative to the main DPS classes, Guardians should find it easier to keep ahead of the DPS threat curve once they have grabbed threat. That's the theory anyway. If it doesn't work in practice, I'll certainly be revisiting these changes. The idea is not to make threat management impossible - just to keep it interesting and dynamic, and to encourage some tank-juggling even in circumstances when the mobs are not explicitly using threat-dump mechanics.
-Vastin