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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Fixing the hunter class, it is too hard to find groups because no body wants a hunter, we are ranked 3-4 on the dps scale with Champions and Rune keepers at the top,
The hunter class is defined as a nuker class, yet I still get out dpsed, even by a well traited minstrel,
can't do **** in moors.
2. upgrade housing please, and more roleplaying cosmetics, i want cosmetics that make me look normal, like someone you would meet in middle earth! I want to be RANGER not a pointy hatted witch archer
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
New Trait class, e.g hunters have Bowmaster, Huntsman and Trapmaster, Why not add another Class set to the table for all classes? It would make the game even more fun. turbine is otherwise just following world of warcraft with there 3 class sets,
this means heaps of new skills, trait set bonuses and epic class deeds!
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AND another type of player v player minigame, we have moors, skirmishes and sparing, but it would be nice to have like real game (not instanced) events, e.g some type of event, or wars of armies that pop up over middle earth every few hours, like Orcs assaulting The 21st hall once an hour, Or an instanced, matchmaking Arena fight type for freep vs freep team based stuff
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. All the older instances i've seemed to miss, because groups only want to do the easy ones like MM /DG instances
2. make locations more interesting, like the prancing pony, inns in the shire, thorin's hall ect.
these places just feel like a waste of time going too.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1.Housing - DOUBLE Inventory space, Remove Hooks or half rent as there is little advantage and as a casual but lifetime player it's just a wasted money sink.
2.Inventory- I'd like to see more inventory space all over. Expanded by at least 1 row each (bags, bank and double current housing space without adding another giant chest)
Question 2
Lock Picking and trap disarming similer to DDO.
Question 3
1. Crafting - so much of my inventory is hogged with diffrent components I usually dont even bother.
2. Skirmishes - I dont enjoy grouping (but i do RP in cities alot) and after the Skirmish Tutorial I got my butt handed to me so many times on the only solo skirmish it cost me nearly 2 gold to repair and I never did compleate it. I'd like to see the low end a lil easier and more Solo Skirmishes. I dont care if the lower end gives a much lower reward I'd just like to be able to finish some as a casual lifetime player.
Added Suckup
I really enjoy all the fests. As a Casual Lifetime player I am often away from the game for long periods but the diffrent Fests always pull me back in. ;)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
blackcraft2
Question 1
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
New Trait class, e.g hunters have Bowmaster, Huntsman and Trapmaster, Why not add another Class set to the table for all classes? It would make the game even more fun. turbine is otherwise just following world of warcraft with there 3 class sets,
this means heaps of new skills, trait set bonuses and epic class deeds!
I was thinking that this 4th class set would be a mounted class set, for new skills you can use while mounted on horses and such,
for the Rohan update :P
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing - loose the hooks (or at least add more). add more items you can interact with. maybe let each room have different wall/floor decor. add things that give players a reason to go to there house more often; crafting locales pehaps, or maybe even a node yard item. a closet for cosmeticly equipt items would be great. pets/servents that move around the house. but my favorite/most impossible idea is to have my alts randomly walking around my house so the housing zone doesn't feel so empty all the time. same for kinhouses useing kin that aren't curently online.
2. Mounts. i'm thinking this will probably happen when we eventualy get to rohan but what the heck. items for mounts. cosmetics for mounts.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
something that would get more people to roleplay a little.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in.
1. i rarely have enough time to do complicated or long instaces with a fellowship.
2.probably the music system
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1.
A. Travel. You can swift travel from West Bree to South Bree, but in Rivendell, you have to ride around and may very well take a swim in the waterfalls. The logic of when and where stables connect seems pretty haphazard. Some quests are pointlessly brutal in terms of where you have to go (see the GF line in Vol I Books 6-10) that could be easily remedied with more swift travel options. Some places that absolutely should have stables (Homesteads) do not have them. Given the possibility of players working Angmar and Moria simultaneously, one map home is limiting.
My proposals: Standardize the stable system with connections and prices based on how many stops/zones one passes through en route, not unlike a subway system. Standardize when swift travel becomes available. Put stables at the homesteads, or, better yet, move the entry gates to the Homesteads closer to towns. Give us a map home plus a map to base/encampment so we can have two spots to travel to. Reduce the cooldown times by half (to 30 minutes).
B. Housing. While I agree with what many people have said about hooks and such, I want to go in a different direction: Most neighborhoods are ghost towns of non-payment foreclosures. This isn't fun.
My proposal: Allow people to pay rent further ahead. 6 months or even a year. Considering non-payment basically means you have to pay for a new house to re-open your old one, change it so that people lose their houses if they don't pay (but keep the escrow NPC so they can get their stuff back). Urban renewal. Keep neighborhoods fresh.
Question 2
A fleshed-out hobby system. Perhaps painting, calligraphy, ______ collecting, bird watching, taxidermy (!), geo-caching (:O), woodcarving/sculpture, animal husbandry...
Question 3
1. PvMP
2. Fishing
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing - Probably been said time and again. To me this is very important for an MMO. It is a serious reason for why I couldn't stand to play a game such as WoW after playing Star Wars Galaxies. Once you play Star Wars Galaxies and experience the housing there, you can't go back. I played LotRO during Beta and even bought it and got the nice Founders subscription, but I promptly quit before the game was even out for a month because I honestly thought LotRO was ****, pardon my language if it offends you. After 2 years of not even thinking about LotRO, I finally thought of it and looked into what had changed over two years when I saw...housing. When I learned LotRO had housing, I canceled my subscription and subscribed to LotRO and have a 65 Rune-Keeper and am a founding member of Mar Vanwa Tyalieva on Landroval which I hope some of you have heard of or heard of our leader Fionnuala. I would have never done those things or become those things if LotRO didn't have housing. That is how important it is to me, I am happy that there is housing but everyday I realize how displeased I am with housing. Whats the point of my house? Whats the point of my Kin's Kin house? Why am I limited by these stupid hooks and forced to have rooms that look empty and bare when I have so many things that I could and WANT to place? Face it the system is obsolete. If anything, hooks need to be removed and replaced with a system similar to Star Wars Galaxies. While I doubt I will EVER see the ability to place ANY item I own in my house, we should be able to place house items wherever we want, instead of being forced to have hooks. Instead of houses having hook limits, houses should have furniture limits. This would be nice because it would allow people to decorate their homes as they want and not be limited by an oppressive and constraining system. It would allow me to have contests with my Kin to see who can decorate the nicest house or something. That is just a simple fix to the larger problem of housing. Houses need a purpose. I can't possibly think of stuff to make them serve more of a purpose, but I don't doubt there is someone out there with a good idea of how to make houses more purposeful. Anyways take a look at this blog post with so other ideas for changing housing. http://my.lotro.com/fionnuala/2010/0...as-on-housing/
2. Crafting - There is a saying in my Kin "Turbine has no love for crafting". No I don't think that is true, but in my Kin we sometimes see the choices Turbine makes as having no love. With Mirkwood, we got new things to craft, but for the most part did we get anything that useful? As a Tailor and Rune-Keeper what do I use the Mirkwood Light Armor for? I use it as cosmetics. I wouldn't dare go into combat with a set of that armor. Crafted armor for the most part at endgame is worthless, completely fully worthless and the only people who want it are the ones not willing to run an instance to earn FAR better armor. Some might argue, well if crafted armor is as good or better than instance armor then the crafters will make so much of it everyone will have it. My answer, make it not easy to craft. Such as the level 65 second ages, those require the hard to get Symbol's of Celebrimbor. There needs to be more love for the crafters, right now being an Armsmen and Jeweler are probably the only truly profitable crafting classes, the rest have been ignored and neglected when it comes to recipes that are demand and people will pay good money for.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Legendary Armor :), I am sure whoever is reading this is laughing at that. I personally LOVE Legendary Items. It is something completely unique to me, maybe it has been done before but I haven't seen it before. Sure at times the LI system is annoying and hellish but I like it and have always wondered if Turbine would add Legendary Armor or maybe just a specific piece of armor like a Legendary Helmet or possibly a piece of Jewelery like a Legendary Necklace. Try saying those names in a deep voice and it sounds even cooler.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities
or events.)
1. Instances
2. Skirmishes - Some of them are far too long and remove from the time I have to spend on others :(
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Crafting - I think the game economy needs to be looked at and especially how crafting fits into this economy
2. Well, you didn't ban skirmishes as a topic, so I'd submit that skirmishes need to be expanded on. There are many good threads on this already; I'll just say the depth of the skirmish needs to be developed so they aren't quite so repetitive and the rewards need to be significantly improved to make this a viable alternative to running instances
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
I like the ideas I've seen about mentoring.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Chicken play - I have run my chicken a few times, but not enough
2. Moors - I have too many alts that need too much LI work and the Moors doesn't provide any progression for that
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
I think we should have Server vs Server for a event then there are point u gain and ranks for killing a person and capturing a flag instead of keeps.. For Monsters vs Players, I think we should have more then one area to play in, and players get to choose which area they like. and for Monster player change it up no keeps, "Flags". please! THunter19matt87@yahoo.com
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. See below.
2. Fix those first, and then we'll talk.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Statistics! At the end of an instance or when leaving a PvP zone, have a screen that shows most DPS of group member, individual, etc. Most healing done and maybe titles for getting these stats.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Hobbies.
2. Crafting
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. At a minimum, remove hooks and allow us to design the layout of the house. If it was unlimited budget allow us to buy a plot of land and design our house like UO or horizons or vanguard. Keep neighbourhoods, I don't want housing in landscape.
2. Tokens. Get them out of our packs and into a token dialogue or something. Including Reputation items. I don't know how that would effect the ability to transfer rep items between characters and auction house, but I would sacrifice that ability to get back the space.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Public quests re: Warhammer Online.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in.
1. PvMP
2. Deeds. I can barely motivate myself to do slayer deeds on my main, forget it for my alts.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
1> re revising or expanding a current system:
i) the cosmetic system: 90% of all my storage is hoarding unique armour items purely for making up outfit combos. This needs to be revised into something like a Wardrobe housing item that can convert armour into a non-bound cosmetic item, and also store an infinite or suitably large number of cosmetic items in something like the current Sharded Storage format.
ii) the potion system: every mob seems capable of putting some kind of wound/poison etc on us. When fighting multiple mobs, we cop one or two effects from each of them. On my guard I regularly have 6+ effects on at any given time. Yet the potions only remove ONE! And even then, say I only have 2 Fear effects on, and one is just "fear resistance -1000" and one is "400dmg every second for 20 seconds", the damned pot will always remove the one that *isn't* killing me. And there is then nothing at all I can do about it. There's no amount of skill or playstyle that will prevent this from happening. The first thing to do is simply make potions remove *all* effects of a given type. That would be such a simple thing to do, but make a massive impact right away. A more elaborate revision of the system could follow later.
2> re a new gameplay mechanic:
Raid Assist Combos - when grouped up I think each class should have the ability to coordinate with other fellow members to pull off a special combo of moves. This could be similar to the Warden gambits, but fellowship-wide. So keep the existing knockdown CJ's, but add another form of combo which is constantly being updated based on the skills being used across the entire fellowship, and does not have the knockdown effect. This could be tied into the Raid Assist panel, so that the entire fellow could see what skills were being used, and then the raid-assist toon could trigger the actual combo whenever he saw a desirable sequence.
e.g.:
Champion is Raid-Assist, and assuming participants are all hitting his target:
Champion hits Wild Attack (red)
Hunter hits Barbed Arrow (yellow)
Guard hits Bash (red)
Minstrel hits Bolster Courage (green)
the Champ at this point may go "oh I see a nice combo available" (red/yellow/red/green) and hit his Raid-Assist combo button.
I think this would be an awesome mechanic to really make you feel like you are fighting as part of a team *all the time*, not just when CJ's come up.
3> re existing activities I don't have enough time to join:
I'd like to spend more time helping other people out. I used to do this a *lot* before Mirkwood came out. Now with several toons on the go it is just one endless grind for skirmish marks for Empowerment scrolls, (trying to get) Symbol from SG, item XP, raid gear etc. Hardly have any time to help newer players who are still struggling to complete Moria instances etc, or even lower level stuff to help out, which I used to do all the time. And now when I do go and do an instance, I find myself getting impatient because I know I have so much other grind stuff to do to complete my toons. The grind has really killed the nice helpful atmosphere.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
I would like to see the ability to send multiple items via the mail system. It gets annoying sending 10 seperate mail to the same person to get 1 item crafted.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Think about what could be offered to your customers that would drive additional revenue with minimal added cost and at the same time increase the customer's enjoyment and retention. Customers would be interested(me) and shareholders would be happier(me).
2. What could be offered for sale in the game?
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Initiate a system where a character can purchase experience tokens, advanced weapons, and fully developed characters. Many players who do not have the time to develop a whole range of classes would be willing to pay for a character that is already advanced.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Skirmishes - Shorter, higher return on effort
2. Trait development
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing at all, the way how we place furniture, and spot limitations make the house decoration strange, like we cant put a table near to chairs (what sounds logic), for example. Also, make the way out of a neighborhood to others towns, like item/quest/deed reward a travel back to determined locations. what I saw till now is that house is nothing more than 1, 2 or 3 storage box. Its a waste imo.
2. Mount. we can think in more ridable animals (ok this one is too far) but I bet ppl will love to mount a Frost Mammoth. On normal rides I wold like to se a revision on all horses, like givin the more or less hp, or maybe a boost running skill, evade skill... each especial horse shold get diferent skill/stats. The quests of chicken run, gave me this ideia, and a lvl 20 horse as easy than a lvl 30. It can be improved!
*edit*3. (plz!) navigation sistem! Is common to get lost in some ways, or when trying to get into a quest ring location on map you have to stop hit M and look at a full screen map, its really need to be fulll screen? IMO make it user controled, like size of window, zoom, transparency, and a eventual pot location (you put a pin o map and set it to tracker) may help a lot with game dinamics and sholdint be any very revolutionary change on game client. *end edit*
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
A light taste of somekind of siege, to flame up chalenges between kinships, I think is a thing to think. I know PvP Ising the point of overall gameplay, but Im sure some games to conquer a zone will put some fun on it, who dont like to pvp simply do exactly what you have been doing for years. np.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Actualy fellowship. Im have a hartime finding help on group quests.
2. Housing.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question #1
1. Housing improvement needs to happen. More spaces or free form. Addition of rooms. As for the outside, I'd like to have trees lining the path to my house as well as a gate and a cobbled path (I don't like the mud.) A high wall so that I don't have to see the neighbors and/or they can't spy on my grand works. I like showing off, but only to my friends.
2. Mounts. More types. I haven't progressed enough to consider a mount, other than basic, as a must have expense yet; housing allows more storage space; but i've gotten the idea that they aren't as fast as the swift travel horses and there's no way to improve them in function, speed, health, or fashion. Armor would be nice. Functional or cosmetic.
3. I can not compress the data into a two answer format. Personal bagage could get an expansion. I don't like bringing other MMO's into conversation, but I think WoW has a way to get bigger bags. Granted, if you use your bank and house, this isn't too big a deal, but some moments are too good to pass up and I have leave them or throw something away to make space. This is more of a personal complaint and delvs into probable psychological issues with hoarding, but the cost to increase bank space seems extreme.
Question #2
I don't know if this would techniquely be a new game mechanic or qualify as a revision or improvement, but more things to do in your neighborhood. In particular, the ability for the community to pool it's resources and make additions. A crafting hall and then upgrade that to a superior crafting hall. Maybe add resource gatherers like ore, wood, and other crafting stuff. You would still have to pay out of pocket, but it would make that mechanic which already exists, in Thorin's gate and Combe at least, more viable. As far as turely 'new' mechanics are consernd I can sum up in one word, holograms.
Question #3
1. Well, PvMp could be expanded and thus be worth my time. Don't get me wrong I like how controling certain places affects the community on the whole, but give it more/new places to play. Make it level based and let the creeps level up and get used to their mechanics before throwing them up against fully leveled and experienced freeps. Don't need creep story lines or anything. Keep the current system, just modify it for leveling so the creeps have a sense of accomplishment.
2. As far as not having time goes, I try to live a life out side of cyber space, so I just don't have time. What I realy want is a game that has MMO content with out being forced to play online. Subscription for upgrades and more content, sure, fine. You can get online if you want, but your not restricted to whether or not you can pay your real world bills. You can play what you've already payed for with out having to worry if your connection will hold. Maybe Npc fellowships.
Plus, I don't like online socializing. I like being able to touch my girl friend. This is more of a personal thing realy.
To sum up, i've been playing Computer games since Wolfenstein and Doom were shareware and you could get them in a cereal box. I've had fun on a computer with 16mb of ram. I've played fewer MMO's, but other than Guild Wars, which is cost effective, Lord of the Rings is, by far the best balanced. There are issues to be addressed and you're not going to make everyone happy. There's always going to be someone who complains that it's not like WoW, boo hoo. Most of the issues, after these years of being live, are going to be with the player not the game, especialy this game. If you make changes i'm certain you, the devs, will make good use of your time. All in all, this is one of my favorite games and i'm itching for Helmsdeep, Gondor and Mordor.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
1. First of all, I'm putting in another vote to a revision of the housing mechanic and how housing and house decorating works. Tehre have been a number of excellent suggestions here, so I won't reitterate, but I would really like somehting done with decorating, to give us the abiity to make it feel more homely.
2. Rest Experience. Now, there have been a lot of threads about slowing up XP, or not, or speeding it up, people complaining in a variety of diffrent ways about how our bonus xp works, or shouldn't or whatnot. Here's a suggestion:
Rest XP tied to zone. Like this, players would only accumulate rest XP if logged off in certain areas, where their character might feasibly, actually rest. It always seemed a little silly to clear a spot around you inthe middle of a spider den, long enough to log off out of combat, and come back a day later with your character so wonderfully rested and ready to hack more spiders... No.
Rather, for example, have any inn or tavern count as a 'rest zone', logging off inside would apply Rest XP normally, but elsewhere would not. This would address the mentioned issue of all the wonderfully designed and atmosphered pubs about the place being so sorely neglected; people would have a reason to go to one. (Out in the wilder parts of hte world, some of the camps could have simple rest facilities... Those beds in a side room in Ost Guruth would do, the sets of bedrolls about Echad Candelleth, that sort of thing.)
This same change to the mechanic could be used to address some other problems with the game as well. One muhc lamented one is how empty the housing instances ae, and how little incentive there is for players to go back to their houses, except for blunt sotrage. You could have housing neighbourhoods (where the player in question has a kin house/personal house... in this sense tied to the same thing that determines the availability of your house ports) count as rest zones, where Rest XP would be applied normally. This would be incentive not only for players to buy and maintain thier houses propperly, but to visit them more often as well.
(**cough** If, as above, a redesign of how housing decorating and the like were implimented as well along side this... **coughcough**)
Consider also, to help this incentive, without making it actually forced or inhibitive, placing a small fee on players for logging off in a rest zone that is not hteir housing instance... Instead of the normal "Would you like to log off now/cancel", you might have, in pubs and such, "You are logging off in a rest zone, Rest XP will be applied here, but a small fee of X silver applies, Log off yes/no" or something to that extend.
Some players might complain about that, sure, but ti would hardly be a cripling amount of money, just something tokenary, but just enough to make it worth your while to go home instead if you want to save. This would be an advantage to owning your own home and taking care of it; free rest XP. Of course, you pay upkeep instead, but that's to cover the other benefits of having a house as well, so no-one really has ground to stand on for complaining against it on either side, really, as long as it was balanced well.
(You know, if we want to take this further, you could also look at the potential for deccelerated XP, as I laid out somewhere else in another suggestion; you would have neutral zones, that weren't offical rest zones, where nothing would be applied, but you could also have the wild places and dangerous zones that would give you decellerated XP, from fitful or poor rest... but keeping it simple, this is jsut an aside)
Question 2
As for a new mechanic, I'm really not sure here, I'd really like some progressive mechanic that allowe dus to grow our characters in certian way that wasn't dependant on slotting things; something that actually made our character, themself, stronger in some way. Something liekthat would need to be tightly controlled, I imagine, so as not to over-balance things, or to create a possible divergance of play power margin so great as to make content unsatisfying, but I'd like tot hink there's some good way to implement somethign like that well.
Question 3
1. Hobbies. when hobbies were first intorduced to us, the implication would be that there would be a variety of hobbies players could pursue. At the moment, we dont' ahve hobbies, we have fishing. All barring one of my characters don't fish and have no inclination to do so, at a character level, so I didn't teach them fishing, and won't... they would like to pursue other hobbies thogh, I hthink that the hobbies are a great idea, if only they were more than fishing. (especially distasteful is the manner in which, after it was implemented, everythign fluff related seemed to assume that everyone would be able to fish now, and would want to do so... Have deeds and the like for different hobbies, sure, but don't force hobbies onto people for external and largely unrellated deeds.)
2. Beyind that, I'm not sure... I get to experience most if not all of what i really wnat to, to mostly satisfying amounts. I dn't seriously RP as muhc as I might like to, by time constraints relating to actual/serious gameplay with folk who don't, themselves, RP, but that's nothign that can really be addressed from a Game end, sadly.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Cosmetics - I feel that there is not enough customization available to some of the outfits in the game. I think it is very weird that we HAVE to have hoods up on our hooded cloaks. It would be nice for there to be a 'de-hood' option in the outfit tab of the Character panel. That, and add another slot for customization. We should be able to have a 'facial' slot, where you can put masks, eyepatches, and other things to customize the look of your character, while still being able to wear helmets, hoods, and other things.
2. Player and Item skins -- I would like to see an update with new faces, hairstyles; as well as new item skins. I find it silly that at level 65, in Mirkwood, I am using the same skin of a shield that I recieved as a quest reward at level 12. Either that, or let us be able to customize the skin of our legendary weapons and/or shields.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Tavern Revelries. It would not only add a new way to buff without the need for certain classes, it would bolster the farming and cooking crafter communities, and be a great way to bring people together for Role-playing opportunities.
Or just hire Hayoo and do what he says.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Roleplaying. There just seems to be too much pull to do raiding, questing, deed grinding, and other things to really enjoy some of the great things roleplaying can do after a tough day at work.
2. At the moment, nothing comes to mind.
Thank you for your consideration.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Instance chest loot. With the addition of LIs, chests (especially raid chests) have a lot of loot there and it is mostly runes and relics. It can be a pain to use ML sometimes with so much loot on the screen and the good stuff is hidden. Also this can take a long time, I've seen times where it takes longer to hand out loot than it does to kill the boss for the chest. I think having a set number of runes and relics that each person would loot just like they loot their Medallions would be a good idea.
2. Virtues. They are still capped at 10, which is what they were when we were level 50. Either scale ranks by player level or add 1 to max virtue rank for every 5 level cap increase, so at 65 we would have a max of 13. Also, an addition of new virtues that add damage-type mitigations. Right now all we have is shadow damage, there are 4 other damage types that are untouched by virtues.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
New Hobbies.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Exploring. I see a lot of nice screenshots on the forums, places I would like to see in-game, but there is just too much grind in this game now, even for 1 character.
2. Playing creep side.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. I am in agreement with most everyone here that Housing needs fixing. It lacks realism and with the way hooks are designed they do not look like homes.
2. Story choices. I know that you've started to put some choices in there where you can decide your characters opinion. I would like to see more of them and I would like for them to have consequences for the story arc. I dont mind if its not long term in the story lines because they do need to be updated as the game expands but maybe they can be included inside instances or session plays. The experience of such and such instance or session play would be different depending on the story choices you make. It makes alts a little more exciting and provides extra immersion.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
A system that detects immature WoW players and ejects them? Disclaimer: The question was just a little harmless joke, not meant to offend anyone. -- On a more serious note, while I dont have a specific suggestion per se, I would love to see anything that provides for great story immersion.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Older Raids. Rift, Helegrod, CD, Uru, BG in Angmar, Fornost etc. People don't like to do them anymore becausse leveling occurs much more quickly now and the rewards apparently aren't good enough for higher level players. I really would love to see these get some action again. Maybe they could drop an Eriador Medallion that could be used to barter for medallions from newer instances. I dunno. I miss them.
2. Hobbies.. because there arent any. Level fishing and thats that. This probably would fit in the what to expand catergory but I already filled in my two spots there so this goes here. I would like to spend more time in participating in new hobbies though =D .
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. The ideal situation would be Sims-like. The current situation is far from ideal. Everybody likes a happy medium. :)
2. Traits/skills. Classes need much more diversification. I would like to see 2-3 trees per class to enable more customization. In addition, many skills need to be streamlined, consolidated, split up, altered, or moved.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Many people would say 'Mounted Combat'. I personally say the mount system needs to be expanded...perhaps this could be a new mechanic. Or rather...a new use for existing ones. Apply our Soldier trait templates to our mounts.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. I would raid. I was a hardcore raider in WoW and other games, but the radiance gear dissuades me here. Not only because of the artificial barrier, but because it's terrible all around.
2. I don't spend enough time in my house or neighborhood, because there isn't anything compelling to do there. I would love to see more social events there, as well as additional utility for the existing system. (ie: storage of BOUND items, as nearly all housing items are bound.)
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. *broken record* Housing. Leaving the distinction between floor, furniture, and wall items, base what you can put in a room\hook on points, so if I have a large hook, allow one large item or two small items or 3 thin items...or have a max number of furniture points per room and each size have it's own point value, so a room might have a max of 18 furniture points, so I have have 6 large pieces, or 4 large pieces (at 3 points) and 3 small (at 2)...crafting facilities in each housing area...NOT all, but specific to the housing area
2. Hobbies. I would like to see the addition of perhaps taxidermy, glass blowing, nerf bat making, (make a "bat" someone can use to "nerf" their char to the level of a certain instance, usable only in that instance and expires when you leave the instance)
Question 2
If you could add an entirely new game play mechanic to LOTRO what would it be?
server events -
ex 1 if the "creeps" own every keep in the Ettenmoors, an event is opened that allows creeps to escape the Ettenmoors through that tunnel from Volume 3 book one into the Trollshaws. (would automatically increase all town guard npcs, send a server event notice and expire either in 24 hours or when at least half of the keeps returned to "freep" control, Ered Luin would still be inaccessible to "creeps")
ex 2 if a particular non-level cap instance has been defeated x number of times in a day (% based on server volume), open up a server challenge that rewards a barter item each time you defeat the final boss for 24 hours, the same barter item regardless of the instance, that can be bartered for other barter items, pocket items, special cosmetics, or nerf bats (see above)
ex 3 random "instance boss x escapes and attacks area y" {ie Mordirith decides he wants to go attack the west gate of Bree, but since the current max level is 65, good old Mordy's now 65 with all his possible skills (including stuff that he summons on script but at random) scaled up to 65.}
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. exploring the landscape. There are a lot of fun little things (snowman in Ered Luin as an example) you miss running around like mad leveling. I'd love to see the rest of the Shire opened up if only to explore the landscape.
2. level 50 instances. Having played since SoA beta, I greatly miss the challenge and enjoyment these instances brought when we were capped at 50. Most seem to skip these now, or else will drag some 65s along so they can breeze through them.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing. It's ridiculous how much of ghost towns they are. One thing that would be really really cool is to have more hooks/moveable hooks. And please give us something to do. Maybe listen to an npc band, have some npcs to dance with, some games...anything. Also it's really a tired excuse to not put crafting facilities there because it would steal us away from towns. Homes are way out of the way from quest hubs so any quick crafting would still be done in towns. Then there's bards, trainers, barter npcs, vendors. All those are still in towns. All I'm asking for is even non-superior versions of crafting facilities.
2. Kinships. Custom ranks, more kin-related chat channels, mechanics for inter-kin grouping (LFF panel upgrade). See discussion threads for more.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Non-combat pets. Maybe as a skirmish reward. Make them customizable as to fur/hair length, color, breed, size, etc. Have them be summonable as well.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Session play of cool/significant events.
2. *shrug*
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Quote:
Originally Posted by
Sapience
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. Housing
Time to change housing from hooked to hookless and from static to upgradable.
There's too much out there to put in the houses, and the homes have some awful layout issues. Easiest fix would be to change the system.
In stead of a limited number of places and types, have each tier home have a value ... say 50 for 1st tier, 100 for 2nd tier and 200 for Kinship. Each item would have a value, say 1 for thin furniture, 2 for small furniture/small yard, 3 for large furniture/large yard, etc. Then, let the players put out anything they want, anywhere they want, adding up to the max value for the home.
Also, with this method, housing could be upgradable. You could pay to go up a tier, or half-a-tier. Your home inside could be bigger than on the outside, or even make the outside home change to match. Adding a 3rd tier or even 4th tier home in this fashion would be neat as well.
2. Special Storage
It would be really cool if furniture in a home could hold items that are cosmetic in nature to the game, or just make sense for the item. For instance, a dresser or wardrobe that holds just cosmetic clothes (LOTS of them); a "closet door" or shed that could hold statues, furniture and other house items, or a scholar's desk that holds only scrolls; a cupboard that holds only food, etc. In the current system, or an unhooked system, you could limit the number of each item per home to one or two, or just let the players go to town with storage if it could be made fesable.
Quote:
Originally Posted by
Sapience
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
Horse Combat and Travel
I'd love to be able to act while on the horse. I still think that the horse should have limited health, and you should be unseated early in combat, but to be able to ride in and do charge attacks, or just have regular combat while on horse would be cool enough, but special effects on attacks from horse, using a lance or only attacks capable while moving would be cool.
On the same subject, but different purpose, I think horse owners should be able to ride their own horses from one stable to the next without renting a stable horse. Here's what I mean (and how it could work): If you're standing on the ground and click on the stable-master, you get the normal destination list, at normal prices and you take a stable horse for the secure ride. If you're MOUNTED and click on the stable-master, you get a destination list with all swift-rides greyed out, the prices vastly reduced (5% or 10% of regular cost) and when you select the destination, you just turn and go. The only difference between traveling this way and regular riding is you don't touch the movement keys, like when you're on Follow. If you touch a movement key, or if something decides to attack you and succeeds in dismounting you, the guided ride is cancelled.
Quote:
Originally Posted by
Sapience
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. Epic Story Quests
I think a good idea would be to make the Epic Story Quests be level-flexible. I like the fact that the Book quests have been changed so it is possible to solo them all, but I would suggest one step further. While it is fun to do the stories, it's hard to stay with the stories without leveling past them because there's so much good content. To that end, I suggest that the creatures inside automatically match the level of the group leader, or highest-level person in the group.
2. Rep-building
I don't actually have any good suggestions for this one. I just know I like building my rep with groups, but it always seems to go slow. I know its more about how much time I put in, because my best friend, who plays about 1/3 more than me, gets much more rep-building done (Her goal is to have all the horses).
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1. crafting. bulk crafting recipes were good idea but only available as a reward from doing skirmishes.
2. grinding mobs for deeds. a reduction of the required number of mobs would be great.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be? acquiring crafting nodes while on horseback would be great 8)
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. shorter skirmishes.
2. pvmp creep side where im not being ganked by a burg or two who keep chain riddling me. and vice versa freep side wargs.
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Re: Tell the Community Team - New and Revamped Systems - 4/8/10
Question 1
Excluding, PvMP, Legendary Items and Radiance gear, what systems do you feel could be expanded or revised? Please list two and give a brief description of how you would revise/expand them.
1.Need cosmetic shields and weapon slots. So many cool looking weapons that you never get to see because they are not good enough to use. (ie, many grey color weapons look awesome but no one ever sees them and same goes for shields)
2. Grinding virtues... sucks. I hate it. Everyone hates it. Needs some massive help.
Question 2
If you could add an entirely new gameplay mechanic to LOTRO what would it be?
scale old instances so that if people wish to collect old armor for cosmetic they can as it is nigh impossible to get groups for those instances.
Question 3
Name two activities in game that you never seem to have enough time to enjoy or would like to spend more time participating in. (Note: Things currently in game, not new activities or events.)
1. No idea.
2.